|
You last visited: Today at 12:51
Advertisement
[Source Release] Jobauswahl bei Character Create
Discussion on [Source Release] Jobauswahl bei Character Create within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
07/21/2011, 23:42
|
#16
|
elite*gold: 0
Join Date: Oct 2010
Posts: 443
Received Thanks: 170
|
Ganz nett und toll das du das machst, ich persönlich jedoch finde, dass der Vagrant zu Flyff genauso gehört wie der Billposter.
Von daher..
Aber wie gesagt, toller release.
|
|
|
07/21/2011, 23:57
|
#17
|
elite*gold: 0
Join Date: Mar 2011
Posts: 715
Received Thanks: 598
|
Quote:
Originally Posted by rädsun
Ganz nett und toll das du das machst, ich persönlich jedoch finde, dass der Vagrant zu Flyff genauso gehört wie der Billposter.
Von daher..
Aber wie gesagt, toller release.
|
Auf dem Offi Server vielleicht ja. Aber auf einem pServer? Zwei Hits und du bist die Klasse wieder los. Wieso also nicht einfach mit dem nächsten Job starten.
|
|
|
07/22/2011, 00:17
|
#18
|
elite*gold: 0
Join Date: Jul 2011
Posts: 139
Received Thanks: 12
|
öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
|
|
|
07/22/2011, 00:36
|
#19
|
elite*gold: 18
Join Date: Sep 2009
Posts: 20,177
Received Thanks: 14,475
|
Quote:
Originally Posted by FragGoogle
öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
|
Müsstest du denk ich dazu adden.
|
|
|
07/22/2011, 01:17
|
#20
|
elite*gold: 0
Join Date: Mar 2011
Posts: 715
Received Thanks: 598
|
Quote:
Originally Posted by FragGoogle
öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
|
Die musst du in der BASE_VALUE_TBL reinschreiben.
Ich hatte es so das der Character als Level 1er gesetzt wurde. Musste einfach nur den Levelcap bei 15 entfernen.
|
|
|
07/22/2011, 12:22
|
#21
|
elite*gold: 18
Join Date: Sep 2009
Posts: 20,177
Received Thanks: 14,475
|
#Added to Index
|
|
|
07/22/2011, 13:00
|
#22
|
elite*gold: LOCKED
Join Date: May 2011
Posts: 3,618
Received Thanks: 2,007
|
Quote:
Originally Posted by yannickminecraft
Error log.
|
Error log ist doch Error.txt stimms?
Da steht leider nichts drin ^^
|
|
|
07/22/2011, 13:04
|
#23
|
elite*gold: 0
Join Date: Aug 2010
Posts: 190
Received Thanks: 46
|
da dein client abstürzt denke ich mal das yannick mit error log den ordner log in deinem clienten meint wo sich dann die error.txt befinden sollte
|
|
|
07/22/2011, 16:32
|
#24
|
elite*gold: LOCKED
Join Date: May 2011
Posts: 3,618
Received Thanks: 2,007
|
Sag das war? :P
Code:
- Registers
EAX=000008A8 EBX=00000000 ECX=00000820 EDX=00000000 ESI=00000202
EDI=0012FD88 EBP=0012AAD0 ESP=0012AAAC EIP=0050C861 FLG=00210202
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
001B:0050C861 Neuz.exe, CWndBase::GetClientRect()+0017 byte(s)
001B:00514A2F Neuz.exe, CWndListBox::AddString()+0127 byte(s)
001B:0051C45C Neuz.exe, CWndComboBox::AddString()+0028 byte(s)
001B:00532248 Neuz.exe, CWndCreateChar::OnInitialUpdate()+0056 byte(s)
001B:0050817D Neuz.exe, CWndBase::Create()+0413 byte(s)
001B:004D1F39 Neuz.exe, CWndNeuz::InitDialog()+0297 byte(s)
001B:005326B6 Neuz.exe, CWndCreateChar::Initialize()+0086 byte(s)
001B:004BC189 Neuz.exe, CWndMgr::CreateApplet()+0297 byte(s)
001B:004BC8B1 Neuz.exe, CWndMgr::ObjectExecutor()+1217 byte(s)
001B:004BC3DC Neuz.exe, CWndMgr::ObjectExecutor()+0092 byte(s)
001B:005310C7 Neuz.exe, CWndSelectChar::OnChildNotify()+0423 byte(s)
001B:0051038F Neuz.exe, CWndButton::OnLButtonUp()+0527 byte(s)
001B:0050AC46 Neuz.exe, CWndBase::DefWindowProcA()+0550 byte(s)
001B:0051062B Neuz.exe, CWndButton::DefWindowProcA()+0027 byte(s)
001B:0050A154 Neuz.exe, CWndBase::WindowProc()+1508 byte(s)
001B:0050A214 Neuz.exe, CWndBase::WindowProc()+1700 byte(s)
001B:0050A214 Neuz.exe, CWndBase::WindowProc()+1700 byte(s)
001B:00509B4B Neuz.exe, CWndBase::WindowRootProc()+1371 byte(s)
001B:0046D222 Neuz.exe, CNeuzApp::MsgProc()+0338 byte(s)
001B:00489594 Neuz.exe, WndProc()+0036 byte(s)
001B:76DDFD72 USER32.dll, GetWindowLongW()+1203 byte(s)
001B:76DDFE4A USER32.dll, GetWindowLongW()+1419 byte(s)
001B:76DE018D USER32.dll, GetMessageW()+0662 byte(s)
001B:76DD8B7C USER32.dll, DispatchMessageA()+0015 byte(s)
001B:0048B867 Neuz.exe, CD3DApplication::Run()+0199 byte(s)
001B:0047377C Neuz.exe, WinMain()+0332 byte(s)
001B:008FA9BC Neuz.exe, WinMainCRTStartup()+0388 byte(s)
001B:76D2D309 kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
001B:772C16C3 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
001B:772C1696 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
|
|
|
07/23/2011, 12:03
|
#25
|
elite*gold: 0
Join Date: Mar 2011
Posts: 715
Received Thanks: 598
|
Was ich ganz vergessen habe ist das Window
Code:
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
{
// Title String
IDS_RESDATA_INC_003064
}
{
// Help Key
IDS_RESDATA_INC_003065
}
{
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003066
}
{
// ToolTip
IDS_RESDATA_INC_003067
}
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003068
}
{
// ToolTip
IDS_RESDATA_INC_003069
}
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003070
}
{
// ToolTip
IDS_RESDATA_INC_003071
}
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003072
}
{
// ToolTip
IDS_RESDATA_INC_003073
}
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003074
}
{
// ToolTip
IDS_RESDATA_INC_003075
}
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003076
}
{
// ToolTip
IDS_RESDATA_INC_003077
}
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003078
}
{
// ToolTip
IDS_RESDATA_INC_003079
}
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003080
}
{
// ToolTip
IDS_RESDATA_INC_003081
}
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003082
}
{
// ToolTip
IDS_RESDATA_INC_003083
}
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003084
}
{
// ToolTip
IDS_RESDATA_INC_003085
}
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003086
}
{
// ToolTip
IDS_RESDATA_INC_003087
}
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003088
}
{
// ToolTip
IDS_RESDATA_INC_003089
}
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003090
}
{
// ToolTip
IDS_RESDATA_INC_003091
}
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003092
}
{
// ToolTip
IDS_RESDATA_INC_003093
}
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003094
}
{
// ToolTip
IDS_RESDATA_INC_003095
}
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003096
}
{
// ToolTip
IDS_RESDATA_INC_003097
}
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_003098
}
{
// ToolTip
IDS_RESDATA_INC_003099
}
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_005076
}
{
// ToolTip
IDS_RESDATA_INC_005077
}
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_005078
}
{
// ToolTip
IDS_RESDATA_INC_005079
}
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_006874
}
{
// ToolTip
IDS_RESDATA_INC_006875
}
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_006878
}
{
// ToolTip
IDS_RESDATA_INC_006879
}
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_006880
}
{
// ToolTip
IDS_RESDATA_INC_006881
}
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_006900
}
{
// ToolTip
IDS_RESDATA_INC_006901
}
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_006904
}
{
// ToolTip
IDS_RESDATA_INC_006905
}
[COLOR="Red"] WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_007134
}
{
// ToolTip
IDS_RESDATA_INC_007135
}
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_007136
}
{
// ToolTip
IDS_RESDATA_INC_007137
}[/COLOR]
}
Also das rote!
Hier auch noch die tblSkillPoint Einträge:
Code:
If (@im_nJob = 1)
Begin
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
end
If (@im_nJob = 2)
Begin
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
end
If (@im_nJob = 3)
Begin
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
end
If (@im_nJob = 4)
Begin
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
end
Einfach unter diesen insert einfügen
Code:
INSERT BANK_EXT_TBL
(
m_idPlayer,
serverindex,
m_extBank,
m_BankPiercing
)
VALUES
(
@om_idPlayer,
@iserverindex,
''$'',''$''
)
|
|
|
07/23/2011, 13:01
|
#26
|
elite*gold: 0
Join Date: May 2011
Posts: 5,086
Received Thanks: 3,471
|
Wenn du uns jetzt noch sagst, wo der Window-Edit hin muss, dann wär's Perfekt!
|
|
|
07/23/2011, 13:11
|
#27
|
elite*gold: 18
Join Date: Sep 2009
Posts: 20,177
Received Thanks: 14,475
|
Resdata.inc
|
|
|
07/23/2011, 13:15
|
#28
|
elite*gold: 0
Join Date: May 2011
Posts: 5,086
Received Thanks: 3,471
|
Danke dir *auch wenn ich grad' etwas verwundert bin, warum ich nirgendswo 'ne resdata.inc habe und es trotzdem läuft oO* ^^
Edit:
Habe grad' beschlossen, mal im Resource ordner zu suchen... *hust*
|
|
|
07/23/2011, 20:43
|
#29
|
elite*gold: LOCKED
Join Date: May 2011
Posts: 3,618
Received Thanks: 2,007
|
Hab nun bei resdata.inc die roten eingefügt und Compilliert und dann auch noch in der Server Files in der resdata.inc genauso gemacht und nun wenn ich den Client starte, steht das hier:
Error log:
Code:
2011/ 7/23 20:41:37 FileName ResData.inc(28816) : IDS_RESDATA_INC_007134 Not Found. : IDS_RESDATA_INC_007134
}
{
// ToolTip
IDS_RESDATA_INC_007135
2011/ 7/23 20:41:37 FileName ResData.inc(28820) : IDS_RESDATA_INC_007135 Not Found. : IDS_RESDATA_INC_007135
}
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98
2011/ 7/23 20:41:37 FileName ResData.inc(28825) : IDS_RESDATA_INC_007136 Not Found. : IDS_RESDATA_INC_007136
}
{
// ToolTip
IDS_RESDATA_INC_007137
2011/ 7/23 20:41:39 FileName ResData.inc(28829) : IDS_RESDATA_INC_007137 Not Found. : IDS_RESDATA_INC_007137
}
2011/ 7/23 20:46:35 FileName propQuest.inc(25195) : QUEST_TRAFALGAR Not Found. : QUEST_TRAFALGAR
{
SetTitle
(
IDS_PROPQUEST_INC_002825
);
setting
2011/ 7/23 20:46:37 FileName ResData.inc(28816) : IDS_RESDATA_INC_007134 Not Found. : IDS_RESDATA_INC_007134
}
{
// ToolTip
IDS_RESDATA_INC_007135
2011/ 7/23 20:46:37 FileName ResData.inc(28820) : IDS_RESDATA_INC_007135 Not Found. : IDS_RESDATA_INC_007135
}
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98
2011/ 7/23 20:46:37 FileName ResData.inc(28825) : IDS_RESDATA_INC_007136 Not Found. : IDS_RESDATA_INC_007136
}
{
// ToolTip
IDS_RESDATA_INC_007137
2011/ 7/23 20:46:39 FileName ResData.inc(28829) : IDS_RESDATA_INC_007137 Not Found. : IDS_RESDATA_INC_007137
}
|
|
|
07/23/2011, 21:24
|
#30
|
elite*gold: 0
Join Date: May 2011
Posts: 5,086
Received Thanks: 3,471
|
IDS_RESDATA_INC_007134 usw. in der resdata.txt.txt definieren.
|
|
|
 |
|
Similar Threads
|
[NEED HELP] CANT CREATE CHARACTER
06/12/2010 - EO PServer Hosting - 6 Replies
http://img808.imageshack.us/img808/9269/cantcreate .jpg
Someone can help me ?..
i already put my name in cq_user
anything should i edit?..
help me plss...:confused::confused::confused::confused:
|
[Release]How to create CPBags (LOFT Source!!)
02/13/2010 - CO2 PServer Guides & Releases - 1 Replies
I know the most people are still running loft source so here is the code
Search in Character.cs for:
else if (ItemParts == "723723")
Add this code down there
else if (ItemParts == "729910")//CPMiniBag
{
CPs += 1000;
MyClient.SendPacket(General.MyPackets.Vital(UID, 3, CPs));
RemoveItem(ItemUID);
|
[Need Help]Create character
05/06/2008 - SRO Private Server - 2 Replies
When im try too create a character its says , Wrong words , im try out word just numbers and its seems not works:mad:Any 1 can help me?
|
Can't create character!!! HELP
05/04/2008 - SRO Private Server - 4 Replies
Hey there,
I finally get account for ECSRO but there is one problem, then i log in account, press create characher, i writele name with numbers like this 86545565 it's for exsample, so i press Create and it's say that "Invalid Letters is Used" wtf?
I can't create now even nick name with numbers? :confused:
|
All times are GMT +1. The time now is 12:55.
|
|