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Max Safe Upgrade And Damage Show

Discussion on Max Safe Upgrade And Damage Show within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Max Safe Upgrade And Damage Show

Hi I just want to ask
How to increase the safe upgrade from 10 to 20

How to make this work?
putting "Space or Comma in numbers" Example: instead of 12904 it should be 12,904 when you try to hit something. (Damage show)

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Old 08/17/2017, 15:57   #2
 
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Old 08/17/2017, 17:20   #3
 
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Increasing the Safe Upgrade shouldnt be that hard to do. You have to edit the ResData and search dir something like SmeltSafety in the Source if i remember correctly. As for the damage rendering: Im on vacation for another week and will look into that when im back.
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Old 08/17/2017, 21:16   #4
 
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This might help you.

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Old 08/18/2017, 02:58   #5
 
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@
I found the in resdata.inc APP_SMELT_SAFETY but it didn't show there to increase the max upgrade.
@
I've tried this before i tried to change every single < 10 , to < 20 but its still not working its still show maximum upgrade in safe upgrade is 10.

btw thanks for your help guys! hope to know this soon
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Old 08/18/2017, 10:53   #6
 
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@
Hm thats not really how it works or what i was trying to say. To my understanding you want to upgrade the safe upgrade window so that you can have 20 tries per run. Is that correct? If so what i was trying to say is that you need to update your resdata to implement more fields for sunstones etc and then edit your source in order to make these fields work. The ResData is responsible for the windows in your client and can be changed either by hand or by using a tool the old and depresssing daisy or the new and much better aTools Gui Editor.

Hope this will clarify things a bit.
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Old 08/18/2017, 10:57   #7
 
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@

no i Wast trying to say is this one increasing the Upgrade goal instead of 10 I want to make it 20. (Picture below)

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Old 08/18/2017, 10:57   #8
 
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Quote:
Originally Posted by Unleashed! View Post
@
Hm thats not really how it works or what i was trying to say. To my understanding you want to upgrade the safe upgrade window so that you can have 20 tries per run. Is that correct? If so what i was trying to say is that you need to update your resdata to implement more fields for sunstones etc and then edit your source in order to make these fields work. The ResData is responsible for the windows in your client and can be changed either by hand or by using a tool the old and depresssing daisy or the new and much better aTools Gui Editor.

Hope this will clarify things a bit.
I think he wants to increase the max upgrade (from 10 to 20) not the upgrade window
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Old 08/18/2017, 11:00   #9
 
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Oh ok i see. Does that mean you already changed the upgrade cap to 20 and you just want to make the safe upgrade window work or do you still need to change the cap? I will look into that when im back from vacation next week.
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Old 08/18/2017, 11:43   #10
 
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Quote:
Originally Posted by Unleashed! View Post
Oh ok i see. Does that mean you already changed the upgrade cap to 20 and you just want to make the safe upgrade window work or do you still need to change the cap? I will look into that when im back from vacation next week.
I've already done making the upgrade cap to 20. I think i just need the window to make it up to 20

i just want to have follow up question if you don't mind

I was trying to make a patcher And i made it work (Patching) but after i click start the neuz wont open. how can I fix this one? I'am using Patchclient of v15 (Cuviee)

THANK YOU VERY MUCH FOR YOUR EFFORT !!!
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Old 08/27/2017, 16:35   #11
 
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Im back from vacation and had a look into the damage rendering. Rendering a space as seperator is very simple, just shift the x position of every third rendered number to the left using the modulo operator like this:

(2DRender.cpp - CDamageNum::Render)
Code:
			DWORD nIndex = strTemp[i] - '0' + m_nAttribute * 14;
			if( (int)nIndex >= 0 )	// .
			{
				textPackNum->Render( &g_Neuz.m_2DRender, CPoint( (int)( fX ), (int)( fY ) ), nIndex ,(DWORD)nAlpha,fScaleX,fScaleY);

				if ( (nLength - (i + 1)) % 3 == 0 && nLength - (i + 1) != 0 )
					fX += 10;
			}
Rendering the point isn't much harder though it requires to create a new texture for the point as the existing one only includes numbers from 0-9. If you wish i could probably look into that later.

I havent looked into the upgrade stuff as i dont have much freetime at the moment to spend on flyff :P

Greetz
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