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model change problem
Discussion on model change problem within the Flyff Private Server forum part of the Flyff category.
04/06/2016, 21:14
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#1
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Join Date: Aug 2011
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model change problem
hallo zusammen
ich habe folgendes problem mit dem model change
ich kann die sachen zwar modeln und nach relogg sind die auch noch da aber nach einem serverr restart sind alle models futsch
errors bekomme ich keine woran kann das liegen ? Oo
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04/06/2016, 21:50
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#2
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Join Date: Jan 2013
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Db vergessen? bzw den Db teil ?
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04/07/2016, 00:02
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#3
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Join Date: Feb 2016
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müssen keine db einträge sein liegt irgendwo in der Source datenbank berreich wo er das speichert.
überprüf mal ob du das alles hast
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04/07/2016, 00:33
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#4
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also in der dbmanager sieht es so aus sry bin neuling und lerne was source angeht ^^
#ifdef __MODEL_CHANGE
pItemElem->m_dwnewID = GetIntPaFromStr( pstrItem, pLocation);
ItemProp * pItemProp = prj.GetItemProp( pItemElem->m_dwnewID);
if(!pItemProp)
{
pItemElem->m_dwnewID = NULL;
}
else if(pItemElem->m_dwnewID == NULL_ID)
{
pItemElem->m_dwnewID = NULL;
}
#endif
in der dbmanagersave
#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE
is genau gleich hmm
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04/07/2016, 00:46
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#5
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Join Date: Feb 2016
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Received Thanks: 31
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schick mal skype add
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04/07/2016, 10:55
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#6
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Received Thanks: 31
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i fixxed that allready for him
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04/25/2016, 22:19
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#7
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Join Date: Nov 2013
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In my Source is set as follows and continue with the Rollback problem you guys can help me
Quote:
#if __VER >= 11 // __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d ,%d/",
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
);
else
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d, %d,"
#ifdef __WEAPON_LEVELING
"%d,%d,"
#endif // __WEAPON_LEVELING
#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE
#ifdef __OLD_NEW_GLOW_V2
"%d,"
#endif // __OLD_NEW_GLOW_V2
"%d/",
//sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,% d/",// Standard
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
#ifdef __WEAPON_LEVELING
, pItemElem->m_nWeaponLevel
, pItemElem->m_nWeaponExp
#endif // __WEAPON_LEVELING
#ifdef __WEAPON_DST_CHANGE
, pItemElem->m_dwChangeDST
#endif
#ifdef __OLD_NEW_GLOW_V2
, pItemElem->m_nNewGlow
#endif // __OLD_NEW_GLOW_V2
#ifdef __MODEL_CHANGE
, pItemElem->m_dwnewID
#endif // __MODEL_CHANGE
#ifdef __MONSTER_WEAPON
, pItemElem->m_dwMonsterID
, pItemElem->m_bMonster
#endif
);
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