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Rebirth System Icon Frage

Discussion on Rebirth System Icon Frage within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Rebirth System Icon Frage

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Old 05/18/2013, 07:54   #2
 
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Code:
DIR_ICON
du packst die dinger in den theme Ordner, aber schreibst icon Ordner hm...not bad.

pack sie in den icon Ordner.
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Old 05/18/2013, 10:21   #3
 
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Old 05/18/2013, 11:05   #4
 
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du weißt aber schon dass er ingame nichts anzeigen kann da du das icon in der wndfield.cpp angibst? wahrsceinlich hast du es dann im status fenster.

und wie wäre es mit pMover->m_nPlatin .
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Old 05/18/2013, 20:30   #5
 
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Old 05/19/2013, 07:52   #6
 
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MoverRender.cpp nach:
Code:
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //¿µ¿õÀÏ °æ¿ì.
das
Code:
if (m_iRebirth == 0)
{
	strPath = MakePath( DIR_ICON, "Legend_Mark.png");
	pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
	if(pTexture != NULL)
	{
	point.y -= pTexture->m_size.cy + 5;
	pTexture->Render( &g_Neuz.m_2DRender, point );
	}
}
else if (m_iRebirth == 1)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin1.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 2)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin2.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 3)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin3.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 4)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin4.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 5)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin5.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 6)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin6.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 7)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin7.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 8)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin8.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 9)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin9.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
else if (m_iRebirth == 10)   
{
   strPath = MakePath( DIR_ICON, "Icon_Platin10.png");
   pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
   if(pTexture != NULL)
   {
    point.y -= pTexture->m_size.cy + 5;
    pTexture->Render( &g_Neuz.m_2DRender, point );
   }
}
musst halt noch die variablen abändern aber sonst, und evtl ändern dass das legend icon mit angezeigt wird(bei mir wirds nur angezeigt wenn man kein rebirth hat)
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Old 05/24/2013, 13:40   #7
 
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#erledigt
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Old 05/29/2013, 19:58   #8


 
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#closed
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Closed Thread


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