You last visited: Today at 05:39
Advertisement
Character Stats Window Problem
Discussion on Character Stats Window Problem within the Flyff Private Server forum part of the Flyff category.
10/01/2019, 16:44
#1
elite*gold: 0
Join Date: Dec 2015
Posts: 30
Received Thanks: 0
Character Stats Window Problem
Need a little help guys on how to remove this logo.
Attached Images
LOGO.png
(57.3 KB, 50 views)
10/01/2019, 17:42
#2
elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 5
Hi rapiskid2, can you give me the whole function?
WndField.cpp
Code:
void CWndCharInfo::OnInitialUpdate()
10/01/2019, 18:04
#3
elite*gold: 0
Join Date: Dec 2015
Posts: 30
Received Thanks: 0
Quote:
Originally Posted by
ryuzakinara
Hi rapiskid2, can you give me the whole function?
WndField.cpp
Code:
void CWndCharInfo::OnInitialUpdate()
Code:
void CWndCharInfo::OnInitialUpdate()
{
CWndBase::OnInitialUpdate();
SetTexture( m_pApp->m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "WndNewCharacter01.tga" ) ), TRUE );
//FitTextureSize();
/*
//SetTexture( m_pApp->m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "WndCharacter2_2.tga" ) ), TRUE );
//FitTextureSize();
int x = m_rectClient.Width() / 2;
int y = m_rectClient.Height() - 30;
CSize size = CSize( 70, 25);
CRect rect1_1( x - ( size.cx / 2), y, ( x - ( size.cx / 2 ) ) + size.cx, y + size.cy );
CRect rect2_1( x - size.cx - 10, y, ( x - size.cx - 10 ) + size.cx, y + size.cy );
CRect rect2_2( x + 10 , y, ( x + 10 ) + size.cx, y + size.cy );
CRect rect3_1( x - ( size.cx / 2) - size.cx - 10, y, (x - ( size.cx / 2) - size.cx - 10) + size.cx, y + size.cy );
CRect rect3_2( x - ( size.cx / 2) , y, (x - ( size.cx / 2) ) + size.cx, y + size.cy );
CRect rect3_3( x + ( size.cx / 2) + 10 , y, (x + ( size.cx / 2) + 10 ) + size.cx, y + size.cy );
*/
// ¾Æ·¡ºÎÅÍ ´É·ÂÄ¡ °ü·Ã
int nyAdd = 121;
int posY = 49 + nyAdd;
int posX = 128;
m_editStrCount.Create ( g_Neuz.GetSafeHwnd(), 0, CRect( posX - 38, posY, posX - 4, posY + 16 ), this, 100 );
m_wndStrPlus.Create ( "<", 0, CRect( posX, posY + 2, posX + 14, posY + 18 ), this, 101 );
m_wndStrMinus.Create ( "<", 0, CRect( posX + 16, posY + 2, posX + 30, posY + 18 ), this, 102 ); posY += 15;
m_editStaCount.Create ( g_Neuz.GetSafeHwnd(), 0, CRect( posX - 38, posY, posX - 4, posY + 16 ), this, 103 );
m_wndStaPlus.Create ( "<", 0, CRect( posX, posY + 2, posX + 14, posY + 18 ), this, 104 );
m_wndStaMinus.Create ( "<", 0, CRect( posX + 16, posY + 2, posX + 30, posY + 18 ), this, 105 ); posY += 15;
m_editDexCount.Create ( g_Neuz.GetSafeHwnd(), 0, CRect( posX - 38, posY, posX - 4, posY + 16 ), this, 106 );
m_wndDexPlus.Create ( "<", 0, CRect( posX, posY + 2, posX + 14, posY + 18 ), this, 107 );
m_wndDexMinus.Create ( "<", 0, CRect( posX + 16, posY + 2, posX + 30, posY + 18 ), this, 108 ); posY += 15;
m_editIntCount.Create ( g_Neuz.GetSafeHwnd(), 0, CRect( posX - 38, posY, posX - 4, posY + 16 ), this, 109 );
m_wndIntPlus.Create ( "<", 0, CRect( posX, posY + 2, posX + 14, posY + 18 ), this, 110 );
m_wndIntMinus.Create ( "<", 0, CRect( posX + 16, posY + 2, posX + 30, posY + 18 ), this, 111 );
m_wndStrPlus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharPlus.bmp" ) ), TRUE );
m_wndStrMinus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharMinus.bmp" ) ), TRUE );
m_wndStaPlus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharPlus.bmp" ) ), TRUE );
m_wndStaMinus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharMinus.bmp" ) ), TRUE );
m_wndDexPlus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharPlus.bmp" ) ), TRUE );
m_wndDexMinus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharMinus.bmp" ) ), TRUE );
m_wndIntPlus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharPlus.bmp" ) ), TRUE );
m_wndIntMinus.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharMinus.bmp" ) ), TRUE );
posY += 36;
m_wndApply.Create ( "Apply", 0, CRect( posX - 108, posY, posX - 58, posY + 22 ), this, 112 );
m_wndReset.Create ( "Reset", 0, CRect( posX - 30, posY, posX + 20, posY + 22 ), this, 113 );
if(::GetLanguage() == LANG_FRE)
{
m_wndApply.SetTexture( m_pApp->m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButStateOk.tga" ) ), TRUE );
m_wndReset.SetTexture( m_pApp->m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButStateCancel.tga" ) ), TRUE );
}
else
{
m_wndApply.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharApply.tga" ) ), TRUE );
m_wndReset.SetTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "ButtCharReset.tga" ) ), TRUE );
}
//¸ðµç ½ºÅÈÀÇ Áõ°¡·® 1·Î °íÁ¤À̹ǷΠ¾Æ·¡ »èÁ¦
/*
LPJOBABILITY pJobAbillity;
if( g_pPlayer->IsExpert() )
pJobAbillity = &prj.m_aJobAbillity[ g_pPlayer->GetJob() ];
else
pJobAbillity = &prj.m_aJobAbillity[ JOB_VAGRANT ];
m_wndStr.EnableWindow( ( g_pPlayer->GetRemainGP() >= pJobAbillity->dwStr ) ? TRUE : FALSE );
m_wndSta.EnableWindow( ( g_pPlayer->GetRemainGP() >= pJobAbillity->dwSta ) ? TRUE : FALSE );
m_wndDex.EnableWindow( ( g_pPlayer->GetRemainGP() >= pJobAbillity->dwDex ) ? TRUE : FALSE );
m_wndInt.EnableWindow( ( g_pPlayer->GetRemainGP() >= pJobAbillity->dwInt ) ? TRUE : FALSE );
*/
m_nGpPoint = g_pPlayer->GetRemainGP();
//½ºÅÈ Áõ°¡·® ÇÑÀû ¾øÀ¸¹Ç·Î Minus Button Default´Â False
m_wndStrMinus.EnableWindow(FALSE);
m_wndStaMinus.EnableWindow(FALSE);
m_wndDexMinus.EnableWindow(FALSE);
m_wndIntMinus.EnableWindow(FALSE);
if(g_pPlayer->GetRemainGP() <= 0)
{
m_wndStrPlus.EnableWindow(FALSE);
m_wndStaPlus.EnableWindow(FALSE);
m_wndDexPlus.EnableWindow(FALSE);
m_wndIntPlus.EnableWindow(FALSE);
}
int nyAdd2 = 280;
int y = 105 + nyAdd2;
if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) )
m_wndChangeJob.Create( ">", 0, CRect( 130, y, 135+40, y + 13 ), this, 10 );
//SetTexture(m_pApp->m_pd3dDevice, MakePath( DIR_THEME, _T( "WndTile00.tga")), TRUE);
RefreshStatPoint();
//FitTextureSize();
MakeVertexBuffer();
}
10/01/2019, 18:18
#4
elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 5
The functions of
Code:
void CWndCharInfo::OnDraw
at
void CWndCharInfo::RenderATK
I see nothing in the function "void CWndCharInfo :: OnInitialUpdate ()".
Thanks
10/01/2019, 18:28
#5
elite*gold: 0
Join Date: Dec 2015
Posts: 30
Received Thanks: 0
Quote:
void CWndCharInfo::OnDraw
Code:
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
{
CRect rect = GetClientRect();
rect.bottom -= 30;
int y = 0, nNext = 15, nyAdd3 = 21;
DWORD dwColor = D3DCOLOR_ARGB(255,0,0,0);
#if __VER >= 10 // __CSC_VER9_1
BYTE checkhero = g_pPlayer->GetLegendChar();
int xpos = 0;
int ypos = 0;
CTexture* pTexture;
CString strPath;
CPoint point;
#endif //__CSC_VER9_1
y = 13;
p2DRender->TextOut( 60, y, prj.GetText((TID_APP_CHARACTER_BASE)), dwColor );
y = 10 + nyAdd3;
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 80, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 97;
else
xpos = 103;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 103;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 80;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81+ nyAdd3;
}
else
{
p2DRender->TextOut( 50, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 50, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 67;
else
xpos = 73;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 73;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 50;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81 + nyAdd3;
}
#if __VER >= 10 // __CSC_VER9_1
point.x = xpos;
point.y = ypos - 2;
if(checkhero == LEGEND_CLASS_MASTER && m_nCampusPoint == 0) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(/*g_pPlayer->m_nLevel >= 60 && */g_pPlayer->m_nLevel < 70 ) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®
strPath = MakePath( DIR_ICON, "Icon_MasterMark1.dds");
else if(g_pPlayer->m_nLevel >= 70 && g_pPlayer->m_nLevel < 80 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark2.dds");
else if(g_pPlayer->m_nLevel >= 80 && g_pPlayer->m_nLevel < 90 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark3.dds");
else if(g_pPlayer->m_nLevel >= 90 && g_pPlayer->m_nLevel < 100 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark4.dds");
else if(g_pPlayer->m_nLevel >= 100 && g_pPlayer->m_nLevel < 110 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark5.dds");
else if(g_pPlayer->m_nLevel >= 110 && g_pPlayer->m_nLevel <= 120 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark6.dds");
// else if(Akerius >= 1 )
// strPath = MakePath( DIR_ICON, "Rebirth_R.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
else if(checkhero == LEGEND_CLASS_HERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 121 && g_pPlayer->m_nLevel )
strPath = MakePath( DIR_ICON, "Icon_HeroMark.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 130 && g_pPlayer->m_nLevel < 176 )
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xfff0000f );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#endif
else if(m_nCampusPoint == 1)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 2)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark1.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 3)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark2.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 4)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark3.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint >= 5)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark4.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif //__CSC_VER9_1
//¼*¹ö Á¤º¸
y = 55+ nyAdd3;
CString strServerName;
strServerName.Format( "%s", g_dpCertified.GetServerName(g_Option.m_nSer) );
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, strServerName, dwColor );
y += nNext;
}
else
{
p2DRender->TextOut( 50, y, strServerName, dwColor );
y += nNext;
}
//ä³Î Á¤º¸
LPSERVER_DESC pServerDesc = NULL;
int nCount = 0;
for( int j = 0; j < (int)( g_dpCertified.m_dwSizeofServerset ); j++ )
{
if(g_dpCertified.m_aServerset[j].dwParent == NULL_ID)
{
if(nCount++ == g_Option.m_nSer)
pServerDesc = g_dpCertified.m_aServerset + j;
}
if(g_dpCertified.m_aServerset[j].dwParent != NULL_ID && g_dpCertified.m_aServerset[j].lEnable != 0L)
{
if(pServerDesc != NULL && g_dpCertified.m_aServerset[j].dwParent == pServerDesc->dwID)
{
strServerName.Format( "%s", g_dpCertified.m_aServerset[j+g_Option.m_nMSer].lpName );
if( TRUE ) //::GetLanguage() == LANG_JAP )
p2DRender->TextOut( 80, y, strServerName, dwColor );
else
p2DRender->TextOut( 50, y, strServerName, dwColor );
j = g_dpCertified.m_dwSizeofServerset;
}
}
}
/*
y = 96;
p2DRender->TextOut( 96, y, g_pPlayer->GetFlightLv(), dwColor ); y += nNext;
{
char szBuff[64];
int nMaxFxp = prj.m_aFxpCharacter[ g_pPlayer->GetFlightLv() + 1 ].dwFxp;
sprintf( szBuff, "%5.2f%%", (float)g_pPlayer->GetFxp() * 100.0f / (float)nMaxFxp );
p2DRender->TextOut( 90, y, szBuff, dwColor ); y += nNext;
}
*/
y = 10+ nyAdd3;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_01), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_APP_CHARACTER_JOB), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_02), dwColor ); y += nNext;
//p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_03), dwColor ); y += nNext;
//Á÷¾÷·¹º§ -> ¼*¹ö/ä³Î Á¤º¸
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHAR_SERVER), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHAR_SERVERNAME), dwColor ); y += nNext;
/*
y += 10;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_04), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_05), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_06), dwColor );
*/
p2DRender->TextOut( 60, 113, prj.GetText((TID_APP_CHARACTER_DETAIL)), D3DCOLOR_ARGB(255,0,0,0));
/////////////////////////// detail begin //////////////////////////////////
int nyAdd = 121;
int x = 5, nNextX = 100;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
x = 50; y = 10 + nyAdd;
nNext = 15;
// °ø°Ý·Â
RenderATK( p2DRender, x, y );
y += nNext;
//¹æ¾î·Â
if( m_nStaCount != 0 && GetVirtualDEF() != g_pPlayer->GetShowDefense( FALSE ) ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
p2DRender->TextOut( x , y, GetVirtualDEF(), dwColor ); y += nNext;
}
else
p2DRender->TextOut( x , y, g_pPlayer->GetShowDefense( FALSE ), dwColor ); y += nNext;
x = 140; y = 10 + nyAdd;
//Å©¸®Æ¼ÄÃ
CString strMsg;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
if( m_nDexCount != 0 && GetVirtualCritical() != g_pPlayer->GetCriticalProb() ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
strMsg.Format( "%d%%", GetVirtualCritical() );
}
else
strMsg.Format( "%d%%", g_pPlayer->GetCriticalProb() );
p2DRender->TextOut( x , y, strMsg, dwColor ); y += nNext;
//°ø°Ý¼Óµµ
float fAttackSpeed;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
if( m_nDexCount != 0 && GetVirtualATKSpeed() != g_pPlayer->GetAttackSpeed() ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
fAttackSpeed = GetVirtualATKSpeed();
}
else
fAttackSpeed = g_pPlayer->GetAttackSpeed();
strMsg.Format( "%d%%", int( fAttackSpeed*100.0f ) /2 );
p2DRender->TextOut( x , y, strMsg, dwColor ); y += nNext;
x =15; nNextX = 60;
// ¾Æ·¡ºÎÅÍ ´É·ÂÄ¡ °ü·Ã
y = 52 + nyAdd;
int StatYPos = 50;
if( g_pPlayer->m_nStr == g_pPlayer->GetStr() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nStr < g_pPlayer->GetStr() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetStr(), dwColor ); y += nNext;
if( g_pPlayer->m_nSta == g_pPlayer->GetSta() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nSta < g_pPlayer->GetSta() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetSta(), dwColor ); y += nNext;
if( g_pPlayer->m_nDex == g_pPlayer->GetDex() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nDex < g_pPlayer->GetDex() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetDex(), dwColor ); y += nNext;
if( g_pPlayer->m_nInt == g_pPlayer->GetInt() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nInt < g_pPlayer->GetInt() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetInt(), dwColor ); y += nNext;
if(m_nGpPoint)
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
}
p2DRender->TextOut( 105, y, m_nGpPoint, dwColor ); y += nNext;
CRect rectHittest[5];
rectHittest[0].SetRect( 10, 52+ nyAdd, 80, 65 + nyAdd);
rectHittest[1].SetRect( 10, 67+ nyAdd, 80, 80 + nyAdd);
rectHittest[2].SetRect( 10, 82+ nyAdd, 80, 95 + nyAdd);
rectHittest[3].SetRect( 10, 97+ nyAdd, 80, 110 + nyAdd);
rectHittest[4].SetRect( 10, 112+ nyAdd, 160, 125 + nyAdd);
CRect rectTemp;
CPoint ptTemp;
// ÅøÆÁ ³ª¿À°Ô Çϱâ( Str, Sta, Dex, Int, GP )
CPoint ptMouse = GetMousePoint();
for( int iC = 0 ; iC < 5 ; ++iC )
{
if( rectHittest[iC].PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rectHittest[iC] );
CEditString strEdit;
CString szString;
DWORD dwColorName = D3DCOLOR_XRGB( 0, 93, 0 );
DWORD dwColorCommand = D3DCOLOR_XRGB( 180, 0, 0 );
if( iC == 0 ) // STR
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_STR ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetStr() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STR0 ) );
strEdit.AddString( "(" );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STR1 ), dwColorCommand );
strEdit.AddString( ")" );
}
else if( iC == 1 ) // STA
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_STA ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetSta() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STA0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STA1 ) );
}
else if( iC == 2 ) // DEX
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_DEX ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetDex() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX1 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX2 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX3 ), dwColorCommand );
}
else if( iC == 3 ) // INT
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_INT ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetInt() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_INT0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_INT1 ) );
}
else // GP
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_GPPOINT ) );
g_toolTip.PutToolTip( 100, strEdit, rectHittest[iC], ptMouse, 3 );
break;
}
}
y = 10 + nyAdd;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_13), dwColor );
p2DRender->TextOut( 85, y, prj.GetText(TID_GAME_CHARACTER_14), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_DEFENCE), dwColor );
p2DRender->TextOut( 85, y, prj.GetText(TID_GAME_CHARACTER_15), dwColor ); y += nNext;
y += 12;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_STR), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_STA), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_DEX), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_INT), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_07), dwColor ); y += nNext;
//´É·ÂÄ¡ »óÅÂ Tooltip
rect.SetRect( 7, 10+ nyAdd, 160, 38 + nyAdd);
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
if(m_nStrCount != 0 || m_nStaCount != 0 || m_nDexCount != 0 || m_nIntCount != 0)
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_STATUS1 ) );
else
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_STATUS2 ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//Edit Tooltip
rect.SetRect(90, 52+ nyAdd, 160, 110+ nyAdd);
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_EDIT ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//Button Tooltip
rect = m_wndApply.m_rectWindow;
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_APPLY ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
rect = m_wndReset.m_rectWindow;
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_RESET ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//////////////// pvp /////////////////////////
if( g_pPlayer->IsBaseJob() )
{
if( g_pPlayer->GetLevel() >= MAX_JOB_LEVEL )
m_wndChangeJob.EnableWindow( TRUE );
else
m_wndChangeJob.EnableWindow( FALSE );
}
else if( g_pPlayer->IsExpert() )
{
if( g_pPlayer->GetLevel() >= MAX_JOB_LEVEL + MAX_EXP_LEVEL )
m_wndChangeJob.EnableWindow( TRUE );
else
m_wndChangeJob.EnableWindow( FALSE );
}
//CRect rect = GetClientRect();
//rect.bottom -= 30;
int nyAdd2 = 284;
y = 15 + nyAdd2, nNext = 15;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
char szBuff[32];
int gap1 = 0;
int gap2 = 0;
gap1 -= 10;
gap2 -= 10;
p2DRender->TextOut( 60, 281, prj.GetText((TID_GAME_CHARACTTER_PVP0)), dwColor );
strcpy( szBuff, g_pPlayer->GetFameName() );
if( IsEmpty(szBuff) ) { szBuff[0] = '-'; szBuff[1] = NULL; }
p2DRender->TextOut( 100+gap1, y, szBuff , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nFame , dwColor ); y += nNext;
#if __VER >= 8 // __S8_PK
y += 20;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetPKValue() , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetPKPropensity() , dwColor ); y += nNext;
#else // __VER >= 8 // __S8_PK
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nNumKill , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetSlaughterName(), dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nSlaughter , dwColor ); y += nNext;
#endif // __VER >= 8 // __S8_PK
y = 13 + nyAdd2;
nNext = 19;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
#if __VER >= 8 // __S8_PK
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP1), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP2), dwColor ); y += nNext;
y += 20;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP3), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP4), dwColor ); y += nNext;
#else // __VER >= 8 // __S8_PK
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_08), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_09), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_10), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_11), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_12), dwColor ); y += nNext;
#endif // __VER >= 8 // __S8_PK
Quote:
void CWndCharInfo::RenderATK
Code:
void CWndCharInfo::RenderATK( C2DRender* p2DRender, int x, int y )
{
DWORD dwColor = D3DCOLOR_ARGB(255,0,0,0);
char szText[32];
int nMin, nMax;
int nTemp1, nTemp2;
GetVirtualATK(&nTemp1, &nTemp2);
g_pPlayer->GetHitMinMax( &nMin, &nMax );
if( (m_nStrCount != 0 || m_nDexCount != 0 || m_nIntCount != 0) && (nTemp1 != nMin || nTemp2 != nMax) ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
GetVirtualATK(&nMin, &nMax);
}
else
g_pPlayer->GetHitMinMax( &nMin, &nMax );
int nATK = ( nMin + nMax ) / 2;
if( g_pPlayer->IsSMMode( SM_ATTACK_UP1 ) || g_pPlayer->IsSMMode( SM_ATTACK_UP ) )
nATK = (int)( nATK * 1.2f );
if( 0 < g_pPlayer->GetParam( DST_ATKPOWER_RATE, 0 ) )
nATK = nATK + ( nATK * g_pPlayer->GetParam( DST_ATKPOWER_RATE, 0 ) / 100 );
nATK += g_pPlayer->GetWeaponPlusDamage( 1, FALSE );
nATK += g_pPlayer->GetParam( DST_ATKPOWER, 0 );
#ifdef __JEFF_11
if( nATK < 0 )
nATK = 0;
#endif // __JEFF_11
wsprintf( szText, "%d", nATK );
p2DRender->TextOut( x, y, szText, dwColor );
}
Name of the file is Legend_Mark.png
Thanks ryuzakinara!
10/01/2019, 18:45
#6
elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 5
It should work
keep me informed
Exchange :
Code:
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
{
CRect rect = GetClientRect();
rect.bottom -= 30;
int y = 0, nNext = 15, nyAdd3 = 21;
DWORD dwColor = D3DCOLOR_ARGB(255,0,0,0);
#if __VER >= 10 // __CSC_VER9_1
BYTE checkhero = g_pPlayer->GetLegendChar();
int xpos = 0;
int ypos = 0;
CTexture* pTexture;
CString strPath;
CPoint point;
#endif //__CSC_VER9_1
y = 13;
p2DRender->TextOut( 60, y, prj.GetText((TID_APP_CHARACTER_BASE)), dwColor );
y = 10 + nyAdd3;
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 80, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 97;
else
xpos = 103;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 103;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 80;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81+ nyAdd3;
}
else
{
p2DRender->TextOut( 50, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 50, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 67;
else
xpos = 73;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 73;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 50;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81 + nyAdd3;
}
#if __VER >= 10 // __CSC_VER9_1
point.x = xpos;
point.y = ypos - 2;
if(checkhero == LEGEND_CLASS_MASTER && m_nCampusPoint == 0) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(/*g_pPlayer->m_nLevel >= 60 && */g_pPlayer->m_nLevel < 70 ) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®
strPath = MakePath( DIR_ICON, "Icon_MasterMark1.dds");
else if(g_pPlayer->m_nLevel >= 70 && g_pPlayer->m_nLevel < 80 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark2.dds");
else if(g_pPlayer->m_nLevel >= 80 && g_pPlayer->m_nLevel < 90 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark3.dds");
else if(g_pPlayer->m_nLevel >= 90 && g_pPlayer->m_nLevel < 100 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark4.dds");
else if(g_pPlayer->m_nLevel >= 100 && g_pPlayer->m_nLevel < 110 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark5.dds");
else if(g_pPlayer->m_nLevel >= 110 && g_pPlayer->m_nLevel <= 120 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark6.dds");
// else if(Akerius >= 1 )
// strPath = MakePath( DIR_ICON, "Rebirth_R.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
else if(checkhero == LEGEND_CLASS_HERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 121 && g_pPlayer->m_nLevel )
strPath = MakePath( DIR_ICON, "Icon_HeroMark.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 130 && g_pPlayer->m_nLevel < 176 )
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xfff0000f );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#endif
else if(m_nCampusPoint == 1)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 2)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark1.png");
by
Code:
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
{
CRect rect = GetClientRect();
rect.bottom -= 30;
int y = 0, nNext = 15, nyAdd3 = 21;
DWORD dwColor = D3DCOLOR_ARGB(255,0,0,0);
#if __VER >= 10 // __CSC_VER9_1
BYTE checkhero = g_pPlayer->GetLegendChar();
int xpos = 0;
int ypos = 0;
CTexture* pTexture;
CString strPath;
CPoint point;
#endif //__CSC_VER9_1
y = 13;
p2DRender->TextOut( 60, y, prj.GetText((TID_APP_CHARACTER_BASE)), dwColor );
y = 10 + nyAdd3;
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 80, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 97;
else
xpos = 103;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO || checkhero == LEGEND_CLASS_LEGENDHERO)
xpos = 103;
#else
if(checkhero == LEGEND_CLASS_HERO || checkhero == LEGEND_CLASS_LEGENDHERO)
xpos = 80;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81+ nyAdd3;
}
else
{
p2DRender->TextOut( 50, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 50, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 67;
else
xpos = 73;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO || checkhero == LEGEND_CLASS_LEGENDHERO )
xpos = 73;
#else
if(checkhero == LEGEND_CLASS_HERO || checkhero == LEGEND_CLASS_LEGENDHERO )
xpos = 50;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81 + nyAdd3;
}
#if __VER >= 10 // __CSC_VER9_1
point.x = xpos;
point.y = ypos - 2;
if(checkhero == LEGEND_CLASS_MASTER && m_nCampusPoint == 0) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(/*g_pPlayer->m_nLevel >= 60 && */g_pPlayer->m_nLevel < 70 ) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®
strPath = MakePath( DIR_ICON, "Icon_MasterMark1.dds");
else if(g_pPlayer->m_nLevel >= 70 && g_pPlayer->m_nLevel < 80 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark2.dds");
else if(g_pPlayer->m_nLevel >= 80 && g_pPlayer->m_nLevel < 90 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark3.dds");
else if(g_pPlayer->m_nLevel >= 90 && g_pPlayer->m_nLevel < 100 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark4.dds");
else if(g_pPlayer->m_nLevel >= 100 && g_pPlayer->m_nLevel < 110 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark5.dds");
else if(g_pPlayer->m_nLevel >= 110 && g_pPlayer->m_nLevel <= 120 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark6.dds");
// else if(Akerius >= 1 )
// strPath = MakePath( DIR_ICON, "Rebirth_R.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
else if(checkhero == LEGEND_CLASS_HERO || checkhero == LEGEND_CLASS_LEGENDHERO || m_nCampusPoint == 0 ) //영웅일 경우.
{
strPath = MakePath( DIR_ICON, "Icon_HeroMark.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
else if(m_nCampusPoint == 1)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 2)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark1.png");
10/01/2019, 19:00
#7
elite*gold: 0
Join Date: Dec 2015
Posts: 30
Received Thanks: 0
#FIXED
Thanks to ryuzakinara, Cheers!
10/01/2019, 19:41
#8
elite*gold: 0
Join Date: Jul 2015
Posts: 28
Received Thanks: 5
You're welcome
Similar Threads
how can i add another attribute to Character stats window?
10/02/2017 - Flyff Private Server - 0 Replies
can someone help guide on adding attribute on the character stats window? for example adding the Hit rate/ADOCH/DCT and more... tnx
Character window stats not raising when I use skill
08/15/2017 - Metin2 Private Server - 2 Replies
Hello.
I have a problem. When I use Aura of Sword, or Enchanted Blade, I don't see raising Attack power in Character window - like nothing happened -, but I get this amount on server, because I checked the damage on mobs with and without skills. If I use something other Selfonly skill for example Berserk or Strong body, i see the real amount on the Character window.
I don't get any syserr, only "USE_SKILL: 4 pkVictim 0x0" for Aura of Sword in syslog, but i guess it's ok.
So somebody could...
[help] How to check if in game character stats and logging character stats?
01/24/2017 - Flyff Private Server - 2 Replies
I found out that when using CE (Cheat Engine) I could hack the stats. I already found the solution to stop hack stats. Now I have check the character logging is different to in game character stats. Can someone help me in source how do I compare it and logs (hack detected) and also kick the player or auto ban etc. Thanks
Respect post, newbie here
Rename CO2 window title (any window actually)
05/13/2006 - CO2 Exploits, Hacks & Tools - 4 Replies
I have seen a few posts requesting this. It is a simple autohotkey macro nothing fancy here. You will notice also that the UPX packer detection is not triggered. If you use autohotkey and want to know how to remove the packer PM me it is rather simple. To use this little tool thingie it is very simple:
Execute the code.
Focus your window.
Press Hotkey CTRL+WIN+w
Change the Title.
Apply
All times are GMT +2. The time now is 05:39 .