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Element Card
Discussion on Element Card within the Flyff Private Server forum part of the Flyff category.
07/02/2018, 11:12
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#1
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elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
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Element Card
Hi! I was wondering where to edit the upgrade chance of the Element Card? I am thinking it is in ItemUpgrade.lua and here
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 9200, 256, 256, 560 )
AddAttribute( 4, 7000, 305, 305, 612 )
AddAttribute( 5, 5300, 368, 368, 680 )
AddAttribute( 6, 4000, 446, 446, 763 )
AddAttribute( 7, 3000, 537, 537, 860 )
AddAttribute( 8, 2300, 642, 642, 973 )
AddAttribute( 9, 1700, 761, 761, 1101 )
AddAttribute( 10, 1300, 895, 895, 1244 )
AddAttribute( 11, 1000, 1042, 1042, 1402 )
AddAttribute( 12, 700, 1203, 1203, 1575 )
AddAttribute( 13, 600, 1379, 1379, 1763 )
AddAttribute( 14, 400, 1568, 1568, 1966 )
AddAttribute( 15, 300, 1772, 1772, 2184 )
AddAttribute( 16, 250, 1989, 1989, 2417 )
AddAttribute( 17, 200, 2221, 2221, 2665 )
AddAttribute( 18, 150, 2467, 2467, 2998 )
AddAttribute( 19, 120, 2726, 2726, 3207 )
AddAttribute( 20, 100, 3000, 3000, 3500 )
But I am not sure where and what numbers do I need to change... And not sure if this is the one... Thanks in advance!
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07/02/2018, 11:19
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#2
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elite*gold: 60
Join Date: Sep 2017
Posts: 424
Received Thanks: 138
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Here is mine
Code:
----------------------------------------------------------
-- Piercing (Probability n/10000 ) -----------------------
----------------------------------------------------------
tSuitProb = { 1500, 1250, 1000, 750 }
tWeaponProb = { 3250, 3000, 2750, 2500, 2250, 2000, 1750, 1500, 1250, 1000 }
----------------------------------------------------------
-- Global Upgrade Rates ----------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
----------------------------------------------------------
-- Element Upgrading -------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
-- Upgrade, Probability, Damage, Defense, Property compensation rate (excluding the value of refining all the values n/10000)
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 9000, 305, 305, 612 )
AddAttribute( 5, 8000, 368, 368, 680 )
AddAttribute( 6, 7000, 446, 446, 763 )
AddAttribute( 7, 6000, 537, 537, 860 )
AddAttribute( 8, 5000, 642, 642, 973 )
AddAttribute( 9, 4000, 761, 761, 1101 )
AddAttribute( 10, 3000, 895, 895, 1244 )
AddAttribute( 11, 2000, 1042, 1042, 1402 )
AddAttribute( 12, 1000, 1203, 1203, 1575 )
AddAttribute( 13, 900, 1379, 1379, 1763 )
AddAttribute( 14, 800, 1568, 1568, 1966 )
AddAttribute( 15, 700, 1772, 1772, 2184 )
AddAttribute( 16, 600, 1989, 1989, 2417 )
AddAttribute( 17, 500, 2221, 2221, 2665 )
AddAttribute( 18, 400, 2467, 2467, 2998 )
AddAttribute( 19, 300, 2726, 2726, 3207 )
AddAttribute( 20, 200, 3000, 3000, 3500 )
----------------------------------------------------------
-- Transy Probability (Do not touch!) --------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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07/02/2018, 11:24
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#3
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elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
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Quote:
Originally Posted by Dr. Peacock
Here is mine
Code:
----------------------------------------------------------
-- Piercing (Probability n/10000 ) -----------------------
----------------------------------------------------------
tSuitProb = { 1500, 1250, 1000, 750 }
tWeaponProb = { 3250, 3000, 2750, 2500, 2250, 2000, 1750, 1500, 1250, 1000 }
----------------------------------------------------------
-- Global Upgrade Rates ----------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
----------------------------------------------------------
-- Element Upgrading -------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
-- Upgrade, Probability, Damage, Defense, Property compensation rate (excluding the value of refining all the values n/10000)
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 9000, 305, 305, 612 )
AddAttribute( 5, 8000, 368, 368, 680 )
AddAttribute( 6, 7000, 446, 446, 763 )
AddAttribute( 7, 6000, 537, 537, 860 )
AddAttribute( 8, 5000, 642, 642, 973 )
AddAttribute( 9, 4000, 761, 761, 1101 )
AddAttribute( 10, 3000, 895, 895, 1244 )
AddAttribute( 11, 2000, 1042, 1042, 1402 )
AddAttribute( 12, 1000, 1203, 1203, 1575 )
AddAttribute( 13, 900, 1379, 1379, 1763 )
AddAttribute( 14, 800, 1568, 1568, 1966 )
AddAttribute( 15, 700, 1772, 1772, 2184 )
AddAttribute( 16, 600, 1989, 1989, 2417 )
AddAttribute( 17, 500, 2221, 2221, 2665 )
AddAttribute( 18, 400, 2467, 2467, 2998 )
AddAttribute( 19, 300, 2726, 2726, 3207 )
AddAttribute( 20, 200, 3000, 3000, 3500 )
----------------------------------------------------------
-- Transy Probability (Do not touch!) --------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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Haha. Dang. My files isn't english translated that is why I am so confuse about it hahaha! Thanks!
Quote:
Originally Posted by nicksss03
Haha. Dang. My files isn't english translated that is why I am so confuse about it hahaha! Thanks!
|
Quote:
Originally Posted by Dr. Peacock
Here is mine
Code:
----------------------------------------------------------
-- Piercing (Probability n/10000 ) -----------------------
----------------------------------------------------------
tSuitProb = { 1500, 1250, 1000, 750 }
tWeaponProb = { 3250, 3000, 2750, 2500, 2250, 2000, 1750, 1500, 1250, 1000 }
----------------------------------------------------------
-- Global Upgrade Rates ----------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
----------------------------------------------------------
-- Element Upgrading -------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
-- Upgrade, Probability, Damage, Defense, Property compensation rate (excluding the value of refining all the values n/10000)
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 9000, 305, 305, 612 )
AddAttribute( 5, 8000, 368, 368, 680 )
AddAttribute( 6, 7000, 446, 446, 763 )
AddAttribute( 7, 6000, 537, 537, 860 )
AddAttribute( 8, 5000, 642, 642, 973 )
AddAttribute( 9, 4000, 761, 761, 1101 )
AddAttribute( 10, 3000, 895, 895, 1244 )
AddAttribute( 11, 2000, 1042, 1042, 1402 )
AddAttribute( 12, 1000, 1203, 1203, 1575 )
AddAttribute( 13, 900, 1379, 1379, 1763 )
AddAttribute( 14, 800, 1568, 1568, 1966 )
AddAttribute( 15, 700, 1772, 1772, 2184 )
AddAttribute( 16, 600, 1989, 1989, 2417 )
AddAttribute( 17, 500, 2221, 2221, 2665 )
AddAttribute( 18, 400, 2467, 2467, 2998 )
AddAttribute( 19, 300, 2726, 2726, 3207 )
AddAttribute( 20, 200, 3000, 3000, 3500 )
----------------------------------------------------------
-- Transy Probability (Do not touch!) --------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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By the way, have you seen my private message?
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