Hat jemand eine Lösung dafür, er erscheint immer wenn ich die Neuz kompilieren will ?
"fxc.exe" wurde mit dem Code 1 beendet. Microsoft.CppCommon.targets 1327
Code:
<FXC
Condition = "'@(FxCompile)' != '' and '%(FxCompile.ExcludedFromBuild)'!='true'"
Source = "%(FxCompile.Identity)"
ToolPath = "$(FXCToolPath)"
AdditionalIncludeDirectories = "%(FxCompile.AdditionalIncludeDirectories)"
SuppressStartupBanner = "%(FxCompile.SuppressStartupBanner)"
EntryPointName = "%(FxCompile.EntryPointName)"
TreatWarningAsError = "%(FxCompile.TreatWarningAsError)"
ShaderType = "%(FxCompile.ShaderType)"
ShaderModel = "%(FxCompile.ShaderModel)"
AllResourcesBound = "%(FxCompile.AllResourcesBound)"
EnableUnboundedDescriptorTables = "%(FxCompile.EnableUnboundedDescriptorTables)"
SetRootSignature = "%(FxCompile.SetRootSignature)"
PreprocessorDefinitions = "%(FxCompile.PreprocessorDefinitions)"
HeaderFileOutput = "%(FxCompile.HeaderFileOutput)"
ObjectFileOutput = "%(FxCompile.ObjectFileOutput)"
AssemblerOutput = "%(FxCompile.AssemblerOutput)"
AssemblerOutputFile = "%(FxCompile.AssemblerOutputFile)"
VariableName = "%(FxCompile.VariableName)"
AdditionalOptions = "%(FxCompile.AdditionalOptions)"
DisableOptimizations = "%(FxCompile.DisableOptimizations)"
EnableDebuggingInformation = "%(FxCompile.EnableDebuggingInformation)"
ConsumeExportFile = "$(D2DCustomEffectExportFile)"
ToolArchitecture = "$(FxCompileToolArchitecture)"
TrackerLogDirectory = "%(FxCompile.TrackerLogDirectory)"
TrackedInputFilesToIgnore = "@(FxCompileNoDependencies)"
TrackFileAccess = "$(TrackFileAccess)"
MinimalRebuildFromTracking = "%(FxCompile.MinimalRebuildFromTracking)"
/>
Mehr gibt der Fehler leider nicht aus.