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MonsterFlyff R4
Discussion on MonsterFlyff R4 within the Flyff PServer Advertising forum part of the Flyff Private Server category.
08/04/2012, 07:51
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#91
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Bump, patch log:
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08/19/2012, 21:35
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#92
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Bump.
Event(Minimusha Invasion):
Patch log:
New Feature(Preview channel of ticket worlds):
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08/19/2012, 21:38
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#93
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elite*gold: 20
Join Date: Jun 2010
Posts: 194
Received Thanks: 61
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Wow, Nice Patch.
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08/31/2012, 21:32
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#94
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elite*gold: 0
Join Date: Jan 2011
Posts: 148
Received Thanks: 39
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I play on this server like since March 2011, left after R2 and came back at 2nd August and must say, the server is great!
Greetings~
Zeor
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09/03/2012, 02:41
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#95
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elite*gold: 0
Join Date: Jul 2012
Posts: 154
Received Thanks: 155
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The features of your server sounds quite great. But I have a question,
how frequently there are guild siege on your server?
Greetz,
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09/12/2012, 11:56
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#96
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Quote:
Originally Posted by Dentou
The features of your server sounds quite great. But I have a question,
how frequently there are guild siege on your server?
Greetz,
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Currently, 3 times per week(Tuesday, Thursday, and Saturday).
Also, patch log from yesterday:
Quote:
[Class Update] Mentalist HP per STA point has been slightly reduced.
[Class Update] Psykeeper Hero skill, Stone Feet, now has a 60 second cooldown, 80% success rate, and 2 second duration.
[Class Update] Crackshooters deal less damage with fully charged shot than before.
[Class Update] Billposter skill, Asalralaikum, cannot go above 70% decreasing magic motion time.
[Improvement] Player channel can now be selected in map for ticket worlds, also allowing you to see party members in each channel.
[Improvement] Various performance improvements have been made to the core of the client and server.
[Improvement] Damage reflection is no longer applied in Player-vs-Player combat.
[Improvement] Some font colors on tooltips changed to improve visibility.
[Improvement] Azria monster spawns have been increased.
[Improvement] Azria map(M button) now matches the world geography.
[Bug Fix] Amp scrolls now retain time when stacked. Before, if you stacked 2nd 1hour amp after 30minutes of first amp, both would expire after 30minutes. Now the 2nd will last the full hour and the 1st will expire after 30minutes.
[Bug Fix] Ticket channel preview mode is now functioning properly.
[Bug Fix] Guild siege is now only 3 times per week.
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09/12/2012, 13:49
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#97
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elite*gold: 26
Join Date: May 2012
Posts: 249
Received Thanks: 349
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The Server is wonderful <3
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09/13/2012, 21:00
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#98
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elite*gold: 825
Join Date: Feb 2012
Posts: 1,001
Received Thanks: 1,076
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Quote:
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[Improvement] Damage reflection is no longer applied in Player-vs-Player combat.
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Isn't that a bad patch for knights/psy? ;o
Server is nice, some of the "last one's" with many active players.
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09/17/2012, 00:27
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#99
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Quote:
Originally Posted by Marvin'
Isn't that a bad patch for knights/psy? ;o
Server is nice, some of the "last one's" with many active players.
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The knight damage reflection skill already had been changed. We felt Crucio was too overpowered for Psykeepers in PVP as they are very powerful tanks.
Quick preview of the MonsterFlyff Colosseum Death Cam! Look forward to the R4.1 patch at the end of the month!
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09/17/2012, 00:50
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#100
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elite*gold: 260
Join Date: Mar 2011
Posts: 27
Received Thanks: 4
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Oh my *** ! Good system
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09/17/2012, 15:12
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#101
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elite*gold: 185
Join Date: Sep 2012
Posts: 376
Received Thanks: 75
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I hope, all bugs should be fix to R4.1.
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09/19/2012, 11:47
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#102
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elite*gold: 26
Join Date: May 2012
Posts: 249
Received Thanks: 349
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why did you change your name form demon flyff to monster flyff ?
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09/23/2012, 11:39
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#103
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Quote:
Originally Posted by Creeper.
why did you change your name form demon flyff to monster flyff ?
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MonsterFlyff seems more friendly and flyff-like.
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09/24/2012, 00:31
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#104
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elite*gold: 65
Join Date: Aug 2012
Posts: 28
Received Thanks: 6
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How far is the R4.1 patch? We wait with tension on it!
Is there more detailed information to the content?
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09/24/2012, 00:55
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#105
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elite*gold: 0
Join Date: Feb 2012
Posts: 208
Received Thanks: 486
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Quote:
Originally Posted by CrankMika
How far is the R4.1 patch? We wait with tension on it!
Is there more detailed information to the content?
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R4.1 patch will be implemented on the 30th(this month). It'll include:
- Colosseum Match-Making System(supports guild matches and up to 5 teams)
- Colosseum Battle Royale(revamped)
- Stat balancing(in particular speed/dmmt)
- 2H weapon balancing to allow all classes to have 20x piercing slots and 2x awakenings on their weapons
- New end-game accessories(rings, earrings, necklace) that will have specific stats for each job.
More details will come in the next couple days.
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http://i27.tinypic.com/98rsrs.jpg
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#links removed by dani
If youre using Firefox,and the website doesnt work,try to use Internet Explorer!Maybe the website loads a bit Slowly,becuase of the Webhost
Hello,This is MonsterFlyff,a Version6 Server.
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