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[Help] Rebirth System

Discussion on [Help] Rebirth System within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Help] Rebirth System

Hey guys
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
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Old 04/23/2020, 00:18   #2
 
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Wink

Quote:
Originally Posted by VicetoN View Post
Hey guys
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
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Old 04/23/2020, 11:17   #3
 
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Quote:
Originally Posted by Hyellow View Post
Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
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Old 04/24/2020, 13:57   #4
 
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*BUMP*
I really need your help guys please
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Old 04/24/2020, 15:49   #5
 
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Quote:
Originally Posted by VicetoN View Post
It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
]
rebirth system is need to loging out as far as i know. hmm
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Old 04/24/2020, 18:41   #6
 
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Quote:
Originally Posted by Ecrypter View Post
]
rebirth system is need to loging out as far as i know. hmm
There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
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Old 04/27/2020, 03:39   #7
 
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Quote:
Originally Posted by VicetoN View Post
There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
add a code in the hero icon part for the rebirth system

i you want new icon for rebirth i have release in this forum

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Old 04/29/2020, 23:22   #8
 
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Quote:
Originally Posted by Ecrypter View Post
add a code in the hero icon part for the rebirth system

i you want new icon for rebirth i have release in this forum

Iv'e added it there, still not solved
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Old 04/30/2020, 08:55   #9
 
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Moverrender.cpp

Code:
		}
#ifdef __3RD_LEGEND16
		else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
		{
			pTexture = g_Neuz.m_pHeroIcon;
			if(pTexture != NULL)
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
#endif // __3RD_LEGEND16
	}
	//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1

#ifdef __REBIRTH
		CString strPath;
		CTexture* pTexture;
		if( m_nReb > NULL )
		{
			if( m_nReb < 3 )
				strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
			else
			if( m_nReb > 2 && m_nReb < 5 )
				strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
			else
			if( m_nReb > 4 && m_nReb < 7 )
				strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
			else
			if( m_nReb > 6 && m_nReb < 9 )
				strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
			else
			if( m_nReb > 8 && m_nReb < 11 )
				strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
			else
			if( m_nReb > 10 && m_nReb < 13 )
				strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
			else
			if( m_nReb > 12 && m_nReb < 15 )
				strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
			else
			if( m_nReb > 14 && m_nReb < 17 )
				strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
			else
			if( m_nReb > 16 && m_nReb < 19 )
				strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
			else
			if( m_nReb > 18 && m_nReb < 21 )
				strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
			else
			if( m_nReb > 20 && m_nReb < 23 )
				strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
			else
			if( m_nReb > 22 && m_nReb < 25 )
				strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
			else
			if( m_nReb > 24 && m_nReb < 27 )
				strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
			else
			if( m_nReb > 26 && m_nReb < 30 )
				strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
			else
			if( m_nReb >= 30 )
				strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
	
	
			pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
			if( pTexture != NULL )
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
#endif // __REBIRTH
	if( pGuild && bSkip == FALSE )
	{
		point.x = (LONG)( vOut.x );
		point.y = (LONG)( vOut.y );
		MakeEven( point.x );	
		point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
		point.y -= 32;
		point.x -= 3;

#if __VER < 8 // __S8_PK
		KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
		if( pKarmaProp )
			dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
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Old 05/02/2020, 12:23   #10
 
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Quote:
Originally Posted by Tweeney View Post
Moverrender.cpp

Code:
		}
#ifdef __3RD_LEGEND16
		else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
		{
			pTexture = g_Neuz.m_pHeroIcon;
			if(pTexture != NULL)
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
#endif // __3RD_LEGEND16
	}
	//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1

#ifdef __REBIRTH
		CString strPath;
		CTexture* pTexture;
		if( m_nReb > NULL )
		{
			if( m_nReb < 3 )
				strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
			else
			if( m_nReb > 2 && m_nReb < 5 )
				strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
			else
			if( m_nReb > 4 && m_nReb < 7 )
				strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
			else
			if( m_nReb > 6 && m_nReb < 9 )
				strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
			else
			if( m_nReb > 8 && m_nReb < 11 )
				strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
			else
			if( m_nReb > 10 && m_nReb < 13 )
				strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
			else
			if( m_nReb > 12 && m_nReb < 15 )
				strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
			else
			if( m_nReb > 14 && m_nReb < 17 )
				strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
			else
			if( m_nReb > 16 && m_nReb < 19 )
				strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
			else
			if( m_nReb > 18 && m_nReb < 21 )
				strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
			else
			if( m_nReb > 20 && m_nReb < 23 )
				strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
			else
			if( m_nReb > 22 && m_nReb < 25 )
				strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
			else
			if( m_nReb > 24 && m_nReb < 27 )
				strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
			else
			if( m_nReb > 26 && m_nReb < 30 )
				strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
			else
			if( m_nReb >= 30 )
				strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
	
	
			pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
			if( pTexture != NULL )
			{
				point.y -= pTexture->m_size.cy + 5;
				pTexture->Render( &g_Neuz.m_2DRender, point );
			}
		}
#endif // __REBIRTH
	if( pGuild && bSkip == FALSE )
	{
		point.x = (LONG)( vOut.x );
		point.y = (LONG)( vOut.y );
		MakeEven( point.x );	
		point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
		point.y -= 32;
		point.x -= 3;

#if __VER < 8 // __S8_PK
		KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
		if( pKarmaProp )
			dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
still not working
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Old 05/02/2020, 12:42   #11
 
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If you are using the flyff royals files. it should work without any problems
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Old 05/02/2020, 23:36   #12
 
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Quote:
Originally Posted by Tweeney View Post
If you are using the flyff royals files. it should work without any problems
The icon is show only if I logout and login back or teleport to another world id
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