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how i can make other scroll of awakening?
Discussion on how i can make other scroll of awakening? within the Flyff Private Server forum part of the Flyff category.
10/19/2017, 13:49
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#1
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Join Date: Aug 2011
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how i can make other scroll of awakening?
hellow elitepvpers
It's been about 1 month that I'm looking for how to create a new scroll to do awak, I need to create a new scroll for donator, can someone help me please?
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10/19/2017, 14:13
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#2
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i think you're looking for SOFA check this out
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10/19/2017, 15:20
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#3
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Does this link already have scrolling ready?
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10/19/2017, 15:58
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#4
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Quote:
Originally Posted by igorgv
Does this link already have scrolling ready?
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What kind of *Scroll of Awakening* do you want ? 
1- Like the normal Scroll, only with the chance to get better Awakes
2- A Scroll to get for example x3 the Same Awake (PERF) => (x3 28 Str)
1- Recode RandomOption for better Awakening with a other Scroll.
2- Take a look at the link, post above ^^
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10/19/2017, 16:42
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#5
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Dr.Peacock I need to create another normal scroll that comes 3x28 = STR, DEX, INT, STA, ADOCH 25, DCT 10 (random) to put this awak scroll in the donate shop, I also want to rename this scroll to Super Scroll of Awak
and also want to create another scroll to make available to an npc farm that I created
scroll name - Scroll of Super Awaks
this scroll will come with 3x 5% attack, MP, HP, DEFF, Parry
so I would like to better understand how I can create these scrolls by keeping the normal awak scroll that the game makes available
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10/19/2017, 17:02
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#6
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elite*gold: 60
Join Date: Sep 2017
Posts: 424
Received Thanks: 138
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Check the Code of the Normal Scroll...
GenRandomOption (i think?)
Now Cope the code and rename it...
Later create in Resource a part with the same Data only changed Settings to get instant (random) 28str,sta,dex,int awakes
Time: 20-45min (for newbies)
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10/19/2017, 17:15
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#7
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Or use the released code
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10/19/2017, 17:45
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#8
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ok i go try
thx all
I'm also looking for a map developer who can map with level 170 monsters
If someone knows someone, they can contact me
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10/19/2017, 18:32
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#9
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elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
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Quote:
Originally Posted by igorgv
Dr.Peacock I need to create another normal scroll that comes 3x28 = STR, DEX, INT, STA, ADOCH 25, DCT 10 (random) to put this awak scroll in the donate shop, I also want to rename this scroll to Super Scroll of Awak
and also want to create another scroll to make available to an npc farm that I created
scroll name - Scroll of Super Awaks
this scroll will come with 3x 5% attack, MP, HP, DEFF, Parry
so I would like to better understand how I can create these scrolls by keeping the normal awak scroll that the game makes available
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good idea i like this one. (for follow)
Quote:
Originally Posted by igorgv
ok i go try
thx all
I'm also looking for a map developer who can map with level 170 monsters
If someone knows someone, they can contact me
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pm me for map developing sir
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10/20/2017, 03:09
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#10
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i dont understad this part :
pUser->UpdateItem( (BYTE)pItemElem[i]->m_dwObjId, UI_NUM, 0 );
}
}
}
}
}
#endif // __FASHION_COMBINE
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10/20/2017, 10:09
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#11
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elite*gold: 60
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if you use Curly Braces => {} <=, make sure that everythink you open, you need to Close at the end...
I dont see right now the full part of this code, but there are x5 { above^^
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10/21/2017, 02:42
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#12
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i got this error wen i try build the wolrdserver
#endif // __PET_0519
case II_SYS_SYS_SCR_LEVELDOWN01:
case II_SYS_SYS_SCR_LEVELDOWN02:
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
break;
case II_SYS_SYS_SCR_CANCELLATION:
b = UnbindScroll(pUser, pMaterial, pTarget);
COLOR="Red"]Paste[/COLOR]
[code]
#ifdef WEZZY_FIX_AWAKE_SCROLL
case II_SYS_N_AWAKEFIX_STR:
case II_SYS_N_AWAKEFIX_STA:
case II_SYS_N_AWAKEFIX_DEX:
case II_SYS_N_AWAKEFIX_INT:
case II_SYS_N_AWAKEFIX_ADOCH:
case II_SYS_N_AWAKEFIX_SPEED:
case II_SYS_J_AWAKEFIX_STR:
case II_SYS_J_AWAKEFIX_STA:
case II_SYS_J_AWAKEFIX_DEX:
case II_SYS_J_AWAKEFIX_INT:
case II_SYS_J_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_STR:
case II_SYS_F_AWAKEFIX_STA:
case II_SYS_F_AWAKEFIX_DEX:
case II_SYS_F_AWAKEFIX_INT:
case II_SYS_F_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_SPEED:
case II_SYS_P_AWAKEFIX_STR:
case II_SYS_P_AWAKEFIX_STA:
case II_SYS_P_AWAKEFIX_DEX:
case II_SYS_P_AWAKEFIX_INT:
case II_SYS_P_AWAKEFIX_ADOCH:
case II_SYS_P_AWAKEFIX_SPEED:
case II_SYS_V_AWAKEFIX_STR:
case II_SYS_V_AWAKEFIX_STA:
case II_SYS_V_AWAKEFIX_DEX:
case II_SYS_V_AWAKEFIX_INT:
case II_SYS_V_AWAKEFIX_ADOCH:
case II_SYS_V_AWAKEFIX_SPEED:
b = DoUseItemTarget_WezzyFixAwakeningScroll( pUser, pMaterial, pTarget );
break;
#endif // WEZZY_FIX_AWAKE_SCROLL
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10/21/2017, 16:51
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#13
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elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
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replace that with this
#endif // __PET_0519
case II_SYS_SYS_SCR_LEVELDOWN01:
case II_SYS_SYS_SCR_LEVELDOWN02:
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
break;
case II_SYS_SYS_SCR_CANCELLATION:
b = UnbindScroll(pUser, pMaterial, pTarget);
break;
#ifdef __WEZZY_FIX_AWAKE_SCROLL
case II_SYS_N_AWAKEFIX_STR:
case II_SYS_N_AWAKEFIX_STA:
case II_SYS_N_AWAKEFIX_DEX:
case II_SYS_N_AWAKEFIX_INT:
case II_SYS_N_AWAKEFIX_ADOCH:
case II_SYS_N_AWAKEFIX_SPEED:
case II_SYS_J_AWAKEFIX_STR:
case II_SYS_J_AWAKEFIX_STA:
case II_SYS_J_AWAKEFIX_DEX:
case II_SYS_J_AWAKEFIX_INT:
case II_SYS_J_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_STR:
case II_SYS_F_AWAKEFIX_STA:
case II_SYS_F_AWAKEFIX_DEX:
case II_SYS_F_AWAKEFIX_INT:
case II_SYS_F_AWAKEFIX_ADOCH:
case II_SYS_F_AWAKEFIX_SPEED:
case II_SYS_P_AWAKEFIX_STR:
case II_SYS_P_AWAKEFIX_STA:
case II_SYS_P_AWAKEFIX_DEX:
case II_SYS_P_AWAKEFIX_INT:
case II_SYS_P_AWAKEFIX_ADOCH:
case II_SYS_P_AWAKEFIX_SPEED:
case II_SYS_V_AWAKEFIX_STR:
case II_SYS_V_AWAKEFIX_STA:
case II_SYS_V_AWAKEFIX_DEX:
case II_SYS_V_AWAKEFIX_INT:
case II_SYS_V_AWAKEFIX_ADOCH:
case II_SYS_V_AWAKEFIX_SPEED:
b = DoUseItemTarget_WezzyFixAwakeningScroll( pUser, pMaterial, pTarget );
break;
#endif // __WEZZY_FIX_AWAKE_SCROLL
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