I have trouble with these items that I leeched from guru files. It is working and showing the right stats but when you wear it is showing a vagrant cap. I am surely did not miss anything here because other items are showing correctly but these below nah. Any idea what went wrong?
spec_Item

defineItem.h
PHP Code:
#define II_RID_MSK_WIN_METEONYK1 25905
#define II_RID_MSK_WIN_HELLSING 25906
#define II_RID_MSK_WIN_REDSAKURA 25907
#define II_RID_MSK_WIN_PURESILVER 25908
#define II_RID_MSK_WIN_PUREGOLD 25909
#define II_RID_MSK_WIN_PINKHEAVEN 25910
#define II_RID_MSK_WIN_KINESSA 25911
#define II_RID_MSK_WIN_GREATFUL 25912
#define II_RID_MSK_WIN_GODDESS 25913
#define II_RID_MSK_WIN_FWCSIL 25914
#define II_RID_MSK_WIN_FWCGOL 25915
#define II_RID_MSK_WIN_FWCBRO 25916
#define II_RID_MSK_WIN_DIABOLIC 25917
#define II_RID_MSK_WIN_CRYSTALEN 25918
#define II_RID_MSK_WIN_CHIMERA 25919
#define II_RID_MSK_WIN_CHIMERAX 25920
#define II_RID_MSK_WIN_CALYPSO 25921
PHP Code:
// WIngmask
"RidRidMetonyker01" II_RID_MSK_WIN_METEONYK1 MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 2.0f 0 1 ATEX_NONE 1
"HellsingWings" II_RID_MSK_WIN_HELLSING MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"RedSakuraWings" II_RID_MSK_WIN_REDSAKURA MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"PureSilverWings" II_RID_MSK_WIN_PURESILVER MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"PureGoldWings" II_RID_MSK_WIN_PUREGOLD MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"PinkHeavenWings" II_RID_MSK_WIN_PINKHEAVEN MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"KinessaWings" II_RID_MSK_WIN_KINESSA MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"GreatfulWings" II_RID_MSK_WIN_GREATFUL MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"GoddessWings" II_RID_MSK_WIN_GODDESS MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"FWCVictorySilWing" II_RID_MSK_WIN_FWCSIL MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"FWCVictoryGolWing" II_RID_MSK_WIN_FWCGOL MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"FWCVictoryBroWing" II_RID_MSK_WIN_FWCBRO MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"DiaboloWings" II_RID_MSK_WIN_DIABOLIC MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"CrystaleenWings" II_RID_MSK_WIN_CRYSTALEN MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"ChimeraWings" II_RID_MSK_WIN_CHIMERA MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"ChimeratechXWings" II_RID_MSK_WIN_CHIMERAX MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
"CalypsoWings" II_RID_MSK_WIN_CALYPSO MODELTYPE_ANIMATED_MESH "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1
Note: This is a working code and I have tested it in its official server file.







