Wie der Titel schon verrät habe ich zwei Probleme.
1. Meine beiden Quests die ich erstellt habe werden Ingame nicht angezeigt, sprich beim NPC steht nichtmal das es die Quest gibt.
propQuest.inc
Code:
QUEST_RELIKT1
{
SetTitle
(
IDS_PROPQUEST_INC_REL1
);
setting
{
SetHeadQuest( 6001 );
SetCharacter( "MaFl_Is" );
SetBeginCondCharacter("MaFl_Is",6960, 3266 );
SetEndCondCharacter("MaFl_Is",6960, 3266, QUEST_DESTINATION_ID_0000 );
SetRepeat(1);
SetBeginCondLevel( 1, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndCondKillNPC (0, MI_TUTTLEKING01, 2 );
SetEndRewardItem( -1, 0, -1, II_RELIKT_1, 1 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_012826
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_012827
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_012828
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_012829
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_012830
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_012831
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_012832
);
}
}
QUEST_RELIKT2
{
SetTitle
(
IDS_PROPQUEST_INC_REL2
);
setting
{
SetHeadQuest( 6001 );
SetCharacter( "MaFl_Is" );
SetBeginCondCharacter("MaFl_Is",6960, 3266 );
SetEndCondCharacter("MaFl_Is",6960, 3266, QUEST_DESTINATION_ID_0000 );
SetRepeat(1);
SetBeginCondLevel( 1, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndCondKillNPC (0, MI_IBLESSPUPPET, 4 );
SetEndRewardItem( -1, 0, -1, II_RELIKT_2, 1 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_022826
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_022827
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_022828
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_022829
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_022830
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_022831
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_022832
);
}
}
definequest.h
Code:
#define QUEST_RELIKT1 5202 #define QUEST_RELIKT2 5203
2. Exchange: ist behoben. Danke Marc
Ich würde mich freuen wenn mir jemand helfen könnte







