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Make a super scroll of awakening

Discussion on Make a super scroll of awakening within the Flyff Private Server forum part of the Flyff category.

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Old 03/25/2019, 15:29   #16
 
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Originally Posted by Rhyder` View Post
I have one and i sell it pm me if you want ��

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Proof (All Pisitive):
Thanks for offering but i'm not interested because i'm trying to find the solution to return two values at the same time.

Maybe you can just help me?
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Old 03/25/2019, 18:18   #17
 
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Quote:
Originally Posted by elitemember21 View Post
Thanks for offering but i'm not interested because i'm trying to find the solution to return two values at the same time.

Maybe you can just help me?
the idea already given to those who comment to your thread! you must understand what they say and don't wait that they will code it for you because they won't.
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Old 03/25/2019, 18:50   #18
 
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Old 03/26/2019, 06:47   #19
 
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Okay i have tried this code and it's working However it has a little confusing problem because if you use the scroll on HELMET, SUIT, GLOVES and BOOTS it will read the "Awakening" values in randomoption.inc that gives me NEGATIVE awakes and if i use it on Shield and Weapon it will read the "AwakeingSuper" in randomoption.inc with ALL THE POSITIVE awakes.


I wonder what the problem is.
Hope to hear back from you guys.
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Old 03/26/2019, 14:19   #20
 
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Originally Posted by elitemember21 View Post
Okay i have tried this code and it's working However it has a little confusing problem because if you use the scroll on HELMET, SUIT, GLOVES and BOOTS it will read the "Awakening" values in randomoption.inc that gives me NEGATIVE awakes and if i use it on Shield and Weapon it will read the "AwakeingSuper" in randomoption.inc with ALL THE POSITIVE awakes.


I wonder what the problem is.
Hope to hear back from you guys.
check if you miss something, and change it also in randomoption.inc.. not just str lol XD like awakening have str,sta,dex,int same as in awakeningsuper..
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Old 03/26/2019, 14:57   #21
 
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at this function
Code:
CRandomOptionProperty::AwakeningExtension
check your Enumeration lol
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Old 03/26/2019, 15:18   #22
 
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Originally Posted by Rhyder` View Post
at this function
Code:
CRandomOptionProperty::AwakeningExtension
check your Enumeration lol
I think you are right about it.
Which one should i edit there?

Quote:
Originally Posted by xToffer View Post
check if you miss something, and change it also in randomoption.inc.. not just str lol XD like awakening have str,sta,dex,int same as in awakeningsuper..

Thanks for the reply.
I have triple checked everything and everything is in place as i mentioned the scroll is working fine if i use it on Weapon, shield and suit. All it's awakening values such as str, dex, int, sta , speed, critical chance etc are working but if i use it on gloves, helmet and boots it will give negative awakes.

According this Rhyder i should check the enumeration here
CRandomOptionProperty::AwakeningExtension
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Old 03/26/2019, 16:09   #23
 
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Originally Posted by elitemember21 View Post
I think you are right about it.
Which one should i edit there?




Thanks for the reply.
I have triple checked everything and everything is in place as i mentioned the scroll is working fine if i use it on Weapon, shield and suit. All it's awakening values such as str, dex, int, sta , speed, critical chance etc are working but if i use it on gloves, helmet and boots it will give negative awakes.

According this Rhyder i should check the enumeration here
CRandomOptionProperty::AwakeningExtension
you miss this:
Code:
	for (DWORD i = 0; i < m_aRandomOption[eAwakeningSuper].size(); i++)
	{
		RANDOM_OPTION* pRandomOption = &m_aRandomOption[eAwakeningSuper][i];
		int nProb = (i == 0 ?
			m_aRandomOption[eAwakeningSuper][i].nProb :
			m_aRandomOption[eAwakeningSuper][i].nProb - m_aRandomOption[eAwakeningSuper][i - 1].nProb);

		for (int j = 0; j < eAwakeningExtension; j++)
		{
			int iRandomOptionKindIndex = GetRandomOptionKindIndex(eAwakeningSuper, PARTS_HAND + j);
			for (int k = 0; k < 6; k++)
				if (pRandomOption->nDst == anDst[j][k])
				{
					RANDOM_OPTION ro(pRandomOption);
					ro.nProb = anTotal[j] + nProb;
					anTotal[j] = ro.nProb;
					m_aRandomOption[iRandomOptionKindIndex].push_back(ro);
				}
		}
	}
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Old 03/26/2019, 16:15   #24
 
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Quote:
Originally Posted by xToffer View Post
you miss this:
Code:
	for (DWORD i = 0; i < m_aRandomOption[eAwakeningSuper].size(); i++)
	{
		RANDOM_OPTION* pRandomOption = &m_aRandomOption[eAwakeningSuper][i];
		int nProb = (i == 0 ?
			m_aRandomOption[eAwakeningSuper][i].nProb :
			m_aRandomOption[eAwakeningSuper][i].nProb - m_aRandomOption[eAwakeningSuper][i - 1].nProb);

		for (int j = 0; j < eAwakeningExtension; j++)
		{
			int iRandomOptionKindIndex = GetRandomOptionKindIndex(eAwakeningSuper, PARTS_HAND + j);
			for (int k = 0; k < 6; k++)
				if (pRandomOption->nDst == anDst[j][k])
				{
					RANDOM_OPTION ro(pRandomOption);
					ro.nProb = anTotal[j] + nProb;
					anTotal[j] = ro.nProb;
					m_aRandomOption[iRandomOptionKindIndex].push_back(ro);
				}
		}
	}

Thanks for the reply. I actually have that already.
I wonder what the issue is.
It seems to work on other parts like the suit , weapon and shield but on other parts it gives negative stats.
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Old 03/26/2019, 17:03   #25
 
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Quote:
Originally Posted by elitemember21 View Post
Thanks for the reply. I actually have that already.
I wonder what the issue is.
It seems to work on other parts like the suit , weapon and shield but on other parts it gives negative stats.
because you have two directory of enumeration that's why it does that :P clue make the enumeration could do one place by place :P

Code:
if(Sample == TRUE)
//.. one enum
else
//..other enum
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Old 03/26/2019, 18:22   #26
 
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Quote:
Originally Posted by Rhyder` View Post
because you have two directory of enumeration that's why it does that :P clue make the enumeration could do one place by place :P

Code:
if(Sample == TRUE)
//.. one enum
else
//..other enum
Can't you just share it. I'm not sure if you're actually helping me or you're trolling.
Anyways i'll just wait. Thanks anyway
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Old 03/26/2019, 18:24   #27
 
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Originally Posted by elitemember21 View Post
Can't you just share it. I'm not sure if you're actually helping me or you're trolling.
Anyways i'll just wait. Thanks anyway
I just want you to learn
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Old 03/26/2019, 18:36   #28
 
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Originally Posted by Rhyder` View Post
I just want you to learn
Sorry man but i'm not good as you, i'm a bit new.
I'll just wait other for other users to actually help me with my problem.
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Old 03/26/2019, 18:39   #29
 
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Originally Posted by elitemember21 View Post
Sorry man but i'm not good as you, i'm a bit new.
I'll just wait other for other users to actually help me with my problem.
How could you be good as we, if you dont learn by yourself
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Old 03/26/2019, 18:45   #30
 
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It seems to work on other parts like the suit , weapon and shield but on other parts it gives negative stats.
Anyone? I can't seem to find the issue.
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