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[Help] Rebirth System
Discussion on [Help] Rebirth System within the Flyff Private Server forum part of the Flyff category.
04/22/2020, 20:26
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#1
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Join Date: Apr 2016
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[Help] Rebirth System
Hey guys 
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
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04/23/2020, 00:18
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#2
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Quote:
Originally Posted by VicetoN
Hey guys 
I have a rebirth system in my files and when i do rebirth the rebirths count at the Stats window doesn't update and the rebirth icon in the character name won't show up until i'm relogging, which file should i take a look?
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Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
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04/23/2020, 11:17
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#3
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Quote:
Originally Posted by Hyellow
Rebirth should be stored in your database, and its your filesss you should know how did you add it before.
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It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
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04/24/2020, 13:57
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#4
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*BUMP*
I really need your help guys please
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04/24/2020, 15:49
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#5
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Quote:
Originally Posted by VicetoN
It is stored in the DB, my problem is that the rebirth icon and count is not updating in real time. which file is managing that?
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rebirth system is need to loging out as far as i know. hmm
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04/24/2020, 18:41
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#6
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Quote:
Originally Posted by Ecrypter
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rebirth system is need to loging out as far as i know. hmm
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There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
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04/27/2020, 03:39
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#7
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Quote:
Originally Posted by VicetoN
There is no way to make the icon of the rebirth to show up right after the rebirth? just like the master and hero icons
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add a code in the hero icon part for the rebirth system
i you want new icon for rebirth i have release in this forum
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04/29/2020, 23:22
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#8
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Join Date: Apr 2016
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Quote:
Originally Posted by Ecrypter
add a code in the hero icon part for the rebirth system
i you want new icon for rebirth i have release in this forum

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Iv'e added it there, still not solved
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04/30/2020, 08:55
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#9
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Join Date: Mar 2018
Posts: 155
Received Thanks: 54
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Moverrender.cpp
Code:
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
}
//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1
#ifdef __REBIRTH
CString strPath;
CTexture* pTexture;
if( m_nReb > NULL )
{
if( m_nReb < 3 )
strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
else
if( m_nReb > 2 && m_nReb < 5 )
strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
else
if( m_nReb > 4 && m_nReb < 7 )
strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
else
if( m_nReb > 6 && m_nReb < 9 )
strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
else
if( m_nReb > 8 && m_nReb < 11 )
strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
else
if( m_nReb > 10 && m_nReb < 13 )
strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
else
if( m_nReb > 12 && m_nReb < 15 )
strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
else
if( m_nReb > 14 && m_nReb < 17 )
strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
else
if( m_nReb > 16 && m_nReb < 19 )
strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
else
if( m_nReb > 18 && m_nReb < 21 )
strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
else
if( m_nReb > 20 && m_nReb < 23 )
strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
else
if( m_nReb > 22 && m_nReb < 25 )
strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
else
if( m_nReb > 24 && m_nReb < 27 )
strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
else
if( m_nReb > 26 && m_nReb < 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
else
if( m_nReb >= 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
if( pTexture != NULL )
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __REBIRTH
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#if __VER < 8 // __S8_PK
KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
if( pKarmaProp )
dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
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05/02/2020, 12:23
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#10
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elite*gold: 0
Join Date: Apr 2016
Posts: 19
Received Thanks: 0
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Quote:
Originally Posted by Tweeney
Moverrender.cpp
Code:
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //영웅일 경우.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __3RD_LEGEND16
}
//pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
#endif //__CSC_VER9_1
#ifdef __REBIRTH
CString strPath;
CTexture* pTexture;
if( m_nReb > NULL )
{
if( m_nReb < 3 )
strPath = MakePath( DIR_ICON, "Icon_Platin1.png" );
else
if( m_nReb > 2 && m_nReb < 5 )
strPath = MakePath( DIR_ICON, "Icon_Platin2.png" );
else
if( m_nReb > 4 && m_nReb < 7 )
strPath = MakePath( DIR_ICON, "Icon_Platin3.png" );
else
if( m_nReb > 6 && m_nReb < 9 )
strPath = MakePath( DIR_ICON, "Icon_Platin4.png" );
else
if( m_nReb > 8 && m_nReb < 11 )
strPath = MakePath( DIR_ICON, "Icon_Platin5.png" );
else
if( m_nReb > 10 && m_nReb < 13 )
strPath = MakePath( DIR_ICON, "Icon_Platin6.png" );
else
if( m_nReb > 12 && m_nReb < 15 )
strPath = MakePath( DIR_ICON, "Icon_Platin7.png" );
else
if( m_nReb > 14 && m_nReb < 17 )
strPath = MakePath( DIR_ICON, "Icon_Platin8.png" );
else
if( m_nReb > 16 && m_nReb < 19 )
strPath = MakePath( DIR_ICON, "Icon_Platin9.png" );
else
if( m_nReb > 18 && m_nReb < 21 )
strPath = MakePath( DIR_ICON, "Icon_Platin10.png" );
else
if( m_nReb > 20 && m_nReb < 23 )
strPath = MakePath( DIR_ICON, "Icon_Platin11.png" );
else
if( m_nReb > 22 && m_nReb < 25 )
strPath = MakePath( DIR_ICON, "Icon_Platin12.png" );
else
if( m_nReb > 24 && m_nReb < 27 )
strPath = MakePath( DIR_ICON, "Icon_Platin13.png" );
else
if( m_nReb > 26 && m_nReb < 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin14.png" );
else
if( m_nReb >= 30 )
strPath = MakePath( DIR_ICON, "Icon_Platin15.png" );
pTexture = CWndBase::m_textureMng.AddTexture( D3DDEVICE, strPath, 0xffff00ff );
if( pTexture != NULL )
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif // __REBIRTH
if( pGuild && bSkip == FALSE )
{
point.x = (LONG)( vOut.x );
point.y = (LONG)( vOut.y );
MakeEven( point.x );
point.x -= pFont->GetTextExtent( pGuild->m_szGuild ).cx / 2;
point.y -= 32;
point.x -= 3;
#if __VER < 8 // __S8_PK
KarmaProp* pKarmaProp = prj.GetKarmaProp(m_nSlaughter);
if( pKarmaProp )
dwColor = pKarmaProp->dwColor;
#endif // __VER < 8 // __S8_PK
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still not working
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05/02/2020, 12:42
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#11
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elite*gold: 0
Join Date: Mar 2018
Posts: 155
Received Thanks: 54
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If you are using the flyff royals files. it should work without any problems
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05/02/2020, 23:36
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#12
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elite*gold: 0
Join Date: Apr 2016
Posts: 19
Received Thanks: 0
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Quote:
Originally Posted by Tweeney
If you are using the flyff royals files. it should work without any problems
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The icon is show only if I logout and login back or teleport to another world id
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