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Rebirth System Icon Frage
Discussion on Rebirth System Icon Frage within the Flyff Private Server forum part of the Flyff category.
05/17/2013, 23:52
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#1
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Rebirth System Icon Frage
#erledigt
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05/18/2013, 07:54
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#2
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Join Date: Aug 2012
Posts: 2,335
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du packst die dinger in den theme Ordner, aber schreibst icon Ordner hm...not bad.
pack sie in den icon Ordner.
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05/18/2013, 10:21
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#3
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#erledigt
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05/18/2013, 11:05
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#4
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du weißt aber schon dass er ingame nichts anzeigen kann da du das icon in der wndfield.cpp angibst? wahrsceinlich hast du es dann im status fenster.
und wie wäre es mit pMover->m_nPlatin .
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05/18/2013, 20:30
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#5
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#erledigt
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05/19/2013, 07:52
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#6
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MoverRender.cpp nach:
Code:
else if(checkhero == LEGEND_CLASS_LEGENDHERO) //¿µ¿õÀÏ °æ¿ì.
das
Code:
if (m_iRebirth == 0)
{
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 1)
{
strPath = MakePath( DIR_ICON, "Icon_Platin1.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 2)
{
strPath = MakePath( DIR_ICON, "Icon_Platin2.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 3)
{
strPath = MakePath( DIR_ICON, "Icon_Platin3.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 4)
{
strPath = MakePath( DIR_ICON, "Icon_Platin4.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 5)
{
strPath = MakePath( DIR_ICON, "Icon_Platin5.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 6)
{
strPath = MakePath( DIR_ICON, "Icon_Platin6.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 7)
{
strPath = MakePath( DIR_ICON, "Icon_Platin7.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 8)
{
strPath = MakePath( DIR_ICON, "Icon_Platin8.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 9)
{
strPath = MakePath( DIR_ICON, "Icon_Platin9.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if (m_iRebirth == 10)
{
strPath = MakePath( DIR_ICON, "Icon_Platin10.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
musst halt noch die variablen abändern aber sonst, und evtl ändern dass das legend icon mit angezeigt wird(bei mir wirds nur angezeigt wenn man kein rebirth hat)
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05/24/2013, 13:40
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#7
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elite*gold: 0
Join Date: Nov 2012
Posts: 88
Received Thanks: 17
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#erledigt
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05/29/2013, 19:58
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#8
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elite*gold: 15
Join Date: May 2010
Posts: 5,996
Received Thanks: 2,283
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#closed
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