See the below images, When a player is hit their hp bar on the other client is only updated once they go below ~50k hp usually. It seems like the hp bar is capped at 50k hp almost. Any idea where or how i can fix this?
That's the part you need. Check the calculations the data types etc.
Also check the theoretical (the calculated) length of the Gauge and the texture being used.
Never worked on that Part of the source - just some ideas.
Alright thanks, The HP bars work fine on monsters with like 200mil hp so I assume its not calculating something properly for when selecting players specifically.
[Macro]Reset action bars (remove all spells from action bars) 08/08/2018 - WoW Guides & Templates - 9 Replies English
Hi, i just found a nice macro that i think many of you could need.
It will reset the action bars and remove any spell from it.
(You won't lose your keybindings ;))
/run for i = 1,120 do PickupAction(i) ClearCursor() end
Deutsch
Hi, ich habe gerade ein nettes Makro gefunden dass glaube ich viele von euch brauchen können.
Es entfernt alle Spells aus eurer Aktionsleiste und macht diese leer.
(Keybinds werden nicht reseted! ;))
Change Color of KO count and/or Health Bars 09/19/2008 - Conquer Online 2 - 1 Replies I have made several pixel based bots to lvl chars and have done ok with them up till Warrior leveling. The color of the SM KO count is same color as the healthbars of creatures and guards. My desire is to change the color of one or the other. The ultimate thing would be to change KO color and seperate Guards Healthbars a different color than creatures as well.. If anyone out there can make/explain a edit for this I would be very HAPPY!:D
Monster Health Bars 08/18/2005 - Conquer Online 2 - 4 Replies At one point in CO, TreasureBird has no health bar, then they fixed that and MeteorDove had longer health bar than TreasureBird, then they fixed that again and game MeteorDove same health bar as TreasureBird. Everytime they made those "fixes", a patch was released. This leads me to believe that monster health bars are controlled by client. Anyone know how monster health bar size is specified for different mobs?