Quote:
Originally Posted by Avalion
What I just did is added this to Project.cpp ( CProject::CProject::OpenProject )
Code:
#ifdef __WORLDSERVER
CInstanceDungeonParty::GetInstance()->LoadScript("PartyDungeon.lua");
#endif
and removed it from
Code:
CInstanceDungeonHelper::CInstanceDungeonHelper()
Haven't attempted to test anything else to see if it continues to work, but it does boot.
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this works like a charm on me. and don't forget to include the InstanceDungeonParty.h