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FlyForFun.io - The first 3D MMORPG you can play EVERYWHERE

Discussion on FlyForFun.io - The first 3D MMORPG you can play EVERYWHERE within the Flyff Private Server forum part of the Flyff category.

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FlyForFun.io - The first 3D MMORPG you can play EVERYWHERE

Because Aishiro isnt posting this here, and I think it deserverse atleast some attention.

Quote:
Originally Posted by Aishiro View Post
Hello! 4 years after I'm back with an even more crazy project!




Try the prototype now :

Introduction

The FlyForFun.io project was born a year and a half ago (6 months of feasibility study, 1 year of development) and we believe that it is now mature enough to present it to the public and move it forward. Its originality revolves around 2 main axes.

Play everywhere and anytime

These last years, the wish of playing anywhere and anytime is a trend. We may notice it with the release of the hybrid console Nintendo Switch or Google's Project Stream. Nevertheless, these solutions require either the purchase of new hardware or a very high bandwidth to receive images continuously. We tried to bring a different solution to the problem, taking advantage of the rising power of web technologies. Game engines like Unity are already able to create games running in the web browser, but they are too general nowadays to work properly 3D MMORPGs with huge worlds, let alone on mobile.

By creating from scratch a new game engine designed for this kind of games, in a complex programming language (C ++) but allowing to optimize to the maximum the algorithms, we managed to reach this goal. The game runs directly in the browser, and downloads the resource files it needs according to the position of the player in the world. Each downloaded file is likely to be saved by the browser, so the next game start will be much faster. For older devices that require maximum optimization, it's still possible to install the game as a native application.


Return to the origins of FlyFF

Despite its many flaws, this game leads to a certain nostalgia because its atmosphere is unique. The lack of updates, the many essential items that could only be bought in the shop, the imbalance between classes and its repetitiveness almost killed him. Smartphone versions have emerged, but it's clearly not the same game because the gameplay and the atmosphere have nothing to do with the original one. With this project, we have the opportunity to rebuild it from its origins (for instance and ), and even improve it!

The main points of the project are:
  • No objects helping the progression in the game on sale at the shop.
  • Reduce the experience required to reach a level, but increase the difficulty of monsters.
  • Diversify the fighting techniques of different monsters.
  • Create new types of quests, including those to follow the history of the world of Madrigal.
  • Give more importance to the flight system.
  • Implement some systems that have been removed, such as the durability of weapons.
  • Add the 5th class never implemented in the game, the puppeteer who can take possession of the monsters.

What we have in mind is a dashboard on the site with a list of expected features, to which anyone can contribute. Players vote for the features they expect the most, and every 2 weeks the development team releases a game update with the features that received the most votes last time.

Realize the project

We have 2 points to settle before starting to make the prototype playable.

Funding

Such a game requires resources for servers and development team. We have 2 ways to find this financing: either offer the game in the form of a small subscription, or sell clothes and decorative objects for characters. Do not hesitate to give us your opinion and your ideas (see Support the project) ! Depending on the financing obtained, we could also consider the following evolutions of the game:
  • Create new user interfaces adapted to computers, tablets and smartphones.
  • Create new game content like new islands and equipment.
  • Improve the new graphic engine at grass level, water, clouds, shadows... for the most powerful devices.
  • Rework existing textures, 3D objects and maps.
  • Make the game available in several different languages.

Intellectual property

Original game resources and FlyFF trademark are the property of the japanese company GALA Incorporated. We want to respect this property, that's why we want to conclude an intellectual property contract with this corporation. As it's a different game, it'll not be directly in with FlyFF on PC and FlyFF Legacy on mobile. We are convinced that this innovative project could bring a lot to the franchise and its company. Unfortunately, it will be difficult for the small team we are to reach them. But we need this agreement and funding in order to grow. We need your support!



Game engine specifications

Here are the highlights of this unique game engine, made in several months of work by a passionate computer science student:
  • No install nor account required, enter your character's name and play!
  • Works with Chrome, Firefox, Safari, Edge on Windows 7/8/10, Linux, Mac OS, Android, iOS.
  • Can also be installed as a native application for optimal performance.
  • Homemade graphic engine optimized for mobile.
  • Multilingual client with each server having its primary language.
  • Control the flight by rotating your smartphone or tablet.

For those interested in development, here are the engine's main technical features:
  • Fully commented, clean and modern C++14 code.
  • No new/delete in the code, only using STL classes.
  • User Interface with layout system and DPI scaling.
  • Shader generation system.
  • Powerful GPU streaming buffer pool.
  • Compression of textures in 6 formats and musics in 3 formats to support all devices.
  • All resources are in a single compressed binary JSON-based format.
  • Files can be grouped in packages to reduce the number of HTTP requests.
  • Smart system to instantly publish updates and invalidate updated files in the cache.
  • Physic and logic are based on the time, unlike the old game which was based on the frame rate.
  • JavaScript scripting on server side for dialogs and events.
  • Much more secrets!

Questions & answers

Why can't I talk to NPCs or attack monsters?
The main goal of the prototype is to show the power of the game engine. We'd like to get feedback from players before we start implementing parts of the gameplay in order to create the best Flyff as possible. In addition, before investing hundreds of hours in the project again, we must make sure that it can be realized (see Realize the project).

Why doesn't the prototype work on my device?
Ensure you have the last version of your web browser and check with the website that WebGL is enabled. Internet Explorer is not supported. If you definitely can't run the prototype, please including the WebGL report.

Why is the prototype slow on my device?
If the prototype is slow to load then ensure you have a good enough internet connection (the prototype downloads about 5MB to show the home screen). Please also understand that the game is currently only a project and we have a very small personal budget for servers. If a lot of players are connected, loading the prototype may be slow. If the frame rate is low, it's probably because your web browser is not using your GPU but only your CPU. Search on Google how to enable hardware acceleration because the method depends on your browser, your OS and your GPU. Don't worry, the real game will also be available as a native application to provide the best performance.

Why is the prototype ugly on my device?
Shadows and high quality textures are disabled by default to ensure the prototype works on all devices. You can change these settings in the Option window (main menu) and then reload the page.

Why doesn't the full screen work on iOS?
Apple has disabled the fullscreen feature in its browser but you can add the website to the home screen (share button at the bottom of the screen) to launch it in fullscreen from your main screen.

What if I do not want to control my flight by rotating my device?
There is a button on the right of the screen to disable this mode when you are flying. In any case, just touch your character and move your finger to steer it. A full flight tutorial with little events will be set up in the real game.

Support the project

Do you like this project? Would you like to play to this game? Would your like to help funding it? What is the most appropriate funding method according to you? As a developer, would you like to contribute to its evolution?

Send us your feedback and your questions to , it's really important! It allows us to estimate the support we have. You can also share the project with your friends who might be interested! Thanks!
(c) from Aishiros post on RZ
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Old 03/12/2019, 21:20   #2
 
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I was just waiting to recover my ePvPers account because I lost my old email account but no problem if you post it now :P So I'm here to discuss about the project!
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Old 03/12/2019, 21:28   #3
 
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Holy **** that’s insane


Gesendet von iPhone mit Tapatalk
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Old 03/12/2019, 21:29   #4
 
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Quote:
Originally Posted by Loicator2 View Post
I was just waiting to recover my ePvPers account because I lost my old email account but no problem if you post it now :P So I'm here to discuss about the project!
I was wondering why you would only post it on rz

First ATools, now this. You madman
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Old 03/12/2019, 21:30   #5
 
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looks good
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Old 03/12/2019, 21:40   #6
 
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I played for a while, I feel bad control. I don't know if I am stuck.
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Old 03/12/2019, 23:08   #7
 
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The fog often appear wrong
Mouse clicks doesnt Response directly after moving with keyboard
The camera doesnt rotate on x axis when moving
The shadowmap is a giant quad when flying high

Thats the Bugs i found at a Quick test, hope You will continue this project for a long time
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Old 03/12/2019, 23:41   #8
 
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Thanks for your comments!!

Quote:
I played for a while, I feel bad control. I don't know if I am stuck.
Send me more details please

Quote:
The fog often appear wrong
It's not a bug, the field of view and fog are getting close to the player when experiencing framerate drop (it's difficult to have any control on it in a browser), when the framerate returns to something acceptable the field of view and fog goes far again.

Quote:
Mouse clicks doesnt Response directly after moving with keyboard
The camera doesnt rotate on x axis when moving
Please send me your OS/browser because we're not aware of these problems

Quote:
The shadowmap is a giant quad when flying high
I'm on it ^^

Thanks!
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Old 03/13/2019, 09:39   #9
 
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Win 10 x64 + Chrome
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Old 03/13/2019, 11:53   #10
 
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******* insane. Goodluck to your project!
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Old 03/13/2019, 13:02   #11
 
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Thanks! It seems we're experiencing some random network issues and I don't know the origin of the problem. I'll work on it tonight with the mouse pointer bug on Chrome. Thanks for your understanding!
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Old 03/13/2019, 14:46   #12
 
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Interesting concept, I used to intern at a company which sold a similar solution to a bunch of mmo's. With their technology they could basically make any mmo run in the browser which is pretty cool.

If you get it to work properly for flyff im sure it would be super popular in the poorer countries.
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Old 03/13/2019, 15:04   #13
 
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doesn't work
"check your connection" but I've a connection..
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Old 03/13/2019, 19:57   #14
 
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Quote:
Interesting concept, I used to intern at a company which sold a similar solution to a bunch of mmo's. With their technology they could basically make any mmo run in the browser which is pretty cool.

If you get it to work properly for flyff im sure it would be super popular in the poorer countries.
Thanks! I think so too

Quote:
doesn't work
"check your connection" but I've a connection..
Quote:
Thanks! It seems we're experiencing some random network issues and I don't know the origin of the problem. I'll work on it tonight with the mouse pointer bug on Chrome. Thanks for your understanding!
It should work now but I'm still working to completely fix the issue.
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Old 03/14/2019, 23:23   #15
 
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The prototype is now in version 0.1.8!
  • Network issues fixed
  • Mouse can rotate camera on x axis when moving with keyboard
  • Shadow map when flying high fixed
  • Changed the Middle shadow quality
  • Added motions & emoticones window (we missed them so much!)

I tried things for Chrome bugs with mouse pointer but it's difficult because I'm unable to reproduce the bugs on my computers. Still working on it.

I also apologize to players who weren't able to connect to server. 700 characters were created since the first announcement of the project monday! Thanks for all your mails, pm, comments and bug reports!
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