Hi , I added "Hide CS" to my local server (__SYS_280514).
Succsefully compiled. But inside the game i dont have the check/uncheck button on the CS Fashion [] .
From what i realized, I have to change something in Resource/Resdata.inc?
What exactly? I tried to figure it but I had no idea where to start and what to do.
I would like to get a little guidance
Thanks
So if the check and uncheck button does not show up , And it compile with out any error.
The code is messed up?
I added the code to this files , Did i missed something?
In "_Common" / "Mover.cpp" , "Mover.h". "ObjSerializeOpt.cpp" .
In "_Database" / DbManagerJoin.cpp , DbManagerSave.cpp .
In "_Interface" / WndField.cpp , WndField.h.
"_Network / Objects" / Obj.cpp , Obj.h, MsgHdr.h.
"Neuz" DPClient.cpp , DPClient.h
"WORLDSERVER" User.cpp , User.h.
And #define __SYS_280514 in versioncommon.h (database , worldserver , neuz).
The checkboxes are generated in WndField.cpp, so check there.
Work , thanks mate .
Edit:
So yeah , It work but with some issues.. Problem 1: after appliyng the check button on "PARTS_CLOTH" and "PARTS_BOOTS" , If i logged off and re-connect again , it won't keep the suit and boots wearing , Im gonna have to "check" them again , why?
Edit:
So yeah , It work but with some issues.. Problem 1: after appliyng the check button on "PARTS_CLOTH" and "PARTS_BOOTS" , If i logged off and re-connect again , it won't keep the suit and boots wearing , Im gonna have to "check" them again , why?
Edit:
So yeah , It work but with some issues.. Problem 1: after appliyng the check button on "PARTS_CLOTH" and "PARTS_BOOTS" , If i logged off and re-connect again , it won't keep the suit and boots wearing , Im gonna have to "check" them again , why?
Problem 2: When i unwear the Hat , This happend:
Video
For problem 1: Check the values being saved/loaded in/from DB and how they're being processed.
For problem 2: There's a lot of different fixes, afaik only one fix is released, can't recall where it is, but if you want to try for yourself: CMover::OverCoatItemRenderCheck
For problem 1: Check the values being saved/loaded in/from DB and how they're being processed.
For problem 2: There's a lot of different fixes, afaik only one fix is released, can't recall where it is, but if you want to try for yourself: CMover::OverCoatItemRenderCheck
Since im not a developer it is pretty hard for me to understand, but thanks for the lead and I will try to work on it
If you will remember where you saw the release you were talking about , It will be much appreciated =]
thanks!
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