To make Heal Rain as a non-party skill, go in propSkill.txt and replace the whole HEALRAIN line with this:
Code:
6 SI_RIN_HEAL_HEALRAIN IDS_PROPSKILL_TXT_000102 1 1 JTYPE_PRO JOB_RINGMASTER DIS_HEAL JOB_RINGMASTER = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 70 SI_RIN_HEAL_GVURTIALLA 3 = = SR_BEFORE 0 = = XI_SKILL_RIN_HEAL_CASTING01 = XI_SKILL_RIN_HEAL_HEALRAIN01 = = MTI_RIN_HEAL_CASTING01 = = EXT_ANOTHERWITH WUI_NOW SRO_REGION = DST_INT = RT_HEAL = 60 = KT_MAGIC 0 0 0 0 0 1 1 10 2615 1 CT_GENERAL = = = = = = = = = = = """skill_RinHeaHealra.dds""" 0 """""" IDS_PROPSKILL_TXT_000103 =
And what do you mean about boosting the healing effect of the skills?
Increasing the HP that gets recovered if an Assist or Ringmaster uses heal?
(Can be done in propSkillAdd.csv)
Or increasing the cooldown time of the skill?
(Can be done in propSkill.txt)