bisher hab ich das gemacht:
Terrain.inc
"Neues Flaris terrain" 0
{
255 0 "NewFlrock01.dds" 0 ""
254 0 "Obj_FLGR01.dds" 0 ""
}
mdlobj.inc
"플라리스_2011"
{
"노스풀"
{
"NewFlNorthBT01" 1937 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlNorthCent01" 1936 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"센플라리네"
{
"NewFlsenCentOBJ" 1935 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlsenCent01" 1934 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"집"
{
"NewFlHouse05" 1945 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse03" 1944 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse04" 1943 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse02" 1942 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse01" 1941 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLUD01wall" 1932 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLUD01" 1931 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"상점"
{
"NewFlMgshop_01" 1947 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlMgshop_02" 1946 MODELTYPE_MESH "" 0 0 0 1.000000 1 0 0 0
"NewFlForge" 1940 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlRedchip" 1939 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlgoodshop" 1938 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlFoodshop" 1930 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"프랍"
{
"NewFlbrdg01" 1933 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLight01" 1929 MODELTYPE_MESH "" 0 0 0 1.000000 1 0 0 0
"NewFlChair01" 1928 MODELTYPE_MESH "" 0 0 1 1.000000 1 0 0 0
"NewFlflowegarden" 1927 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlGDRL_01_01" 1926 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"이스트풀"
{
"NewFlEastBT01" 1925 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlEastCent01" 1924 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
}
"거래시장"
{
"market_market06" 1852 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_market05" 1851 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_market04" 1850 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_market03" 1849 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_market02" 1848 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_market01" 1847 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_tree01_01" 1846 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_tree01_under" 1845 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_pot" 1844 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_centerfloor03" 1843 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_centerfloor02" 1842 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"market_centerfloor01" 1841 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
}
& aus dem Beast Update v19 von Reavern den Inhalt der Ordner Models, SFX und WdMadrigal in Client/Server eingefügt
wenn ich den WorldServer dann starten möchte schmiert dieser nach einer zeit ab
im Anhang findet ihr die error-Datei
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EDIT:
habe es weiter alleine probiert nun kommen nurnoch diese drei Fehlermeldungen:
(WorldServer crasht aber immernoch)
Quote:
2017/ 1/20 23:49:43 GetMoverProp range_error min:0, max:1357, index:1501
2017/ 1/20 23:49:43 CMover::InitProp - GetProp(1501) return NULL
2017/ 1/20 23:49:43 GetMoverProp range_error min:0, max:1357, index:1501
|
was ist denn falsch?

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