So i've had a new map designed by an exceptional mapper,
however some of the models don't apply their collisions!
As you can see below, the model itself inside ATools map editor has both a "Bound box" and a "Collision box". But the collision box is not being applied inside Flyff.

I am using a clean Flyff source with nothing changed inside of ProcessGroundCollision.
I know many years ago this issue happened with the Kalgas Cave bridges (which is still an issue in my server) and was wondering if there was ever a true fix for that, as eFlyff are using the same bridges and it works for them, and that fix may resolve this issue as well?
Any help is appreciated, however "use models that have collision boxes defined" is not helpful






