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[Release] Reversion of Chaos - Source
Discussion on [Release] Reversion of Chaos - Source within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
09/25/2011, 18:52
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#121
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kann mir wer sein Resource Ordner hochladen, mit dem wo Virtuos hochgeladen hat funkts net da der worldserver immer crashed
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09/25/2011, 19:09
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#122
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Pack die Worlds vom Client in die Files
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09/25/2011, 19:47
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#123
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Quote:
Originally Posted by Crysien
Pack die Worlds vom Client in die Files
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sind...geht nicht
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09/26/2011, 14:15
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#124
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Lol, nach 10 minuten, ist meine Error datei 20 MB groß und da drinn steht NUR das:
m_nAttackFirstRange ÀÌ»ó:0 Small Aibatt
und das ca. ne million mal ^^
Wie kann ich das beheben ?
Da muss was mit dem Smal AIbatt net stimmen...
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09/27/2011, 17:46
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#125
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Quote:
Originally Posted by AlienForce
Lol, nach 10 minuten, ist meine Error datei 20 MB groß und da drinn steht NUR das:
m_nAttackFirstRange ÀÌ»ó:0 Small Aibatt
und das ca. ne million mal ^^
Wie kann ich das beheben ?
Da muss was mit dem Smal AIbatt net stimmen...
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m_nAttackFirstRange = 10; // ¼±°ø ¸÷ÀÌ ¼±°øÇϱâ À§ÇÑ ½ºÄµ ¹üÀ§. ¹ÌÅÍ ´ÜÀ§,
was das heißt ganz einfach nAttackFirstRange darf net höher sein als 10 wenn ja kommt es zu bugs versuch mal die umzustellen .
oder das ..
Code:
MI_AIBATT1
{
Maxitem = 2;
DropGold(6, 9);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 300000000, 0, 1);
m_dwAttackMoveDelay = 2000;
m_dwRunawayDelay = 3000;
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low
// evade 5
}
#move
{
Loot d 5
}
}
}
MI_AIBATT2
{
Maxitem = 2;
DropGold(6, 9);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 200000000, 0, 1);
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low
}
#move
{
Loot d 5
}
}
}
MI_AIBATT3
{
Maxitem = 2;
DropGold(8, 11);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 200000000, 0, 1);
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan range 8
}
#battle
{
Attack cunning low
}
#move
{
}
}
}
MI_AIBATT4
{
Maxitem = 5;
DropGold(78, 113);
DropKind(IK3_SWD, 1, 6);
DropKind(IK3_HELMET, 1, 6);
DropKind(IK3_SUIT, 1, 6);
DropKind(IK3_GAUNTLET, 1, 6);
DropKind(IK3_BOOTS, 1, 6);
DropKind(IK3_SHIELD, 1, 6);
DropItem(II_GEN_MAT_ELE_FLAME, 3750000, 0, 1); //¼Ó¼º Ä«µå3 0.125%
DropItem(II_GEN_MAT_ELE_FLAME, 7500000, 0, 1); //¼Ó¼º Ä«µå2 0.25%
DropItem(II_GEN_MAT_ORICHALCUM01, 3006250, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1560000, 0, 1);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 1000000000, 0, 1);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 1000000000, 0, 1);
DropItem(II_GEN_FOO_INS_LOLLIPOP, 1000000001, 0, 1);
DropItem(II_GEN_FOO_INS_LOLLIPOP, 1000000001, 0, 1);
DropItem(II_GEN_FOO_INS_LOLLIPOP, 1000000001, 0, 1);
DropItem(II_GEN_FOO_ICE_ORANGEJUIICE, 600000001, 0, 1);
DropItem(II_GEN_FOO_ICE_ORANGEJUIICE, 600000001, 0, 1);
m_dwAttackMoveDelay = 0;
m_dwRunawayDelay = 1000;
SetRunAway( 10, MI_AIBATT2, 5 );
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low
Recovery 10 50 100 m
evade 20
}
#move
{
Loot d 5
}
}
}
Für alle Aibatts einfach alles ersetzen.
P:S:: Textabschnitt kommt von propmoverex.inc
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09/27/2011, 18:31
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#126
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Aber die tackRange ist auf 8 .... ist also niedriger als 10
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09/27/2011, 19:45
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#127
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Einfach ignorieren, tut nichts zur Sache. Die Sachen so wie sie jetzt sind, ohne Änderungen, sind voll funktionsfähig und liefen bei mir über 20 Tage.
Daher versteh ich auch nicht wie hier 50% immernoch Probleme haben wobei
man wirklich nur Ip + .ini's ändern muss.
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09/27/2011, 19:52
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#128
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Ja, funktioniert auch einwandfrei, bin ich zufrieden, nur will ich halt die errors weg bekommen und ich will das dumme Baruna System entfernen, weis aber net wie -.-
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09/27/2011, 20:37
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#129
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@ AlienForce
Weapon inner spec_item von BARUNA_D in WEAPON_ULTIMATE / WEAPON_GENERAL oder WEAPON_UNIQUE ändern, Setparts von BARUNA_D in ARMOR_SET ändern
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09/27/2011, 20:39
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#130
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Dankö ^^
Aber was meinst du mit "Setparts von BARUNA_D in ARMOR_SET ändern"
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09/27/2011, 20:46
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#131
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öhm ich denke ma so müsste des gehn, kanns aber grad net testen :
bsp :
normal
Code:
15 II_ARM_F_ELE_HELMET_SET_34 IDS_PROPITEM_TXT_011538 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_ELEMENTOR_HERO TRUE = SEX_FEMALE 2000000 3600000 100 180 = 4 PARTS_CAP = 1 = = 120 200 = 1 = = = 634 635 _NONE 0 0 0 = = = = = = = = = = = = = 1 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [I][U][B]ARMOR_SET[/B][/U][/I] = = = 1550 = = 0 0 0 0 0 0 = = = = = = = = = = = = 125 = = = """itm_fEleSet06Cap.dds""" 0 """""" IDS_PROPITEM_TXT_011539 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
Baruna
Code:
17 II_ARM_M_LORDK_HELMET_SET_KAL IDS_PROPITEM_TXT_013292 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_LORDTEMPLER_HERO TRUE = SEX_MALE 2000000 4500000 100 180 = 4 PARTS_CAP = 1 = PARTS_HAIR 130 200 = 1 = = = 1711 1719 _NONE 0 0 0 = = = = = = = = = = = = = 1 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [B][I][U][B]BARUNA_D[/B][/U][/I][/B] = = = 1550 = = 0 0 0 0 0 0 = = = = = = = = = = = = 130 = = = """Itm_MLordkSet01Cap-32.dds""" 0 """""" IDS_PROPITEM_TXT_013293 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
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09/27/2011, 20:48
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#132
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Dauert ja ewig bei den tausend Waffen/Sets ^^
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09/27/2011, 20:56
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#133
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musste halt aufpassen wann set/waffen kommen aber so gehts schneller, wobei das eig net so viel ist..xD
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09/27/2011, 21:00
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#134
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hmmm .... Was isn das fürn Fenster/Programm ?
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09/27/2011, 21:02
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#135
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Quote:
Originally Posted by AlienForce
hmmm .... Was isn das fürn Fenster/Programm ?
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Das von Notepad ++
Wobeis beim Texteditor von Windows auch sone Funktion existiert
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