Developer
Xor-Net
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Rates:
1000x EXP, 500x Penya, 100x Drop
Server Specs:
- Web Server:
Processor: Quad Core Xeon 2.33ghz
Harddrive: 300gb 10k RPM VelociRapter
RAM: 3x 2GB DDR3 ECC Server RAM, triple channeled
OS: Debian hardened
- Database Server:
Processor: 2xIntel Xeon-Nehalem 5520-Quadcore [2.2GHz]
Harddrives: 2x300gb 10k RPM VelociRapter[Mirrored DB], 1x 2TB SATAII
RAM: 6x 2GB DDR3 ECC Server RAM, triple channeled
OS: Windows 2008 R2 Datacenter /w HT[16 virtual cores]
SQL Server: MSSQL 2008 R2 Datacenter /w HT
- Cluster #1:
Processor: 2xIntel Xeon-Nehalem 5570-Quadcore [2.93GHz]
Harddrive: 300gb 10k RPM VelociRapter
RAM: 6x 2GB DDR3 ECC Server RAM, triple channeled
OS: Windows 2008 R2 Datacenter /w HT[16 virtual cores]
- Cluster #2:
Processor: 2xIntel Xeon-Nehalem 5570-Quadcore [2.93GHz]
Harddrive: 300gb 10k RPM VelociRapter
RAM: 6x 2GB DDR3 ECC Server RAM, triple channeled
OS: Windows 2008 R2 Datacenter /w HT[16 virtual cores]
- Network
Internal Uplink: 2GBPS
External Uplink: 2GBPS(separate line)
Firewalls: 3x Cisco Guards load balanced over network for DDoS Protection with customized packet handling
SLA: Softlayer 99.99% guaranteed uptime
Official Flyff Emulation Progress
(Undesired features are not calculated in percentages)
v16[100% Complete]
v17[100% Complete]
v18[100% Complete]
v19[70% Complete]
Current Version Info
Gala-Labs Version: v19(modified & partial)
XorNet Revision: R4.1
Release Dates
MonsterFlyff R0(v11): November 2008 // Original Launch
MonsterFlyff R1(v14): February 2010 // Launch of DemonFlyff (MonsterFlyff Alias)
MonsterFlyff R2(v16): May 2011 // Advertised as DemonFlyff R2
MonsterFlyff R3(v18): December 2011 // Name was changed back to MonsterFlyff
MonsterFlyff R4(v19): July 2012 // Current Version
MonsterR4 Trailer
Images:
Unique Features:
- Quality Gameplay and Professional Management
- Fully Featured v19
- Mini-Game Colosseum(PVP & PVE)
- Beautiful new Madrigal
- Custom Baruna Weapon Upgrading(extended version of Ultimate Weapons)
- Largest Flyff Private Server
- Stable and Active for 2 years
- No Crashes, Quick Weekly Maintenance
- Exploits patched quickly, countless 0 day exploits fixed
- New Cluster with Release of R2(2 clusters total)
- Fair Donation Items, no bonus Stats or Gear for donating
- Professional Staff, no Item Spawning/Corruption
- Pet Filter with Priorities
- Optimized Client(near-instant loading+no crashes)
- Optimized Server(no lagging or latency even with 2000+ users online)
- No Kill Stealing
- Full resource encryption + new format(security)
- Enterprise level two-way Packet Encryption Routine(security)
- Party Finding System
- Cross-Cluster dPoint Trading System
- Chat history glitch fixed(the one where you press the UP key and it returns the wrong chat string).
- Equipment synchronized properly with all clients(this fixed various issues such as Position lag, HP bar overflow(on other players than yourself), and Improper damage shown when killing another player(ex. if you asal someone with 50k hp, it might have displayed less in the past)
- "Player Selection Mode" added, which allows players to select another player even if there is a NPC(or buff pet) in the way.
- Flight destination system(via clicking on the map)
- Range of player view increased, can be decreased via options
- CPU usage when the 3d renderer is idle has been reduced greatly
- Max level gap for Power Leveling(plvling) is now 39 instead of 19, which means a lv140 player can plvl a lv101 player!
- Perin system(screenshots above)
- Support for Anisotropic texture filtering
- Minimizing the game client now reduces CPU usage to around 1/10th original(while still processing)
- The game continues rendering when dragging the game window(before it would freeze and stop processing)
Other Features(possibly unique as well)
- Stun bugs fixed(from officials)
- Vote system allowing players to get free amps and pets
- Green Weapons drop from regular monsters
- Beginners start with +8 vagrant gear
- No Buff Limit, buff pang with max buffs in Flarine
- Annoying things such as L button lord window poping up and reversion OK window have been removed.
- Gay/Lesbian Couples(10x EXP)
- Mobs lv130+ no longer have ridiculous block rate
- VERY Active and Stable economy
- New Cards(S Cards) available from bosses or via exchanging A Cards
- No Chat Muting System(very annoying system from officials)
- New Anti-Spam system(only can enter in 2 messages per second)
- Almost all CS Scrolls in NPC
- Events every couple of weeks for FREE Fashion and other donation items!
- Extended Visible Object/Terrain Range for better sense of scale
- Volkane Continent is done + New Elemental Dungeons(5x lv175 dungeons) coming soon!
- v16 Map System(with Dungeons)
- v17 Weapon Glows
- Multi-element skills working correctly
- "Stun bug" 100% fixed
- Many improvements made to state/position updates(this helps reduce position lag).
- Party buffs buff your guild in guild siege
- Antialiasing
- Guild Siege is 3 times per week
Balancing/Class Specific Changes(highlights)
- Balance in PVP and PVE, while keeping each class unique(ex. Harlequins = speed+instant damage, Mentalist = tank+damage over time)
- Debuff timers cannot stack on players(if you use sneaker on someone who already was sneakered(10sec remaining), the timer will stay at 10sec)
- Dex reduces opponent's blockrate
- Sneaker's new effect is -30%speed, -30%melee block
- Templar's Call now aggros monsters
- Templars can now dish out a fair amount of damage, while remaining the biggest tanks in the game
- Slayers have less HP now, but can inflict damage with less interference of blocks.
- Seraphs now have less HP/tanking ability, yet stronger healing/buffing abilities.
- Force Masters now have less HP, and more useful 3rd job buffs
- Harlequins now have less HP, but more damage from HoP, Pandemonium(spammable), and Vital
- Harlequins now no longer knock back as much, and have longer self buffs
- Crackshooters now can do much better crit/skill damage as well as tank slightly better
- Mentalists are now much better at tanking and have more useful debuffs
- Arcanists are much more powerful, but have less HP
- Sleeping now only lasts 12seconds with a small cooldown(and when attacked, the player will wake up)
- Projectile speed of various skills increased
- Many more minor class improvements
Hope you enjoy playing!







