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Join Date: Dec 2010
Posts: 149
Received Thanks: 9
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Quest Problem
hallo ich habe 3 quest erstellt
anfangs hatte ich nur eine meine Premium Quest
QUEST_FUCHS
{
SetTitle
(
IDS_PROPQUEST_INC_100000
);
setting
{
SetHeadQuest( 1992 );
SetCharacter( "MaFl_Juria" );
SetRepeat(1);
SetBeginCondLevel( 15, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndRewardItem( -1, 0, -1, II_PREMIUM_1D, 1 );
SetEndCondItem(-1, 0, -1, II_SYS_SYS_SCR_PERIN, 99 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_TWINKLESTONE, 99 ); //손톱
SetEndRemoveItem(0, II_SYS_SYS_SCR_PERIN, 99 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_TWINKLESTONE, 99 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_100001
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_100002
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_100003
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_100004
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_100005
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_100006
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_100007
);
}
}
Diese Quest hat auch ganz normal geklappt alles super
aber dann habe ich noch 2 quest eingefügt
// Lord Bang Quest
QUEST_FUCHS1
{
SetTitle
(
IDS_PROPQUEST_INC_100008
);
setting
{
SetHeadQuest( 1994 );
SetCharacter( "MaFl_Gornus" );
SetRepeat(1);
SetBeginCondLevel( 130, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndRewardItem( -1, 0, -1, II_CHR_SYS_SCR_LORDBANG, 1 );
SetEndCondItem(-1, 0, -1, II_CHP_RED, 10 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_TWINKLESTONE, 20 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_POPORAM, 20 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_PEAKYRIND, 20 ); //손톱
SetEndRemoveItem(0, II_CHP_RED, 10 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_TWINKLESTONE, 20 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_POPORAM, 20 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_PEAKYRIND, 20 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_100009
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_100010
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_100011
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_100012
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_100013
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_100014
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_100015
);
}
}
// Battery
QUEST_FUCHS2
{
SetTitle
(
IDS_PROPQUEST_INC_100016
);
setting
{
SetHeadQuest( 1993 );
SetCharacter( "MaFl_COLINSE" );
SetRepeat(1);
SetBeginCondLevel( 15, 150 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetEndRewardItem( -1, 0, -1, II_GEN_TOO_COL_SILVERBATTERY, 1 );
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_TWINKLESTONE, 20 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_POPORAM, 20 ); //손톱
SetEndCondItem(-1, 0, -1, II_GEN_GEM_GEM_PEAKYRIND, 20 ); //손톱
SetEndRemoveItem(0, II_GEN_GEM_GEM_TWINKLESTONE, 20 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_POPORAM, 20 );
SetEndRemoveItem(0, II_GEN_GEM_GEM_PEAKYRIND, 20 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_100017
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_100018
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_100019
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_100020
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_100021
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_100022
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_100023
);
}
}
ab da fingen die probleme an
ich habe dann nur noch die battery quest gehabt bei der premium quest und die wunder auch nicht richtig angezeigt und alles
jetzt frage ich euch wieso die ist weis nicht weiter
Edit
Problem Behoben
man sollte die Quest auch Definieren
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