Ich Habe mir Gerade auf meinem Server(ausprobier) Waffen erstellt wofür ihr keine Modele braucht da das die Modele der Ancient waffen sind und dem Ivilis Shield sind.
Die Waffen habe ich selber gemacht sowie die Waffen Effekte!
Die Waffen Haben einen Glanz Effekt....
Dann fangen wir mal An!
propitem.txt.txt
Code:
// Cube Items IDS_PROPITEM_TXT_030030 Cube Sword IDS_PROPITEM_TXT_030031 IDS_PROPITEM_TXT_030032 Cube Axe IDS_PROPITEM_TXT_030033 IDS_PROPITEM_TXT_030034 Cube Big Sword IDS_PROPITEM_TXT_030035 IDS_PROPITEM_TXT_030036 Cube Big Axt IDS_PROPITEM_TXT_030037 IDS_PROPITEM_TXT_030038 Cube Fist IDS_PROPITEM_TXT_030039 IDS_PROPITEM_TXT_030040 Cube Stick IDS_PROPITEM_TXT_030041 IDS_PROPITEM_TXT_030042 Cube Wand IDS_PROPITEM_TXT_030043 IDS_PROPITEM_TXT_030044 Cube Staff IDS_PROPITEM_TXT_030045 IDS_PROPITEM_TXT_030046 Cube Bow IDS_PROPITEM_TXT_030047 IDS_PROPITEM_TXT_030048 Cube Yoyo IDS_PROPITEM_TXT_030049 IDS_PROPITEM_TXT_030050 Cube Shield IDS_PROPITEM_TXT_030051
propitem.txt
Code:
//Cube Items 6 II_WEA_SWO_CUBE IDS_PROPITEM_TXT_030030 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_MASTER TRUE = = 10000000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 722 724 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_HP_MAX_RATE 127 17 57 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030031 6 II_WEA_SWT_CUBE IDS_PROPITEM_TXT_030032 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_MASTER TRUE = = 10000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 792 794 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 35 = AR_SHORT = DST_STA DST_BLOCK_MELEE DST_BLOCK_RANGE 89 45 45 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaSwtAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030033 6 II_WEA_AXE_CUBE IDS_PROPITEM_TXT_030034 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_MASTER TRUE = = 10000000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 720 722 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATKPOWER_RATE 127 37 50 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030035 6 II_WEA_AXT_CUBE IDS_PROPITEM_TXT_030036 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_MASTER TRUE = = 10000000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 800 809 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_STR DST_STA 27 57 57 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxtAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030037 6 II_WEA_KNU_CUBE IDS_PROPITEM_TXT_030038 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_MASTER TRUE = = 10000000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 722 724 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_STA 45 45 89 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030039 6 II_WEA_CHE_CUBE IDS_PROPITEM_TXT_030040 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_MASTER TRUE = = 10000000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 105 200 = 1 = = = 722 724 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_HP_MAX_RATE 179 89 57 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030041 6 II_WEA_WAN_CUBE IDS_PROPITEM_TXT_030042 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_MASTER TRUE = = 10000000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 722 724 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 25 = AR_RANGE = DST_SPELL_RATE DST_HP_MAX_RATE DST_STA 57 33 89 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030043 6 II_WEA_STA_CUBE IDS_PROPITEM_TXT_030044 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_MASTER TRUE = = 10000000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 105 200 = 1 = = = 717 720 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 45 = AR_SHORT = DST_INT DST_SPELL_RATE DST_HP_MAX_RATE 79 47 37 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030045 6 II_WEA_BOW_CUBE IDS_PROPITEM_TXT_030046 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_MASTER TRUE = = 10000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 105 200 = 1 = IK2_BULLET = 692 694 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_HAWKEYE_RATE DST_DEX 69 37 127 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030047 6 II_WEA_YOY_CUBE IDS_PROPITEM_TXT_030048 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_MASTER TRUE = = 10000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 105 200 = 1 = = = 658 660 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 75 = AR_HRANGE = DST_HP_MAX_RATE DST_STR DST_STA 37 57 57 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 60 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyAncient.dds""" 0 """""" IDS_PROPITEM_TXT_030049 7 II_ARM_ARM_SHI_CUBE IDS_PROPITEM_TXT_030050 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_VAGRANT TRUE = = 300000 6570000 100 180 HD_ONE = PARTS_SHIELD = 0 = = 70 300 = 1 = = = 478 489 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_HP_MAX_RATE DST_BLOCK_MELEE 75 27 37 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 60 1 = = """itm_ArmShiLucid.dds""" 0 """""" IDS_PROPITEM_TXT_030051
mdldyna.inc
Einfach in der Such "II_WEA_BOW_VEMPIRE" eingeben ENTER dann Einfügen!
Code:
//Cube Items
"WeaSwoAncient" II_WEA_SWO_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtAncient" II_WEA_SWT_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeAncient" II_WEA_AXE_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtAncient" II_WEA_AXT_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuAncient" II_WEA_KNU_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheAncient" II_WEA_CHE_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanAncient" II_WEA_WAN_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaAncient" II_WEA_STA_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyAncient" II_WEA_YOY_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowAncient" II_WEA_BOW_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"ArmShiLucid" II_ARM_ARM_SHI_CUBE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
defineitem.h
Einfach in der Such "II_WEA_YOY_VEMPIRE" eingeben ENTER dann Einfügen!
Code:
//Cube Items #define II_WEA_SWO_CUBE 50002 #define II_WEA_SWT_CUBE 50003 #define II_WEA_AXE_CUBE 50004 #define II_WEA_AXT_CUBE 50005 #define II_WEA_KNU_CUBE 50006 #define II_WEA_CHE_CUBE 50007 #define II_WEA_WAN_CUBE 50008 #define II_WEA_STA_CUBE 50009 #define II_WEA_BOW_CUBE 50010 #define II_WEA_YOY_CUBE 50011 #define II_ARM_ARM_SHI_CUBE 50012
Cube Sword // adoch+127% crit+17% HP+57%
Cube Axe // adoch+127% crit+37% ATK+50%
Cube Big Sword // sta+89 Block(nah)+45% Block(fern)+45%
Cube Big Axt // HP+27% STR+57 STA+57
Cube Fist // HP+45% Block(nah)+45% STA+89
Cube Stick // INT+179 Cast+89% HP+57%
Cube Wand // Cast+57% HP+33% STA+89
Cube Staff // INT+79 Cast+47% HP+37%
Cube Bow // adoch+69% Angriffsentfernung+37% DEX+127
Cube Yoyo // HP+37% STR+57 STA+57
Cube Shield // ALLE STATS(STA/STR/DEX/INT)+75 HP+27% Block(nah)+37%
Ich freue mich über antworten usw.
mfg. Pumba[GM]







