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Gentros Files v15

Discussion on Gentros Files v15 within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
NoWay | Phoenix's Avatar
 
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Gentros Files v15

Hello!
Does somebody know a fixx for the Element Bugg on Gentros Files v15 ??
DMG vs Monster/Player is very low o.ó


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Old 09/29/2016, 12:21   #2
 
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Element damage/defense factors are set in the ItemUpgrade.lua.

However, I would not recommend using these files as the "creator" does not seem to know what he is doing.
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Old 09/29/2016, 14:34   #3
 
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Are you sure that it is in ItemUpgrade.lua ??

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Old 09/29/2016, 15:36   #4



 
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Quote:
Originally Posted by NoWay | Phoenix View Post
Are you sure that it is in ItemUpgrade.lua ??

Quote:
Originally Posted by ディオニュソス View Post
Element damage/defense factors are set in the ItemUpgrade.lua.
Thats right ! -> Check this nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate.
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Old 09/29/2016, 17:19   #5

 
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Quote:
Originally Posted by NoWay | Phoenix View Post
Are you sure that it is in ItemUpgrade.lua ??

Code:
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 8000, 5000, 2000, 500 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }


----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };


----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
	tAttribute[nNum] = {}
	tAttribute[nNum].nProb = nProb
	tAttribute[nNum].nDamageRate = nDamageRate
	tAttribute[nNum].nDefenseRate = nDefenseRate
	tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--			
AddAttribute(	1,		10000,		200,			200,			500		)
AddAttribute(	2,		10000,		221,			221,			522		)
AddAttribute(	3,		9200,		256,			256,			560		)
AddAttribute(	4,		7000,		305,			305,			612		)
AddAttribute(	5,		5300,		368,			368,			680		)
AddAttribute(	6,		4000,		446,			446,			763		)
AddAttribute(	7,		3000,		537,			537,			860		)
AddAttribute(	8,		2300,		642,			642,			973		)
AddAttribute(	9,		1700,		761,			761,			1101		)
AddAttribute(	10,		1300,		895,			895,			1244		)
AddAttribute(	11,		1000,		1042,			1042,			1402		)
AddAttribute(	12,		700,		1203,			1203,			1575		)
AddAttribute(	13,		600,		1379,			1379,			1763		)
AddAttribute(	14,		400,		1568,			1568,			1966		)
AddAttribute(	15,		300,		1772,			1772,			2184		)
AddAttribute(	16,		250,		1989,			1989,			2417		)
AddAttribute(	17,		200,		2221,			2221,			2665		)
AddAttribute(	18,		150,		2467,			2467,			2998		)
AddAttribute(	19,		120,		2726,			2726,			3207		)
AddAttribute(	20,		100,		3000,			3000,			3500		)


----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel	= 500000
nItemTransyHighLevel	= 2000000


----------------------------------------------------------
--Kostüme Kombination Chance------------------------------
----------------------------------------------------------


nFashionCombineChance = 10000 -- 100%
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Old 10/01/2016, 07:04   #6
 
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Compared it in the itemupgrade.lue official not edited.
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