Code:
#ifdef __GAME_GRADE_SYSTEM
g_Neuz.m_dwTimeGameGradeMarkRendering = g_tmCurrent + SEC( CNeuzApp::GAME_GRADE_MARK_RENDERING_INTERVAL_SECOND );
#endif // __GAME_GRADE_SYSTEM
if( pMover )
{
#ifdef __WINDOW_TITLE
CString strTitle;
strTitle.Format( "%s (%s)", __NEUZ_TITLE, pMover->GetName() );
SetWindowText( CWndBase::m_hWnd, strTitle );
#endif // __WINDOW_TITLE
In :
void CDPClient::OnSetPlayerName( CAr & ar )
Code:
#ifdef __WINDOW_TITLE
CString strTitle;
strTitle.Format( "%s (%s)", __NEUZ_TITLE, pMover->GetName() );
SetWindowText( CWndBase::m_hWnd, strTitle );
#endif // __WINDOW_TITLE
In
BOOL CWndLogOutWaitting::Process()
Code:
#ifdef __WINDOW_TITLE
CString strTitle;
strTitle.Format( __NEUZ_TITLE );
SetWindowText( CWndBase::m_hWnd, strTitle );
#endif // __WINDOW_TITLE
In
BOOL CWndLogOut::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
Code:
if( g_pPlayer->IsRegionAttr( RA_SAFETY ) || g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) )
{
#ifdef __WINDOW_TITLE
CString strTitle;
strTitle.Format( __NEUZ_TITLE );
SetWindowText( CWndBase::m_hWnd, strTitle );
#endif // __WINDOW_TITLE
::PostMessage( g_Neuz.GetSafeHwnd(), WM_LOGOUT, 0, 0 );
}
In
BOOL TextCmd_QuerySetPlayerName( CScanner & scanner )
Code:
#else // __CLIENT
#ifdef __WINDOW_TITLE
CMover* pMover = CMover::GetActiveMover();
if( pMover )
{
CString strTitle;
strTitle.Format( "%s (%s)", __NEUZ_TITLE, pMover->GetName() );
SetWindowText( CWndBase::m_hWnd, strTitle );
}
#endif // __WINDOW_TITLE
#endif // __WORLDSERVER