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Gentros Files v15
Discussion on Gentros Files v15 within the Flyff Private Server forum part of the Flyff category.
09/29/2016, 11:51
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#1
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Gentros Files v15
Hello!
Does somebody know a fixx for the Element Bugg on Gentros Files v15 ??
DMG vs Monster/Player is very low o.ó
Thrade Link..:
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09/29/2016, 12:21
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#2
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Element damage/defense factors are set in the ItemUpgrade.lua.
However, I would not recommend using these files as the "creator" does not seem to know what he is doing.
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09/29/2016, 14:34
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#3
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Are you sure that it is in ItemUpgrade.lua ??
Code:
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 10000, 10000, 10000, 10000 }
tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 10000, 305, 305, 612 )
AddAttribute( 5, 10000, 368, 368, 680 )
AddAttribute( 6, 10000, 446, 446, 763 )
AddAttribute( 7, 10000, 537, 537, 860 )
AddAttribute( 8, 10000, 642, 642, 973 )
AddAttribute( 9, 10000, 761, 761, 1101 )
AddAttribute( 10, 10000, 895, 895, 1244 )
AddAttribute( 11, 10000, 1042, 1042, 1402 )
AddAttribute( 12, 10000, 1203, 1203, 1575 )
AddAttribute( 13, 10000, 1379, 1379, 1763 )
AddAttribute( 14, 10000, 1568, 1568, 1966 )
AddAttribute( 15, 10000, 1772, 1772, 2184 )
AddAttribute( 16, 10000, 1989, 1989, 2417 )
AddAttribute( 17, 10000, 2221, 2221, 2665 )
AddAttribute( 18, 10000, 2467, 2467, 2998 )
AddAttribute( 19, 10000, 2726, 2726, 3207 )
AddAttribute( 20, 10000, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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09/29/2016, 15:36
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#4
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elite*gold: 7
Join Date: Sep 2012
Posts: 4,466
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Quote:
Originally Posted by NoWay | Phoenix
Are you sure that it is in ItemUpgrade.lua ??
Code:
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 10000, 10000, 10000, 10000 }
tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 10000, 305, 305, 612 )
AddAttribute( 5, 10000, 368, 368, 680 )
AddAttribute( 6, 10000, 446, 446, 763 )
AddAttribute( 7, 10000, 537, 537, 860 )
AddAttribute( 8, 10000, 642, 642, 973 )
AddAttribute( 9, 10000, 761, 761, 1101 )
AddAttribute( 10, 10000, 895, 895, 1244 )
AddAttribute( 11, 10000, 1042, 1042, 1402 )
AddAttribute( 12, 10000, 1203, 1203, 1575 )
AddAttribute( 13, 10000, 1379, 1379, 1763 )
AddAttribute( 14, 10000, 1568, 1568, 1966 )
AddAttribute( 15, 10000, 1772, 1772, 2184 )
AddAttribute( 16, 10000, 1989, 1989, 2417 )
AddAttribute( 17, 10000, 2221, 2221, 2665 )
AddAttribute( 18, 10000, 2467, 2467, 2998 )
AddAttribute( 19, 10000, 2726, 2726, 3207 )
AddAttribute( 20, 10000, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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Quote:
Originally Posted by ディオニュソス
Element damage/defense factors are set in the ItemUpgrade.lua.
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Thats right ! -> Check this nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate.
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09/29/2016, 17:19
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#5
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elite*gold: 12
Join Date: Jun 2011
Posts: 2,512
Received Thanks: 1,062
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Quote:
Originally Posted by NoWay | Phoenix
Are you sure that it is in ItemUpgrade.lua ??
Code:
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 10000, 10000, 10000, 10000 }
tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 10000, 305, 305, 612 )
AddAttribute( 5, 10000, 368, 368, 680 )
AddAttribute( 6, 10000, 446, 446, 763 )
AddAttribute( 7, 10000, 537, 537, 860 )
AddAttribute( 8, 10000, 642, 642, 973 )
AddAttribute( 9, 10000, 761, 761, 1101 )
AddAttribute( 10, 10000, 895, 895, 1244 )
AddAttribute( 11, 10000, 1042, 1042, 1402 )
AddAttribute( 12, 10000, 1203, 1203, 1575 )
AddAttribute( 13, 10000, 1379, 1379, 1763 )
AddAttribute( 14, 10000, 1568, 1568, 1966 )
AddAttribute( 15, 10000, 1772, 1772, 2184 )
AddAttribute( 16, 10000, 1989, 1989, 2417 )
AddAttribute( 17, 10000, 2221, 2221, 2665 )
AddAttribute( 18, 10000, 2467, 2467, 2998 )
AddAttribute( 19, 10000, 2726, 2726, 3207 )
AddAttribute( 20, 10000, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
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Code:
----------------------------------------------------------
--Sockel Chance-------------------------------------------
----------------------------------------------------------
tSuitProb = { 8000, 5000, 2000, 500 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
----------------------------------------------------------
--Upgrade Chance------------------------------------------
----------------------------------------------------------
tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
--
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 9200, 256, 256, 560 )
AddAttribute( 4, 7000, 305, 305, 612 )
AddAttribute( 5, 5300, 368, 368, 680 )
AddAttribute( 6, 4000, 446, 446, 763 )
AddAttribute( 7, 3000, 537, 537, 860 )
AddAttribute( 8, 2300, 642, 642, 973 )
AddAttribute( 9, 1700, 761, 761, 1101 )
AddAttribute( 10, 1300, 895, 895, 1244 )
AddAttribute( 11, 1000, 1042, 1042, 1402 )
AddAttribute( 12, 700, 1203, 1203, 1575 )
AddAttribute( 13, 600, 1379, 1379, 1763 )
AddAttribute( 14, 400, 1568, 1568, 1966 )
AddAttribute( 15, 300, 1772, 1772, 2184 )
AddAttribute( 16, 250, 1989, 1989, 2417 )
AddAttribute( 17, 200, 2221, 2221, 2665 )
AddAttribute( 18, 150, 2467, 2467, 2998 )
AddAttribute( 19, 120, 2726, 2726, 3207 )
AddAttribute( 20, 100, 3000, 3000, 3500 )
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000
----------------------------------------------------------
--Kostüme Kombination Chance------------------------------
----------------------------------------------------------
nFashionCombineChance = 10000 -- 100%
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10/01/2016, 07:04
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#6
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elite*gold: 0
Join Date: Aug 2014
Posts: 653
Received Thanks: 217
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Compared it in the itemupgrade.lue official not edited.
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