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Source of Remove Model

Discussion on Source of Remove Model within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
cmwarjin0's Avatar
 
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Source of Remove Model

can anyone share there remove model scroll.. i already apply the change model system but dont have scroll of remove model
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Old 07/14/2018, 12:04   #2
 
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Quote:
Originally Posted by cmwarjin0 View Post
can anyone share there remove model scroll.. i already apply the change model system but dont have scroll of remove model
Code:
void CDPSrvr::OnDoUseItemTarget(CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize)
Under:
Code:
	if (IsValidObj(pUser))
		{
			CItemElem* pMaterial = ( CItemElem* )pUser->GetItemId(dwMaterial);
			CItemElem* pTarget = ( CItemElem* )pUser->GetItemId(dwTarget);
			if (!IsUsableItem(pMaterial) || !IsUsableItem(pTarget))
				return;
			if (pUser->m_Inventory.IsEquip(dwTarget))
			{
				pUser->AddDefinedText(TID_GAME_EQUIPPUT);
				return;
			}
			BOOL	b = FALSE;
This:
Code:
#ifdef __MODEL_CHANGE
			if (pMaterial->m_dwItemId == II_MODEL_REMOVE)
			{
				if (pTarget->m_dwnewID != 0)
				{
					pTarget->m_dwnewID = 0;
					(( CMover* )pUser)->UpdateItem(( BYTE )pTarget->m_dwObjId, UI_MODEL, pTarget->m_dwnewID);
					pUser->AddText("The model was succesful removed.");
					b = TRUE;
				}
				else
				{
					pUser->AddText("Your weapon has no model!");
					return;
				}
			}
#endif
And Create Scroll in resource.
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Old 07/14/2018, 12:25   #3
 
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Quote:
Originally Posted by Gentros' View Post
Code:
void CDPSrvr::OnDoUseItemTarget(CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize)
Under:
Code:
	if (IsValidObj(pUser))
		{
			CItemElem* pMaterial = ( CItemElem* )pUser->GetItemId(dwMaterial);
			CItemElem* pTarget = ( CItemElem* )pUser->GetItemId(dwTarget);
			if (!IsUsableItem(pMaterial) || !IsUsableItem(pTarget))
				return;
			if (pUser->m_Inventory.IsEquip(dwTarget))
			{
				pUser->AddDefinedText(TID_GAME_EQUIPPUT);
				return;
			}
			BOOL	b = FALSE;
This:
Code:
#ifdef __MODEL_CHANGE
			if (pMaterial->m_dwItemId == II_MODEL_REMOVE)
			{
				if (pTarget->m_dwnewID != 0)
				{
					pTarget->m_dwnewID = 0;
					(( CMover* )pUser)->UpdateItem(( BYTE )pTarget->m_dwObjId, UI_MODEL, pTarget->m_dwnewID);
					pUser->AddText("The model was succesful removed.");
					b = TRUE;
				}
				else
				{
					pUser->AddText("Your weapon has no model!");
					return;
				}
			}
#endif
And Create Scroll in resource.
thank you so much

Quote:
Originally Posted by Gentros' View Post
Code:
void CDPSrvr::OnDoUseItemTarget(CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize)
Under:
Code:
	if (IsValidObj(pUser))
		{
			CItemElem* pMaterial = ( CItemElem* )pUser->GetItemId(dwMaterial);
			CItemElem* pTarget = ( CItemElem* )pUser->GetItemId(dwTarget);
			if (!IsUsableItem(pMaterial) || !IsUsableItem(pTarget))
				return;
			if (pUser->m_Inventory.IsEquip(dwTarget))
			{
				pUser->AddDefinedText(TID_GAME_EQUIPPUT);
				return;
			}
			BOOL	b = FALSE;
This:
Code:
#ifdef __MODEL_CHANGE
			if (pMaterial->m_dwItemId == II_MODEL_REMOVE)
			{
				if (pTarget->m_dwnewID != 0)
				{
					pTarget->m_dwnewID = 0;
					(( CMover* )pUser)->UpdateItem(( BYTE )pTarget->m_dwObjId, UI_MODEL, pTarget->m_dwnewID);
					pUser->AddText("The model was succesful removed.");
					b = TRUE;
				}
				else
				{
					pUser->AddText("Your weapon has no model!");
					return;
				}
			}
#endif
And Create Scroll in resource.
Hello ..thank you for the help.. Im new in flyff source editing, if its ok to you can tell me which part of the source i can see this codes. i will appriciate the help ..thank you
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