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[Request] Magic Attack till Kill

Discussion on [Request] Magic Attack till Kill within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Request] Magic Attack till Kill

Hey there.

I'm looking for the possibility to let magicians attack like melee characters.
For example the blade attacks a monster with doubleclick. The character continues attacking till the user clicks to the ground, moves or the monster is dead. But while using magic attacks as psykeeper (auto hit) i need to doubleclick for every hit.

I already search through the source but couldn't find anything...
Maybe you can help me..

Greetz
TestUrSkillz is offline  
Old 10/27/2019, 11:43   #2
 
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I got that working. You need to look in WndManager.cpp and WndWorld.cpp and search for: "IK3_WAND" and "m_bAutoAttack". If you need more help write me
Knusper02 is offline  
Old 10/27/2019, 12:04   #3
 
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I already checked the whole WndWorld.cpp for IK3_WAND and AutoAttack but couldn't find anything helpful. I tried to change the code to activate AutoAttack for Wand but didn't work...
TestUrSkillz is offline  
Old 10/27/2019, 12:12   #4
 
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looking for this too.
GORILLAgod is offline  
Old 10/27/2019, 12:25   #5
 
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Problem solved thanks for your help !
WndManager.cpp:
Search for
((CWndWorld *)g_WndMng.m_pWndWorld)->m_bAutoAttack = TRUE;
Before that you can find:
if( pItemProp && pItemProp->dwItemKind3 == IK3_WAND )
delete that.
WndWorld.cpp:
Search for:
CWndWorld::OnLButtonUp(UINT nFlags, CPoint point)
in this function you can find:
else if( pItemProp->dwItemKind3 == IK3_BOW )
g_pPlayer->CMD_SetRangeAttack( idTarget, nPower );
Add before:
if( pItemProp->dwItemKind3 == IK3_WAND )
g_pPlayer->CMD_SetMagicAttack( idTarget, nPower );
TestUrSkillz is offline  
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