You last visited: Today at 22:06
Advertisement
Adding an Image to str.Format
Discussion on Adding an Image to str.Format within the Flyff Private Server forum part of the Flyff category.
12/22/2015, 14:23
#1
elite*gold: 0
Join Date: Oct 2012
Posts: 948
Received Thanks: 157
Adding an Image to str.Format
Hey elitepvpers,
I am trying to put in small image in front of an DST parameter.
Example
str.Format("\n%s %c%d", FindDstString(nDst), (nAdj >= 0 ? '+' : '-'), ::abs(nAdj));
Above will output STA+21
Now i whant some sort of an list image that you have in html.
Code:
CTexture* m_pPrimaryStatTexture;
m_pPrimaryStatTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_ICON, "primary.png"), 0xffff00ff);
str.Format("\n%s%s %c%d", m_pPrimaryStatTexture, FindDstString(nDst), (nAdj >= 0 ? '+' : '-'), ::abs(nAdj));
Above code will output
Is this even possible? or do i need to change some more code?
12/22/2015, 15:32
#2
elite*gold: 30
Join Date: Sep 2012
Posts: 426
Received Thanks: 1,021
PHP Code:
CTexture :: Render ( 2dRender , position )
12/22/2015, 15:43
#3
elite*gold: 0
Join Date: Mar 2008
Posts: 665
Received Thanks: 230
You can't load an image using a string as output.
CTexture* m_pPrimaryStatTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDev ice, MakePath(DIR_ICON, "primary.png"), 0xffff00ff);
m_pPrimaryStatTexture->Render(p2DRender, CPoint(x, y));
12/22/2015, 16:00
#4
elite*gold: 0
Join Date: Oct 2012
Posts: 948
Received Thanks: 157
Thnx.
But neuz is crashing on this error 2Drender.cpp
m_pd3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSU, 1 );
Code
PHP Code:
void CWndMgr :: GetPrimaryStat ( CItemElem * pItemElem , CEditString * pEdit ) { CItemBase * pItemBase ; C2DRender * p2DRender ; int x = 10 ; int y = 5 ; if ( pItemElem -> nGetGrade () != 0 ) { CString str ; int nDst , nAdj ; str . Format ( "\n%s" , prj . GetText ( TID_PRIMARY_STAT )); pEdit -> AddString ( str , dwItemColor [ g_Option . m_nToolTipText ]. dwName5 , ESSTY_BOLD ); ItemGrade :: GetInstance ()-> GetPrimaryStat ( pItemElem -> GetPrimaryStat (), & nDst , & nAdj ); CTexture * m_pPrimaryStatTexture = CWndBase :: m_textureMng . AddTexture ( g_Neuz . m_pd3dDevice , MakePath ( DIR_ICON , "primary.png" ), 0xffff00ff ); m_pPrimaryStatTexture -> Render ( p2DRender , CPoint ( x , y )); str . Format ( "\n%s%s %c%d" , "--" , FindDstString ( nDst ), ( nAdj >= 0 ? '+' : '-' ), :: abs ( nAdj )); DWORD dwStyle = 0 ; pEdit -> AddString ( str , dwItemColor [ g_Option . m_nToolTipText ]. dwName2 , dwStyle ); } }
12/22/2015, 18:36
#5
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
what if you put the icon in this function?
Code:
void CToolTip::Paint(C2DRender* p2DRender)
->
CItemBase* pItemBase; XDDDD
12/22/2015, 19:03
#6
elite*gold: 0
Join Date: Oct 2012
Posts: 948
Received Thanks: 157
Quote:
Originally Posted by
jayjei14
-> CItemBase* pItemBase; XDDDD
That one is under development. Was part of an other code i had first.
atm its no use haha
Similar Threads
Dibiase - New Sig/Full Size Image - [GIANT IMAGE WARNING]
10/26/2011 - General Art - 1 Replies
WARNING - SOME OF THESE IMAGES ARE MASSIVE(OVER 2000 PIXELS WIDE/1000 PIXELS HIGH).
This is my latest signature collection, the full size images show the detail.
Full-Size:
http://img339.imageshack.us/img339/971/dibiaseful l.png
Super-Sized:
All times are GMT +1. The time now is 22:07 .