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Custom Item Shows Wrong

Discussion on Custom Item Shows Wrong within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Custom Item Shows Wrong

Hello,

I have trouble with these items that I leeched from guru files. It is working and showing the right stats but when you wear it is showing a vagrant cap. I am surely did not miss anything here because other items are showing correctly but these below nah. Any idea what went wrong?

spec_Item


defineItem.h
PHP Code:
#define II_RID_MSK_WIN_METEONYK1    25905
#define II_RID_MSK_WIN_HELLSING        25906
#define II_RID_MSK_WIN_REDSAKURA    25907
#define II_RID_MSK_WIN_PURESILVER    25908
#define II_RID_MSK_WIN_PUREGOLD        25909
#define II_RID_MSK_WIN_PINKHEAVEN    25910
#define II_RID_MSK_WIN_KINESSA        25911
#define II_RID_MSK_WIN_GREATFUL        25912
#define II_RID_MSK_WIN_GODDESS        25913
#define II_RID_MSK_WIN_FWCSIL        25914
#define II_RID_MSK_WIN_FWCGOL        25915
#define II_RID_MSK_WIN_FWCBRO        25916
#define II_RID_MSK_WIN_DIABOLIC        25917
#define II_RID_MSK_WIN_CRYSTALEN    25918
#define II_RID_MSK_WIN_CHIMERA        25919
#define II_RID_MSK_WIN_CHIMERAX        25920
#define II_RID_MSK_WIN_CALYPSO        25921 
mdlDyna.inc
PHP Code:
// WIngmask
        
"RidRidMetonyker01"        II_RID_MSK_WIN_METEONYK1    MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 2.0f 0 1 ATEX_NONE 1
        
"HellsingWings"       II_RID_MSK_WIN_HELLSING        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
        
"RedSakuraWings"        II_RID_MSK_WIN_REDSAKURA    MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"PureSilverWings"        II_RID_MSK_WIN_PURESILVER    MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"PureGoldWings"            II_RID_MSK_WIN_PUREGOLD        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"PinkHeavenWings"        II_RID_MSK_WIN_PINKHEAVEN    MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"KinessaWings"            II_RID_MSK_WIN_KINESSA        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"GreatfulWings"            II_RID_MSK_WIN_GREATFUL        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"GoddessWings"            II_RID_MSK_WIN_GODDESS        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"FWCVictorySilWing"        II_RID_MSK_WIN_FWCSIL        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"FWCVictoryGolWing"        II_RID_MSK_WIN_FWCGOL        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"FWCVictoryBroWing"        II_RID_MSK_WIN_FWCBRO        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"DiaboloWings"            II_RID_MSK_WIN_DIABOLIC        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"CrystaleenWings"        II_RID_MSK_WIN_CRYSTALEN    MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"ChimeraWings"            II_RID_MSK_WIN_CHIMERA        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"ChimeratechXWings"        II_RID_MSK_WIN_CHIMERAX        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
        
"CalypsoWings"            II_RID_MSK_WIN_CALYPSO        MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 
Model Files (e.g HellSingWings) same with the others.


Note: This is a working code and I have tested it in its official server file.
pepeton is offline  
Old 04/24/2022, 18:16   #2
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I also believe it would be beneficial to the community, to post a preview of these custom items. In general, I would say that it is not a must, but I can only recommend this.
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Old 04/25/2022, 02:36   #3
 
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i'm guessing you did add the source part too?
#define __WINGSFX //| Item mask with SFX
#define __ANI_WING //| Animations wings

also, do you get any error logs at all when equipping the item?

check in defineitem.h so that item's don't have duplicated numbers.
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Old 04/25/2022, 11:21   #4
 
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Quote:
Originally Posted by dpkidz View Post
i'm guessing you did add the source part too?
#define __WINGSFX //| Item mask with SFX
#define __ANI_WING //| Animations wings

also, do you get any error logs at all when equipping the item?

check in defineitem.h so that item's don't have duplicated numbers.
I have now solved the problem because of this, thank you! The server I am leeching from doesn't have ANI_WING but uses FLOATING_WING instead. It's kind of different but it's also the same at the same time lol but I managed to make it work by modifying every ANI_WING lines.


Now my problem is I can't hide those problematic items from inventory.


UPDATE2:
Now the Ani Wings are bug, it was working fine until I solved the problematic items above xD


UPDATE3:
SOLVED THE PROBLEM by changing the 8th line in Spec_Item

From: IK3_WING
To: IK3_ANI_WING

Now it is completely working such as you can preview it now and hide without affecting the other mask lolol silly me

But still, big thanks for giving me the idea!
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Old 04/25/2022, 13:04   #5
 
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Quote:
Originally Posted by pepeton View Post
I have now solved the problem because of this, thank you! The server I am leeching from doesn't have ANI_WING but uses FLOATING_WING instead. It's kind of different but it's also the same at the same time lol but I managed to make it work by modifying every ANI_WING lines.


Now my problem is I can't hide those problematic items from inventory.


UPDATE2:
Now the Ani Wings are bug, it was working fine until I solved the problematic items above xD


UPDATE3:
SOLVED THE PROBLEM by changing the 8th line in Spec_Item

From: IK3_WING
To: IK3_ANI_WING

Now it is completely working such as you can preview it now and hide without affecting the other mask lolol silly me

But still, big thanks for giving me the idea!
haha awesome!
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