Quote:
Originally Posted by bhengot
You can use AESCrypt to Encrypt your files 
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Firstly, using the released AES implementation isn't that wise unless you make a few modifications and for most of the custom encryption methods the keys are easily obtainable. No matter what the choice is if someone knows there way around, they'll still manage to unpack your resources - given enough time which beckons the question, is encrypting your files a good choice? Are you going to have paid models or custom models? If it's just resource changes and released model packs then I suggest not even trying to encrypt.
Anyway, OP, I also suggest checking some of the comments on encrypting game resources online as it's been talked about all over and multiple times whether or not it's good to do and some of the ideas on hiding keys and such. There's also many ways to do what you want to achieve and that's for "most people" to not access the internals of the .res files or the .o3d's themselves. Some going to be cheaper costing (more efficient) than the others.