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[Help] Rebirth System
Discussion on [Help] Rebirth System within the Flyff Private Server forum part of the Flyff category.
04/22/2020, 20:26
#1
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[Help] Rebirth System
Hey guys
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
04/23/2020, 00:18
#2
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Quote:
Originally Posted by
VicetoN
Hey guys
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
04/23/2020, 11:17
#3
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Quote:
Originally Posted by
Hyellow
Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
04/24/2020, 13:57
#4
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*BUMP*
I really need your help guys please
04/24/2020, 15:49
#5
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Quote:
Originally Posted by
VicetoN
It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
]
rebirth system is need to loging out as far as i know. hmm
04/24/2020, 18:41
#6
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Quote:
Originally Posted by
Ecrypter
]
rebirth system is need to loging out as far as i know. hmm
There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
04/27/2020, 03:39
#7
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Quote:
Originally Posted by
VicetoN
There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
add a code in the hero icon part for the rebirth system
i you want new icon for rebirth i have release in this forum
04/29/2020, 23:22
#8
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Quote:
Originally Posted by
Ecrypter
add a code in the hero icon part for the rebirth system
i you want new icon for rebirth i have release in this forum
Iv'e added it there, still not solved
04/30/2020, 08:55
#9
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Moverrender.cpp
Code:
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
}
//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1
#ifdef __REBIRTH
CString strPath;
CTexture* pTexture;
if( m_nReb > NULL )
{
if( m_nReb < 3 )
strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
else
if( m_nReb > 2 && m_nReb < 5 )
strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
else
if( m_nReb > 4 && m_nReb < 7 )
strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
else
if( m_nReb > 6 && m_nReb < 9 )
strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
else
if( m_nReb > 8 && m_nReb < 11 )
strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
else
if( m_nReb > 10 && m_nReb < 13 )
strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
else
if( m_nReb > 12 && m_nReb < 15 )
strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
else
if( m_nReb > 14 && m_nReb < 17 )
strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
else
if( m_nReb > 16 && m_nReb < 19 )
strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
else
if( m_nReb > 18 && m_nReb < 21 )
strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
else
if( m_nReb > 20 && m_nReb < 23 )
strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
else
if( m_nReb > 22 && m_nReb < 25 )
strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
else
if( m_nReb > 24 && m_nReb < 27 )
strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
else
if( m_nReb > 26 && m_nReb < 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
else
if( m_nReb >= 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
if( pTexture != NULL )
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __REBIRTH
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#if __VER < 8 // __S8_PK
KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
if( pKarmaProp )
dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
05/02/2020, 12:23
#10
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Quote:
Originally Posted by
Tweeney
Moverrender.cpp
Code:
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
}
//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1
#ifdef __REBIRTH
CString strPath;
CTexture* pTexture;
if( m_nReb > NULL )
{
if( m_nReb < 3 )
strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
else
if( m_nReb > 2 && m_nReb < 5 )
strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
else
if( m_nReb > 4 && m_nReb < 7 )
strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
else
if( m_nReb > 6 && m_nReb < 9 )
strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
else
if( m_nReb > 8 && m_nReb < 11 )
strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
else
if( m_nReb > 10 && m_nReb < 13 )
strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
else
if( m_nReb > 12 && m_nReb < 15 )
strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
else
if( m_nReb > 14 && m_nReb < 17 )
strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
else
if( m_nReb > 16 && m_nReb < 19 )
strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
else
if( m_nReb > 18 && m_nReb < 21 )
strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
else
if( m_nReb > 20 && m_nReb < 23 )
strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
else
if( m_nReb > 22 && m_nReb < 25 )
strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
else
if( m_nReb > 24 && m_nReb < 27 )
strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
else
if( m_nReb > 26 && m_nReb < 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
else
if( m_nReb >= 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
if( pTexture != NULL )
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __REBIRTH
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#if __VER < 8 // __S8_PK
KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
if( pKarmaProp )
dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
still not working
05/02/2020, 12:42
#11
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Posts: 155
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If you are using the flyff royals files. it should work without any problems
05/02/2020, 23:36
#12
elite*gold: 0
Join Date: Apr 2016
Posts: 19
Received Thanks: 0
Quote:
Originally Posted by
Tweeney
If you are using the flyff royals files. it should work without any problems
The icon is show only if I logout and login back or teleport to another world id
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