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Drops direkt mit awake
Discussion on Drops direkt mit awake within the Flyff Private Server forum part of the Flyff category.
05/19/2016, 15:39
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#1
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Drops direkt mit awake
Weiß einer wo man in der Source ändert das das item was man droppt direkt ein awa hat?
Weiß einer wie es geht wenn ja würde mich über jede hilfe freuen
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05/19/2016, 15:48
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#2
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Such die Stelle, an der das Item gedroppt wird und füg den Code um es zu erwecken ein.
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07/15/2016, 12:38
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#3
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Push
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07/15/2016, 12:45
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#4
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Hast du überhaupt irgendwelche Anstalten gemacht um das Problem selbst zu lösen? Scheinbar hast du keine Sekunde damit verbracht selbst nachzuschauen, obwohl du sogar einen Tipp bekommen hast.
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07/15/2016, 17:21
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#5
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Doch habe ich sonst würde ich nicht Pushen guck mal wie lange das her ist da habe ich schon geschaut <.<
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07/15/2016, 18:21
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#6
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Ist nicht getestet, aber compiled ohne errors
mover.cpp
Code:
if( xRandom( 100 ) < fItemDropRate ) // ¾ÆÀÌÅÛÀ» µå·ÓÇÒÁö ¸»Áö °áÁ¤. ·¹º§Â÷°¡ ¸¹ÀÌ ³ª¸é ¾Æ¿¹ ¶³¾îÆ®¸®Áö ¾Ê´Â´Ù.
{
int nSize = lpMoverProp->m_DropItemGenerator.GetSize();
int nNumber = 0;
DROPITEM* lpDropItem;
for( int i = 0; i < nSize; i++ )
{
if( ( lpDropItem = lpMoverProp->m_DropItemGenerator.GetAt( i, bUnique, GetPieceItemDropRateFactor( pAttacker ) ) ) != NULL )
{
if( lpDropItem->dtType == DROPTYPE_NORMAL )
{
#ifdef __NO_DROP_CRASH
ItemProp * pProp = prj.GetItemProp(lpDropItem->dwIndex);
if(!pProp)
{
Error("CMover::DropItemByDied() [ItemID:%d][MoverID:%d]",lpDropItem->dwIndex,GetProp()->dwID);
continue;
}
#endif
DWORD dwNum = lpDropItem->dwNumber;
if( dwNum == (DWORD)-1 )
dwNum = 1;
if( lpMoverProp->dwFlying )
{
CItemElem itemElem;
itemElem.m_dwItemId = lpDropItem->dwIndex;
itemElem.m_nItemNum = (short)( xRandom( dwNum ) + 1 );
itemElem.SetAbilityOption( lpDropItem->dwLevel );
if( pAttacker->CreateItem( &itemElem ) == TRUE )
{ // log
ItemProp* pItemProp = itemElem.GetProp();
if( pItemProp )
{
( (CUser*)pAttacker )->AddDefinedText( TID_GAME_REAPITEM, "\"%s\"", pItemProp->szName );
if( pItemProp->dwItemKind1 == IK1_WEAPON || pItemProp->dwItemKind1 == IK1_ARMOR || ( pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_JEWELRY ) )
{
switch( pItemProp->nLog )
{
case 1: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), itemElem.GetAbilityOption() ); break;
case 2: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 200 ); break;
case 3: g_dpDBClient.SendLogUniqueItem2( pAttacker, itemElem.GetProp(), 100 ); break;
}
}
}
if( lpDropItem->dwNumber != (DWORD)-1 )
nNumber++;
if( (DWORD)( nNumber ) >= lpMoverProp->m_DropItemGenerator.m_dwMax )
break;
}
continue;
}
CItemElem* pItemElem = new CItemElem;
pItemElem->m_dwItemId = lpDropItem->dwIndex;
pItemElem->m_nItemNum = (short)( xRandom( dwNum ) + 1 );
ItemProp* pItemProp = pItemElem->GetProp();
if( pItemProp )
{
pItemElem->m_nHitPoint = pItemProp->dwEndurance;
pItemElem->SetRandomOpt( CRandomOptItemGen::GetInstance()->GenRandomOptItem( lpMoverProp->dwLevel, (FLOAT)nProbability / 100.0f, pItemProp, lpMoverProp->dwClass ) );
}
pItemElem->SetAbilityOption( lpDropItem->dwLevel ); // Ãß°¡ ´É·ÂÄ¡ +1, +2 °°Àº°Å.
pItemElem->SetSerialNumber();
#ifdef __DROP_AWAKE
int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind(pItemElem);
if (nRandomOptionKind >= 0) // ¾ÆÀÌÅÛ °¢¼º, ¿©½ÅÀÇ ÃູÀÌ °¡´ÉÇÑ ´ë»ó
{
g_xRandomOptionProperty->InitializeRandomOption(pItemElem->GetRandomOptItemIdPtr());
g_xRandomOptionProperty->GenRandomOption(pItemElem->GetRandomOptItemIdPtr(), nRandomOptionKind, pItemElem->GetProp()->dwParts, FALSE, pItemElem);
}
#endif
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07/15/2016, 19:08
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#7
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Bei mir kommen beim compilen error
\_Common\Mover.cpp(8453): error C2660: 'CRandomOptionProperty::GenRandomOption' : function does not take 5 arguments
hier stimmt was nicht
g_xRandomOptionProperty->GenRandomOption(pItemElem->GetRandomOptItemIdPtr(), nRandomOptionKind, pItemElem->GetProp()->dwParts, FALSE, pItemElem);
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07/15/2016, 20:46
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#8
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Ach ja hab Vergessen das bei mir 6 awaks sind
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05/08/2019, 08:35
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#9
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Where do you put these codes?
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05/08/2019, 10:52
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#10
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Quote:
Originally Posted by magisquam
Where do you put these codes?
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Quote:
Originally Posted by Nortix
Such die Stelle, an der das Item gedroppt wird und füg den Code um es zu erwecken ein.
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There.
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