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Virtuos V19 Files Error/Bug Report

Discussion on Virtuos V19 Files Error/Bug Report within the Flyff Private Server forum part of the Flyff category.

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Old 05/22/2014, 08:51   #46
 
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Any fixes for
- Settings doesnt save (allow inventory view, infopang on/off etc)
- Skills doesnt show cooldown effect only timer.
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Old 05/23/2014, 12:49   #47
 
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skill three isn't working of the 4th jobs characters. No skills show up. What to do?
annddd no icon next to the name



and btw how do i add [ADMIN] and [GM] Taggs?
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Old 05/23/2014, 13:29   #48
 
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- Settings doesnt save (allow inventory view, infopang on/off etc)
Quote:
Fix
In Neuz > VersionCommon.h
Quote:
//#define __OPTION_EX
re compile^^.


Bug.
- Lord skill not move to taskbar.
- Daynight not work.
- Model Chang not save.
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Old 05/23/2014, 16:05   #49
 
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Hier passiert 0 xD
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Old 05/23/2014, 16:39   #50
 
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Quote:
Originally Posted by wanyen View Post
- Settings doesnt save (allow inventory view, infopang on/off etc)

In Neuz > VersionCommon.h

re compile^^.


Bug.
- Lord skill not move to taskbar.
- Daynight not work.
thx ^^

btw day&night is easy to fix just look for a release of day&night

and for that skill, make sure you haven't clicked that lock button on the taskbar
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Old 05/25/2014, 17:34   #51
 
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I sure i don't clicked that lock button on the taskbar. Skill Lord does not match it, move forward one name.


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Old 05/29/2014, 20:09   #52
 
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Ich habe aktuell folgenden Fehler:

2014/ 5/29 16:26:39 GuildHouseTender.lua:46: attempt to call global 'SetGHQuest' (a nil value)

2014/ 5/29 16:26:39 GuildHouseTender.lua Load Failed!!!

Ich habe die aktuellste GuildHouseTender.lua und nutze Armas Source 1.01.
Der Fehler tritt auf wenn ich den WorldServer starte, denn dieser crasht sich dann auch sofort wieder. Irgentwas in der GuildHouse Funktion oder .lua fehlt. Habe schon alle Threads danach durchgeschaut.

Inhalt der GilldHouseTender.lua:

Zeilen die ich auskommentiert habe damit der Server nicht direkt crasht:
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Old 05/29/2014, 22:48   #53
 
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Quote:
Originally Posted by Sonorpearl View Post
Ich habe aktuell folgenden Fehler:

2014/ 5/29 16:26:39 GuildHouseTender.lua:46: attempt to call global 'SetGHQuest' (a nil value)

2014/ 5/29 16:26:39 GuildHouseTender.lua Load Failed!!!

Ich habe die aktuellste GuildHouseTender.lua und nutze Armas Source 1.01.
Der Fehler tritt auf wenn ich den WorldServer starte, denn dieser crasht sich dann auch sofort wieder. Irgentwas in der GuildHouse Funktion oder .lua fehlt. Habe schon alle Threads danach durchgeschaut.

Inhalt der GilldHouseTender.lua:

Zeilen die ich auskommentiert habe damit der Server nicht direkt crasht:
GuildHouseTender.lua:
Code:
-- ÃʱâÈ* ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\GuildHouseFunc.lua" )
--------------------------------------------------------------------

--[[
SetNoticeTime( 2, "15:00", 4, "15:00" )		-- °øÁö ½ÃÀÛ, Á¾·á
SetTenderTime( 4, "15:00", 0, "15:00" )		-- ÀÔÂû ½ÃÀÛ, Á¾·á

SetTenderInfo( "WI_GUILDHOUSE_MIDDLE" )
--{
	SetMaxTender( 5 )				-- ȸÂ÷´ç ÃÖ´ë ¹°·®
	SetMinTenderPenya( 100000000 )			-- ÀÔÂû ÃÖ¼Ò Æä³Ä
	SetChargeRate( 1 )				-- ¹Ýȯ ¼ö¼ö·áÀ²( % )
	SetNpc( strNpcId, nAreaIndex )
			:
--}

SetGuildHouseInfo( strGHId, strNpcId, strGHType, nAreaIndex, strTitle )
--]]

--------------------------------------------------------------------
--------------------------------------------------------------------

-- 0 = Sunday, 1 = Monday, 2 = Tuesday, 3 = Wednesday, 4 = Thursday, 5 = Friday, 6 = Saturday

SetNoticeTime( 2, "15:00", 4, "15:00" )
SetTenderTime( 4, "15:00", 0, "14:00" )

SetTenderInfo( "WI_GUILDHOUSE_MIDDLE" )
--{
	SetMaxTender( 5 )
	SetMinTenderPenya( 100000000 )
	SetChargeRate( 1 )
	SetNoticeTick( MIN(60), MIN(60) )
	SetNpc( "MI_MAFL_GUILDWAR04", GH_AREA_FLARIS )
	SetNpc( "MI_MaSa_ROA", GH_AREA_SAINTMORNING )
	SetNpc( "MI_MaEw_RODELLA", GH_AREA_ELIUN )
--}

SetGuildHouseInfo( "MI_MaFl_GUILDHOUSE_DOOR_01", "MI_MaFl_GUILDHOUSE_NOTICE_01", "WI_GUILDHOUSE_MIDDLE", GH_AREA_FLARIS, "TID_MMI_MAFL_GUILDHOUSE_DOOR_01" )
SetGuildHouseInfo( "MI_MaFl_GUILDHOUSE_DOOR_02", "MI_MaFl_GUILDHOUSE_NOTICE_02", "WI_GUILDHOUSE_MIDDLE", GH_AREA_FLARIS, "TID_MMI_MAFL_GUILDHOUSE_DOOR_02" )
SetGuildHouseInfo( "MI_MaFl_GUILDHOUSE_DOOR_03", "MI_MaFl_GUILDHOUSE_NOTICE_03", "WI_GUILDHOUSE_MIDDLE", GH_AREA_FLARIS, "TID_MMI_MAFL_GUILDHOUSE_DOOR_03" )
SetGuildHouseInfo( "MI_MaFl_GUILDHOUSE_DOOR_04", "MI_MaFl_GUILDHOUSE_NOTICE_04", "WI_GUILDHOUSE_MIDDLE", GH_AREA_FLARIS, "TID_MMI_MAFL_GUILDHOUSE_DOOR_04" )
SetGuildHouseInfo( "MI_MaFl_GUILDHOUSE_DOOR_05", "MI_MaFl_GUILDHOUSE_NOTICE_05", "WI_GUILDHOUSE_MIDDLE", GH_AREA_FLARIS, "TID_MMI_MAFL_GUILDHOUSE_DOOR_05" )

SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_01", "MI_MaSa_GUILDHOUSE_NOTICE_01", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_01" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_02", "MI_MaSa_GUILDHOUSE_NOTICE_02", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_02" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_03", "MI_MaSa_GUILDHOUSE_NOTICE_03", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_03" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_04", "MI_MaSa_GUILDHOUSE_NOTICE_04", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_04" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_05", "MI_MaSa_GUILDHOUSE_NOTICE_05", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_05" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_06", "MI_MaSa_GUILDHOUSE_NOTICE_06", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_06" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_07", "MI_MaSa_GUILDHOUSE_NOTICE_07", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_07" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_08", "MI_MaSa_GUILDHOUSE_NOTICE_08", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_08" )
SetGuildHouseInfo( "MI_MaSa_GUILDHOUSE_DOOR_09", "MI_MaSa_GUILDHOUSE_NOTICE_09", "WI_GUILDHOUSE_MIDDLE", GH_AREA_SAINTMORNING, "TID_MMI_MASA_GUILDHOUSE_DOOR_09" )

SetGuildHouseInfo( "MI_MaEw_GUILDHOUSE_DOOR_01", "MI_MaEw_GUILDHOUSE_NOTICE_01", "WI_GUILDHOUSE_MIDDLE", GH_AREA_ELIUN, "TID_MMI_MAEW_GUILDHOUSE_DOOR_01" )
SetGuildHouseInfo( "MI_MaEw_GUILDHOUSE_DOOR_02", "MI_MaEw_GUILDHOUSE_NOTICE_02", "WI_GUILDHOUSE_MIDDLE", GH_AREA_ELIUN, "TID_MMI_MAEW_GUILDHOUSE_DOOR_02" )
SetGuildHouseInfo( "MI_MaEw_GUILDHOUSE_DOOR_03", "MI_MaEw_GUILDHOUSE_NOTICE_03", "WI_GUILDHOUSE_MIDDLE", GH_AREA_ELIUN, "TID_MMI_MAEW_GUILDHOUSE_DOOR_03" )


SetGuildHouseQuest( "QUEST_GUILDHOUSE_TRN1", "WI_GUILDHOUSE_MIDDLE", 1, "CI_MIDDLE_GUILDHOUSE_DOOR_01" )
SetGuildHouseQuest( "QUEST_GUILDHOUSE_TRN2", "WI_GUILDHOUSE_MIDDLE", 2, "CI_MIDDLE_GUILDHOUSE_DOOR_02" )
SetGuildHouseQuest( "QUEST_GUILDHOUSE_TRN3", "WI_GUILDHOUSE_MIDDLE", 3, "CI_MIDDLE_GUILDHOUSE_DOOR_03" )
GuildHouseFunc.lua:
Code:
function MIN( a ) return a * 1000 * 60 end
--------------------------------------------------------------------
GH_AREA_FLARIS = 1
GH_AREA_SAINTMORNING = 2
GH_AREA_ELIUN = 3
--------------------------------------------------------------------

tTender = {}
tNpc = {}
tGHInfo = {}
tGHQuest = {}
tNoticeTime = {}
tTenderTime = {}



function GetTimeToNumber( strTime )
	local strTemp = ""
	local j = 0
	for i in string.gfind( strTime, "%d+" ) do
		j = j + 1
		if( (j~=1) and (tonumber(i)<10) ) then
			i = "0"..tonumber(i)
		end
		strTemp = strTemp..i
	end
	return tonumber( strTemp )
end

function SetNoticeTime( nBeginDay, strBeginTime, nEndDay, strEndTime )
	tNoticeTime.nBeginDay = nBeginDay
	tNoticeTime.strBeginTime = strBeginTime
	tNoticeTime.nEndDay = nEndDay
	tNoticeTime.strEndTime = strEndTime
end

function SetTenderTime( nBeginDay, strBeginTime, nEndDay, strEndTime )
	tTenderTime.nBeginDay = nBeginDay
	tTenderTime.strBeginTime = strBeginTime
	tTenderTime.nEndDay = nEndDay
	tTenderTime.strEndTime = strEndTime
end

function IsNoticeTime()
	local nCurrentDay = tonumber( os.date("%w") )
	local nCurrentTime = tonumber( os.date("%H%M") )

	local nBeginTime = GetTimeToNumber( tNoticeTime.strBeginTime )
	local nEndTime = GetTimeToNumber( tNoticeTime.strEndTime )

	if( nCurrentDay == tNoticeTime.nBeginDay ) then
		if( nCurrentTime >= nBeginTime ) then
			return true
		end
	end

	if( nCurrentDay == tNoticeTime.nEndDay ) then
		if( nCurrentTime <= nEndTime ) then
			return true
		end
	end

	if( tNoticeTime.nEndDay < tNoticeTime.nBeginDay ) then
		if( (nCurrentDay > tNoticeTime.nBeginDay) and (nCurrentDay < tNoticeTime.nEndDay + 7) ) then
			return true
		end
	end

	if( tNoticeTime.nEndDay > tNoticeTime.nBeginDay ) then
		if( (nCurrentDay > tNoticeTime.nBeginDay) and (nCurrentDay < tNoticeTime.nEndDay) ) then
			return true
		end
	end

	return false
end

function IsTenderTime()
	local nCurrentDay = tonumber( os.date("%w") )
	local nCurrentTime = tonumber( os.date("%H%M") )

	local nBeginTime = GetTimeToNumber( tTenderTime.strBeginTime )
	local nEndTime = GetTimeToNumber( tTenderTime.strEndTime )

	if( nCurrentDay == tTenderTime.nBeginDay ) then
		if( nCurrentTime >= nBeginTime ) then
			return true
		end
	end

	if( nCurrentDay == tTenderTime.nEndDay ) then
		if( nCurrentTime <= nEndTime ) then
			return true
		end
	end

	if( tTenderTime.nEndDay < tTenderTime.nBeginDay ) then
		if( (nCurrentDay > tTenderTime.nBeginDay) and (nCurrentDay < tTenderTime.nEndDay + 7) ) then
			return true
		end
	end

	if( tTenderTime.nEndDay > tTenderTime.nBeginDay ) then
		if( (nCurrentDay > tTenderTime.nBeginDay) and (nCurrentDay < tTenderTime.nEndDay) ) then
			return true
		end
	end

	return false
end

function SetTenderInfo( strGHType )
	local nIndex = table.getn( tTender ) + 1
	
	tTender[nIndex] = {}
	tTender[nIndex].strGHType = strGHType
	tTender[nIndex].nMaxHouse = 1
	tTender[nIndex].nMinPenya = 1
	tTender[nIndex].nChargeRate = 1
	tTender[nIndex].nPrevNoticeTick = 0
	tTender[nIndex].nTenderNoticeTick = 0
	tTender[nIndex].tNpc = {}
end

function SetMaxTender( nMaxHouse )
	local nIndex = table.getn( tTender )
	tTender[nIndex].nMaxHouse = nMaxHouse
end

function SetMinTenderPenya( nMinPenya )
	local nIndex = table.getn( tTender )
	tTender[nIndex].nMinPenya = nMinPenya
end

function SetChargeRate( nChargeRate )
	local nIndex = table.getn( tTender )
	tTender[nIndex].nChargeRate = nChargeRate
end

function SetNoticeTick( nPrevNoticeTick, nTenderNoticeTick )
	local nIndex = table.getn( tTender )
	tTender[nIndex].nPrevNoticeTick = nPrevNoticeTick
	tTender[nIndex].nTenderNoticeTick = nTenderNoticeTick
end

function SetNpc( strNpcId, nAreaIndex )
	local nIndex = table.getn( tTender )
	local nNIndex = table.getn( tTender[nIndex].tNpc ) + 1

	tTender[nIndex].tNpc[nNIndex] = {}
	tTender[nIndex].tNpc[nNIndex].strNpcId = strNpcId
	tTender[nIndex].tNpc[nNIndex].nAreaIndex = nAreaIndex
end

function SetGuildHouseInfo( strGHId, strNpcId, strGHType, nAreaIndex, strTitle )
	local nIndex = table.getn( tGHInfo ) + 1

	tGHInfo[nIndex] = {}
	tGHInfo[nIndex].strGHId = strGHId
	tGHInfo[nIndex].strNpcId = strNpcId
	tGHInfo[nIndex].strGHType = strGHType
	tGHInfo[nIndex].nAreaIndex = nAreaIndex
	tGHInfo[nIndex].strTitle = strTitle
end

function SetGuildHouseQuest( strQuestId, strGHType, nLevel, strDoorId )
	local nIndex = table.getn( tGHQuest ) + 1

	tGHQuest[nIndex] = {}
	tGHQuest[nIndex].strQuestId = strQuestId
	tGHQuest[nIndex].strGHType = strGHType
	tGHQuest[nIndex].nLevel = nLevel
	tGHQuest[nIndex].strDoorId = strDoorId
end
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Old 06/07/2014, 01:18   #54
 
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# day_night on or off is the same
Attached Images
File Type: jpg flyff00018.jpg (121.1 KB, 107 views)
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Old 06/23/2014, 02:39   #55
 
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Has anyone else noticed this? (It occurs with the bag/bank/guild bank) When adding an item to slot 1 (defined as slot 0 in the database) it disappears after restarting the server, yet is still in the database. Can anyone explain this? I've tried everything. It must be something that the three things have in common, such as the item structure for those. I know the inventory uses a slightly different item structure.
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Old 11/07/2014, 11:56   #56
 
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hello,
A big thank you to everyone for your work.
I have two, three, problem solving, there seems to be a problem with the vagabond skil and others that do not work: /
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Old 03/08/2015, 23:12   #57
 
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#
- Bereits bekannt und gefixt -
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