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[Release] Cube Items /selfmade

Discussion on [Release] Cube Items /selfmade within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
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Smile [Release] Cube Items /selfmade

Hallo,

Ich Habe mir Gerade auf meinem Server(ausprobier) Waffen erstellt wofür ihr keine Modele braucht da das die Modele der Ancient waffen sind und dem Ivilis Shield sind.

Die Waffen habe ich selber gemacht sowie die Waffen Effekte!
Die Waffen Haben einen Glanz Effekt....

Dann fangen wir mal An!

propitem.txt.txt

Code:
// Cube Items
IDS_PROPITEM_TXT_030030 Cube Sword
IDS_PROPITEM_TXT_030031 
IDS_PROPITEM_TXT_030032 Cube Axe
IDS_PROPITEM_TXT_030033 
IDS_PROPITEM_TXT_030034 Cube Big Sword
IDS_PROPITEM_TXT_030035 
IDS_PROPITEM_TXT_030036 Cube Big Axt
IDS_PROPITEM_TXT_030037 
IDS_PROPITEM_TXT_030038 Cube Fist
IDS_PROPITEM_TXT_030039 
IDS_PROPITEM_TXT_030040 Cube Stick
IDS_PROPITEM_TXT_030041 
IDS_PROPITEM_TXT_030042 Cube Wand
IDS_PROPITEM_TXT_030043 
IDS_PROPITEM_TXT_030044 Cube Staff
IDS_PROPITEM_TXT_030045 
IDS_PROPITEM_TXT_030046 Cube Bow
IDS_PROPITEM_TXT_030047 
IDS_PROPITEM_TXT_030048 Cube Yoyo
IDS_PROPITEM_TXT_030049 
IDS_PROPITEM_TXT_030050 Cube Shield
IDS_PROPITEM_TXT_030051



propitem.txt

Code:
//Cube Items
6	II_WEA_SWO_CUBE		IDS_PROPITEM_TXT_030030	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_SWD	JOB_BLADE_MASTER	TRUE	=	=	10000000	7200000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	722	724	_NONE	0	0	0	0	0	=	WT_MELEE_SWD	AS_HORIZONTAL	AS_DIAGONAL	AS_VERTICAL	AS_THRUST	=	=	=	=	=	85	=	AR_SHORT	=	DST_CRITICAL_BONUS	DST_CHR_CHANCECRITICAL	DST_HP_MAX_RATE	127	17	57	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaSwoAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030031			
6	II_WEA_SWT_CUBE		IDS_PROPITEM_TXT_030032	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_SWD	JOB_KNIGHT_MASTER	TRUE	=	=	10000000	7200000	100	180	HD_TWO	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	792	794	_NONE	0	0	0	0	0	=	WT_MELEE_SWD	AS_HORIZONTAL	AS_DIAGONAL	AS_VERTICAL	AS_THRUST	=	=	=	=	=	35	=	AR_SHORT	=	DST_STA	DST_BLOCK_MELEE	DST_BLOCK_RANGE	89	45	45	=	=	=	=	=	=	SI_GEN_SWORDCROSS	=	13	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGSWDH	SND_PC_DMGSWDC	"""itm_WeaSwtAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030033			
6	II_WEA_AXE_CUBE		IDS_PROPITEM_TXT_030034	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_BLADE_MASTER	TRUE	=	=	10000000	8000000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	720	722	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	DST_CRITICAL_BONUS	DST_CHR_CHANCECRITICAL	DST_ATKPOWER_RATE	127	37	50	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaAxeAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030035			
6	II_WEA_AXT_CUBE		IDS_PROPITEM_TXT_030036	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_KNIGHT_MASTER	TRUE	=	=	10000000	8000000	100	180	HD_TWO	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	800	809	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.03	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_STR	DST_STA	27	57	57	=	=	=	=	=	=	SI_GEN_SWORDCROSS	=	13	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""itm_WeaAxtAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030037			
6	II_WEA_KNU_CUBE		IDS_PROPITEM_TXT_030038	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_KNUCKLEHAMMER	JOB_BILLPOSTER_MASTER	TRUE	=	=	10000000	8800000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	722	724	_NONE	0	0	0	0	0	=	WT_MELEE_KNUCKLE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.07	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_BLOCK_MELEE	DST_STA	45	45	89	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_KNUCKLE01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGCHEM	SND_PC_DMGCHEC	"""Itm_WeaKnuAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030039			
6	II_WEA_CHE_CUBE		IDS_PROPITEM_TXT_030040	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_CHEERSTICK	JOB_RINGMASTER_MASTER	TRUE	=	=	10000000	7200000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	105	200	=	1	=	=	=	722	724	_NONE	0	0	0	0	0	=	WT_MELEE_STICK	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.05	=	AR_SHORT	=	DST_INT	DST_SPELL_RATE	DST_HP_MAX_RATE	179	89	57	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_STICK01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGCHEB	SND_PC_DMGCHEC	"""Itm_WeaCheAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030041			
6	II_WEA_WAN_CUBE		IDS_PROPITEM_TXT_030042	1	1	IK1_WEAPON	IK2_WEAPON_MAGIC	IK3_WAND	JOB_PSYCHIKEEPER_MASTER	TRUE	=	=	10000000	2400000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	105	200	=	1	=	=	=	722	724	_NONE	0	0	0	0	0	=	WT_MAGIC_WAND	=	=	=	=	=	=	=	=	=	25	=	AR_RANGE	=	DST_SPELL_RATE	DST_HP_MAX_RATE	DST_STA	57	33	89	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_FIR_WAND01	XI_FIR_WAND01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGWANB	SND_PC_DMGWANC	"""Itm_WeaWanAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030043			
6	II_WEA_STA_CUBE		IDS_PROPITEM_TXT_030044	1	1	IK1_WEAPON	IK2_WEAPON_MAGIC	IK3_STAFF	JOB_ELEMENTOR_MASTER	TRUE	=	=	10000000	2800000	100	180	HD_TWO	=	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	105	200	=	1	=	=	=	717	720	_NONE	0	0	0	6	6	=	WT_MELEE_STAFF	=	=	=	=	=	=	=	=	=	45	=	AR_SHORT	=	DST_INT	DST_SPELL_RATE	DST_HP_MAX_RATE	79	47	37	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_STICK01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGSWD	SND_PC_DMGSWDC	"""Itm_WeaStaAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030045			
6	II_WEA_BOW_CUBE		IDS_PROPITEM_TXT_030046	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_BOW	JOB_RANGER_MASTER	TRUE	=	=	10000000	7200000	100	180	HD_TWO	=	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	105	200	=	1	=	IK2_BULLET	=	692	694	_NONE	0	0	0	0	0	=	WT_RANGE_BOW	=	=	=	=	=	=	=	=	=	0.07	=	AR_WAND	=	DST_CRITICAL_BONUS	DST_HAWKEYE_RATE	DST_DEX	69	37	127	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_BOW01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGBOWB	SND_PC_DMGBOWC	"""Itm_WeaBowAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030047			
6	II_WEA_YOY_CUBE		IDS_PROPITEM_TXT_030048	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_YOYO	JOB_JESTER_MASTER	TRUE	=	=	10000000	7200000	100	180	HD_TWO	=	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	105	200	=	1	=	=	=	658	660	_NONE	0	0	0	0	0	=	WT_MELEE_YOYO	=	=	=	=	=	=	=	=	=	75	=	AR_HRANGE	=	DST_HP_MAX_RATE	DST_STR	DST_STA	37	57	57	=	=	=	=	=	=	SI_GEN_KNOCK_BACK	=	20	=	=	=	=	=	=	=	=	=	=	=	=	XI_ITEM_YOYO_ATK6	XI_HIT_YOY01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	60	1	SND_PC_DMGYOYB	SND_PC_DMGYOYC	"""Itm_WeaYoyAncient.dds"""	0	""""""	IDS_PROPITEM_TXT_030049			
7	II_ARM_ARM_SHI_CUBE	IDS_PROPITEM_TXT_030050	1	1	IK1_ARMOR	IK2_ARMOR	IK3_SHIELD	JOB_VAGRANT	TRUE	=	=	300000	6570000	100	180	HD_ONE	=	PARTS_SHIELD	=	0	=	=	70	300	=	1	=	=	=	478	489	_NONE	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	DST_STAT_ALLUP	DST_HP_MAX_RATE	DST_BLOCK_MELEE	75	27	37	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	60	1	=	=	"""itm_ArmShiLucid.dds"""	0	""""""	IDS_PROPITEM_TXT_030051



mdldyna.inc

Einfach in der Such "II_WEA_BOW_VEMPIRE" eingeben ENTER dann Einfügen!

Code:
//Cube Items
    "WeaSwoAncient"    II_WEA_SWO_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaSwtAncient"    II_WEA_SWT_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaAxeAncient"    II_WEA_AXE_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaAxtAncient"    II_WEA_AXT_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaKnuAncient"    II_WEA_KNU_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaCheAncient"    II_WEA_CHE_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaWanAncient"    II_WEA_WAN_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaStaAncient"    II_WEA_STA_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaYoyAncient"    II_WEA_YOY_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    "WeaBowAncient"    II_WEA_BOW_CUBE		        MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
 "ArmShiLucid"     II_ARM_ARM_SHI_CUBE			MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1



defineitem.h

Einfach in der Such "II_WEA_YOY_VEMPIRE" eingeben ENTER dann Einfügen!

Code:
//Cube Items
#define II_WEA_SWO_CUBE			50002
#define II_WEA_SWT_CUBE			50003
#define II_WEA_AXE_CUBE			50004
#define II_WEA_AXT_CUBE			50005
#define II_WEA_KNU_CUBE			50006
#define II_WEA_CHE_CUBE			50007
#define II_WEA_WAN_CUBE			50008
#define II_WEA_STA_CUBE			50009
#define II_WEA_BOW_CUBE			50010
#define II_WEA_YOY_CUBE			50011
#define II_ARM_ARM_SHI_CUBE		50012
Waffen Effekte:

Cube Sword // adoch+127% crit+17% HP+57%
Cube Axe // adoch+127% crit+37% ATK+50%
Cube Big Sword // sta+89 Block(nah)+45% Block(fern)+45%
Cube Big Axt // HP+27% STR+57 STA+57
Cube Fist // HP+45% Block(nah)+45% STA+89
Cube Stick // INT+179 Cast+89% HP+57%
Cube Wand // Cast+57% HP+33% STA+89
Cube Staff // INT+79 Cast+47% HP+37%
Cube Bow // adoch+69% Angriffsentfernung+37% DEX+127
Cube Yoyo // HP+37% STR+57 STA+57
Cube Shield // ALLE STATS(STA/STR/DEX/INT)+75 HP+27% Block(nah)+37%


Ich freue mich über antworten usw.

mfg. Pumba[GM]
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Old 10/21/2011, 19:12   #2
 
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was haben die denn für effekte etc.?
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Old 10/21/2011, 19:14   #3
 
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Also ich Meine in der propitem.txt habe ich die "Waffen effekte" der waffen selber gestaltet nirgendwo geklaut

Sry sollte wohl Waffen Effekte bennen anstad effekte.

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Old 10/21/2011, 19:19   #4
 
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ich meine was geben die? z.b. +30 str
kb selber reinzugcken ;D
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Old 10/21/2011, 19:21   #5
 
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Quote:
Originally Posted by Jopsi332 View Post
ich meine was geben die? z.b. +30 str
kb selber reinzugcken ;D
Ähm soll ich mal Alle Waffeneffekte reinschreiben? oder nur 1 waffe als beispiel?

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Old 10/21/2011, 19:26   #6
 
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Alle? wieso sollte man sie sonst einbaun wenn sie keine guten effekte haben bzw gut abgestimmt sind weil sie ja eh nur wie ancient oder ivillis aussehen
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Old 10/21/2011, 19:30   #7


 
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Gehört jedenfalls nicht in den Index, wären da neue Model's bei wär's okey.
Aber einfach nur neue Einträge releasen ist doch keine große Arbeit.
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Old 10/21/2011, 19:34   #8
 
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Quote:
Originally Posted by Apfelsuchtii View Post
Gehört jedenfalls nicht in den Index, wären da neue Model's bei wär's okey.
Aber einfach nur neue Einträge releasen ist doch keine große Arbeit.
Naja wenn du meinst?
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Old 10/21/2011, 19:34   #9
 
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Quote:
Originally Posted by Apfelsuchtii View Post
Gehört jedenfalls nicht in den Index, wären da neue Model's bei wär's okey.
Aber einfach nur neue Einträge releasen ist doch keine große Arbeit.
dem stimme ihc acuh zu^^
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Old 10/21/2011, 20:02   #10


 
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Sry aber überleg mal, du hast die Waffen kopiert, Namen verändert und Effekte verändert...

Das sind maximal 15min Arbeit ....

Wenn es neue Waffen wären, dann wärs was anderes... also neue Models ...
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Old 10/21/2011, 20:32   #11
 
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Quote:
Originally Posted by Reavern View Post
Sry aber überleg mal, du hast die Waffen kopiert, Namen verändert und Effekte verändert...

Das sind maximal 15min Arbeit ....

Wenn es neue Waffen wären, dann wärs was anderes... also neue Models ...
Also einfach v18 wafen model rein und dann wäre es toll ich finde das man z.B. g waffen verdoppeln kann oda so aber mir egal...

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Old 04/04/2012, 19:42   #12
 
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any ss?
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Old 04/04/2012, 19:49   #13
 
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They got texture and model from ancient weapons.
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Old 04/05/2012, 18:00   #14
 
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Also wenn da nichteinmal neue Models dabei sind,
dann finde ich brauch man das garnicht,
eigentlich weiß jeder wie man sowas einfügt.
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Old 04/05/2012, 20:56   #15
 
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ich verstehs echt nicht, es gibt dazu doch schon n tutorial, außerdem kann man die werte der waffen so einfach ändern, ist nur ne zahl in der specitem.txt.

Tut mir leid aber einen Sinn sehe ich nicht etwas zu schreiben, wofür es schon ein tutorial gibt..
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