Everytime when i kill an mob it keeps on crashing the worldserver.
here are the codes on how its killing the mover.
Mover.cpp
Code:
CRiftMatch::GetInstance()->DestroyMoverRift( GetProp()->dwID );
Code:
void CRiftMatch::DestroyMoverRift(DWORD dwMonsterId, BOOL bKill)
{
if (bKill)
{
OUTPUTDEBUGSTRING("\n DestroyMoverRift: dwMonsterId = %d BOOL bKill = %d \n", dwMonsterId, bKill);
nKillCount++;
}
}
MoverActEvent.cpp
Code:
nDamage = pHitObj->m_pActMover->SendDamage(m_pActMover->m_dwAtkFlags, GetId(), nParam);
It was working before but i needed to re-script it from the ground up cause my kid has spelled here drink over my computer. Pff needed to start from the ground up.






