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[Source Release] Jobauswahl bei Character Create

Discussion on [Source Release] Jobauswahl bei Character Create within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 07/21/2011, 23:42   #16
 
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Ganz nett und toll das du das machst, ich persönlich jedoch finde, dass der Vagrant zu Flyff genauso gehört wie der Billposter.

Von daher..

Aber wie gesagt, toller release.
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Old 07/21/2011, 23:57   #17
 
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Quote:
Originally Posted by rädsun View Post
Ganz nett und toll das du das machst, ich persönlich jedoch finde, dass der Vagrant zu Flyff genauso gehört wie der Billposter.

Von daher..

Aber wie gesagt, toller release.
Auf dem Offi Server vielleicht ja. Aber auf einem pServer? Zwei Hits und du bist die Klasse wieder los. Wieso also nicht einfach mit dem nächsten Job starten.
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Old 07/22/2011, 00:17   #18
 
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öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
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Old 07/22/2011, 00:36   #19



 
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Quote:
Originally Posted by FragGoogle View Post
öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
Müsstest du denk ich dazu adden.
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Old 07/22/2011, 01:17   #20
 
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Quote:
Originally Posted by FragGoogle View Post
öhm werden da auch automatisch die skillpunkte gegeben die man in den levels bekommen würde?
Die musst du in der BASE_VALUE_TBL reinschreiben.

Ich hatte es so das der Character als Level 1er gesetzt wurde. Musste einfach nur den Levelcap bei 15 entfernen.
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Old 07/22/2011, 12:22   #21



 
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#Added to Index
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Old 07/22/2011, 13:00   #22
 
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Quote:
Originally Posted by yannickminecraft View Post
Error log.
Error log ist doch Error.txt stimms?
Da steht leider nichts drin ^^
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Old 07/22/2011, 13:04   #23
 
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da dein client abstürzt denke ich mal das yannick mit error log den ordner log in deinem clienten meint wo sich dann die error.txt befinden sollte
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Old 07/22/2011, 16:32   #24
 
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Sag das war? :P
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Old 07/23/2011, 12:03   #25
 
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Was ich ganz vergessen habe ist das Window

Code:
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
{
// Title String
IDS_RESDATA_INC_003064
}
{
// Help Key
IDS_RESDATA_INC_003065
}
{
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003066
    }
    {
    // ToolTip
IDS_RESDATA_INC_003067
    }
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003068
    }
    {
    // ToolTip
IDS_RESDATA_INC_003069
    }
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003070
    }
    {
    // ToolTip
IDS_RESDATA_INC_003071
    }
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003072
    }
    {
    // ToolTip
IDS_RESDATA_INC_003073
    }
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003074
    }
    {
    // ToolTip
IDS_RESDATA_INC_003075
    }
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003076
    }
    {
    // ToolTip
IDS_RESDATA_INC_003077
    }
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003078
    }
    {
    // ToolTip
IDS_RESDATA_INC_003079
    }
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003080
    }
    {
    // ToolTip
IDS_RESDATA_INC_003081
    }
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003082
    }
    {
    // ToolTip
IDS_RESDATA_INC_003083
    }
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003084
    }
    {
    // ToolTip
IDS_RESDATA_INC_003085
    }
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003086
    }
    {
    // ToolTip
IDS_RESDATA_INC_003087
    }
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003088
    }
    {
    // ToolTip
IDS_RESDATA_INC_003089
    }
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003090
    }
    {
    // ToolTip
IDS_RESDATA_INC_003091
    }
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003092
    }
    {
    // ToolTip
IDS_RESDATA_INC_003093
    }
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003094
    }
    {
    // ToolTip
IDS_RESDATA_INC_003095
    }
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003096
    }
    {
    // ToolTip
IDS_RESDATA_INC_003097
    }
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_003098
    }
    {
    // ToolTip
IDS_RESDATA_INC_003099
    }
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_005076
    }
    {
    // ToolTip
IDS_RESDATA_INC_005077
    }
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_005078
    }
    {
    // ToolTip
IDS_RESDATA_INC_005079
    }
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_006874
    }
    {
    // ToolTip
IDS_RESDATA_INC_006875
    }
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_006878
    }
    {
    // ToolTip
IDS_RESDATA_INC_006879
    }
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_006880
    }
    {
    // ToolTip
IDS_RESDATA_INC_006881
    }
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_006900
    }
    {
    // ToolTip
IDS_RESDATA_INC_006901
    }
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_006904
    }
    {
    // ToolTip
IDS_RESDATA_INC_006905
    }
[COLOR="Red"]    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_007134
    }
    {
    // ToolTip
IDS_RESDATA_INC_007135
    }
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
    {
    // Title String
IDS_RESDATA_INC_007136
    }
    {
    // ToolTip
IDS_RESDATA_INC_007137
    }[/COLOR]

}
Also das rote!

Hier auch noch die tblSkillPoint Einträge:

Code:
		If (@im_nJob = 1)
			Begin
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
			end
		If (@im_nJob = 2)
			Begin
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
			end
		If (@im_nJob = 3)
			Begin
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
			end
		If (@im_nJob = 4)
			Begin
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
				INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
			end
Einfach unter diesen insert einfügen
Code:
		INSERT BANK_EXT_TBL
							( 								
								m_idPlayer,
								serverindex,
								m_extBank,
								m_BankPiercing
							)
				VALUES 
							(
								@om_idPlayer,
								@iserverindex,
								''$'',''$''
							)
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Old 07/23/2011, 13:01   #26


 
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Wenn du uns jetzt noch sagst, wo der Window-Edit hin muss, dann wär's Perfekt!
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Old 07/23/2011, 13:11   #27



 
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Resdata.inc
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Old 07/23/2011, 13:15   #28


 
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Danke dir *auch wenn ich grad' etwas verwundert bin, warum ich nirgendswo 'ne resdata.inc habe und es trotzdem läuft oO* ^^

Edit:
Habe grad' beschlossen, mal im Resource ordner zu suchen... *hust*
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Old 07/23/2011, 20:43   #29
 
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Hab nun bei resdata.inc die roten eingefügt und Compilliert und dann auch noch in der Server Files in der resdata.inc genauso gemacht und nun wenn ich den Client starte, steht das hier:


Error log:
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Old 07/23/2011, 21:24   #30


 
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IDS_RESDATA_INC_007134 usw. in der resdata.txt.txt definieren.
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