Hi! so i leached the #define __INFO_DROP from a source and put every code just like the other source and it compiled without erros i also defined APP_INFO_DROP in ResData and my Resdata.inc looks like this:
APP_INFO_DROP "WndTile00.tga" "" 1 255 260 0x2410000 26
{
// Title String
""
}
{
// ToolTip
""
}
{
WTYPE_STATIC WIDC_STATIC1 "" 0 22 15 68 34 0x220000 0 0 0 0 46 112 169
{
// Title String
"Item"
}
{
// ToolTip
""
}
WTYPE_STATIC WIDC_STATIC2 "" 0 167 15 226 34 0x220000 0 0 0 0 46 112 169
{
// Title String
"Drop %"
}
{
// ToolTip
""
}
WTYPE_LISTBOX WIDC_LISTBOX1 "WndEditTile00.tga" 1 18 35 232 172 0x20020000 0 0 0 0 46 112 169
{
// Title String
""
}
{
// ToolTip
""
}
WTYPE_TEXT WIDC_TEXT1 "WndEditTile00.tga" 1 18 184 213 213 0x20000 0 0 0 0 46 112 169
{
// Title String
"To deactivate F12"
}
{
// ToolTip
""
}
}
But the problem is in game everything works except the items are not showing have i missed something? if anyone knows about this system please give me some help