|
You last visited: Today at 21:00
Advertisement
Crashing when you see consumables from monsters.
Discussion on Crashing when you see consumables from monsters. within the Flyff Private Server forum part of the Flyff category.
03/04/2018, 00:58
|
#1
|
elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
|
Crashing when you see consumables from monsters.
Hi there! I have a noob question, my problem is I deleted all the consumables that will drop in the monsters, but they still dropping. I deleted it because when I tried to farm when I change my view I will get crashed. I used V19 Source, help
Here's some codes that I did.
And this Aibatt still dropping Lolipop. 
MI_AIBATT1
{
Maxitem = 1;
DropGold(60, 90);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 300000000, 0, 1);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 100000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 100000, 0, 1);
|
|
|
03/04/2018, 12:50
|
#2
|
ベトナム警察
elite*gold: 0
Join Date: Jan 2012
Posts: 16,497
Received Thanks: 3,519
|
Have you take a look in your propDropEvent.inc? There you can set up the general drops.
|
|
|
03/05/2018, 11:01
|
#3
|
elite*gold: 0
Join Date: Jan 2017
Posts: 301
Received Thanks: 28
|
Ressiing your datas?
|
|
|
03/05/2018, 18:47
|
#4
|
elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
|
Thanks! I will check it.
Quote:
Originally Posted by KingKeesie
Ressiing your datas?
|
What do you mean ressiing, sorry.
Quote:
Originally Posted by Lumi
Have you take a look in your propDropEvent.inc? There you can set up the general drops.
|
Sweet! Thank you very much, I will check it I wish it works
|
|
|
03/06/2018, 05:01
|
#5
|
elite*gold: 294
Join Date: Jun 2009
Posts: 407
Received Thanks: 587
|
Debug your error?
If it is based on your view, it is probably your maximum rendered object array is too small.
|
|
|
03/06/2018, 05:21
|
#6
|
elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
|
Quote:
Originally Posted by Avalion
Debug your error?
If it is based on your view, it is probably your maximum rendered object array is too small.
|
It is not only for first person, it is general, I literally deleted all the unnecessary drops like consumables for the monsters, but they still dropping it. And I do not know why...
|
|
|
03/06/2018, 05:26
|
#7
|
elite*gold: 294
Join Date: Jun 2009
Posts: 407
Received Thanks: 587
|
PropDropEvent.inc handles some item drops based on level of mob. Look at that. But if it is dropping too much, maybe lower your drop on your server to decrease the amount of drops. You can also edit the individual drop chances of said items in PropMoverEx.inc and PropDropEvent.inc.
Secondly, if it is crashing due to maximum view of objects, you can increase the array size to allow more objects to be rendered on the user's client -- which is why I mentioned it. If you wanted to keep drops in rather than removing the drops.
Although, debugging would be the best choice as you can find out your error through it, and fix it in the source rather than trying to fix your resource so your source doesn't yell at you.
|
|
|
03/06/2018, 05:29
|
#8
|
elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
|
Quote:
Originally Posted by Avalion
PropDropEvent.inc handles some item drops based on level of mob. Look at that. But if it is dropping too much, maybe lower your drop on your server to decrease the amount of drops. You can also edit the individual drop chances of said items in PropMoverEx.inc and PropDropEvent.inc.
Secondly, if it is crashing due to maximum view of objects, you can increase the array size to allow more objects to be rendered on the user's client -- which is why I mentioned it. If you wanted to keep drops in rather than removing the drops.
Although, debugging would be the best choice as you can find out your error through it, and fix it in the source rather than trying to fix your resource so your source doesn't yell at you.
|
I tried it aready in propmover, and drop rate for the server but it wont. Maybe the last hope I can do is to check the propdropevent and the array size. Thank you!
|
|
|
03/06/2018, 06:06
|
#9
|
elite*gold: 60
Join Date: Sep 2017
Posts: 424
Received Thanks: 138
|
Open some Data in your Resource using Notepad++
CTRL+F => enter the II_ => Search Options => *.*
Select path of the Resource folder and SCAN
|
|
|
03/06/2018, 10:08
|
#10
|
elite*gold: 0
Join Date: Jan 2017
Posts: 301
Received Thanks: 28
|
Try edit your data.res, datasub1.res and datasub2.res if you didnt did it already
|
|
|
03/06/2018, 12:03
|
#11
|
elite*gold: 294
Join Date: Jun 2009
Posts: 407
Received Thanks: 587
|
Quote:
Originally Posted by KingKeesie
Try edit your data.res, datasub1.res and datasub2.res if you didnt did it already
|
I was about to sleep and caught some stupid.
Drops arenot loaded on cliwnt. Propdropevent is server sided only file and propmoverex if not already can be made server sided only file too (drops and silly ai ****)
Sent from my LG-H812 using Tapatalk
|
|
|
03/06/2018, 12:05
|
#12
|
elite*gold: 0
Join Date: Jan 2017
Posts: 301
Received Thanks: 28
|
Quote:
Originally Posted by Avalion
I was about to sleep and caught some stupid.
Drops arenot loaded on cliwnt. Propdropevent is server sided only file and propmoverex if not already can be made server sided only file too (drops and silly ai ****)
Sent from my LG-H812 using Tapatalk
|
i know that but propmoverex is also in these datasubs if im right? on default
|
|
|
03/06/2018, 17:28
|
#13
|
elite*gold: 0
Join Date: Jul 2017
Posts: 239
Received Thanks: 8
|
Quote:
Originally Posted by Dr. Peacock
Open some Data in your Resource using Notepad++
CTRL+F => enter the II_ => Search Options => *.*
Select path of the Resource folder and SCAN
|
I will try this step! Thank you very much for help!
Quote:
Originally Posted by Avalion
PropDropEvent.inc handles some item drops based on level of mob. Look at that. But if it is dropping too much, maybe lower your drop on your server to decrease the amount of drops. You can also edit the individual drop chances of said items in PropMoverEx.inc and PropDropEvent.inc.
Secondly, if it is crashing due to maximum view of objects, you can increase the array size to allow more objects to be rendered on the user's client -- which is why I mentioned it. If you wanted to keep drops in rather than removing the drops.
Although, debugging would be the best choice as you can find out your error through it, and fix it in the source rather than trying to fix your resource so your source doesn't yell at you.
|
Hi there! Sorry to bother again, where can I find the array size that you said? Some clues to start with thank you
|
|
|
 |
Similar Threads
|
About Gateway Crashing and Shard manger crashing :|
07/31/2012 - Silkroad Online - 0 Replies
hello pepole .. recently i edited something's in database .. when i tryed to open gateway server it crash's ... at 1 second it crash's .. the gateway opened once but then Shard Manger load's 100% then it crash o_o
somebody help me .. i checked it and i saw it was about cerftiction files .. but i didn't play with any file :|
|
Crashing, crashing, and of course, more crashing.
04/01/2009 - Dekaron - 0 Replies
Hey guys whats wrong with my game, im so pissed i dont know what to do just feel hopeless lol. i keep crashing non stop is it a bug in my hacks or something not going right?
i have a good computer and internet, and my friend has a bad comp and shit internet..
I keep getting crashed every few minutes, dcing dosent happen that much i even have my number of following mobs set to 15
Anyone know what can be the problem or have some advice, its like severe crashing all day..
|
[Tanking] A list of available consumables, gems & enchants
03/24/2009 - WoW Guides & Templates - 4 Replies
Gems
Avoidance * Thick Dragon’s Eye - 27 Defense, jewelcrafter only, any slot
* Eternal Earthsiege Diamond - Meta - 21 Defense and 5% increased Shield Block Value
* Thick Autumn’s Glow - Yellow - 16 Defense
* Stalwart Monarch Topaz - Yellow or Red - 8 Defense and 8 Dodge Rating
* Enduring Forest Emerald - Yellow or Blue - 8 Defense and 12 StaminaEffective Health
* Austere Earthsiege Diamond - Meta - 32 Stamina and 2% armor increase
* Solid Sky Sapphire - Blue - 24 Stamina
*...
|
All times are GMT +1. The time now is 21:01.
|
|