Maybe one of you can help me with this. Cause i an seeing it anymore.
I am working on the Icons for master/hero/legend with rebirth system
Now what i want is that someone that have an rebirth1 is seeing master icon and rebirth1 icon.
Thats not an big of deal cause i have it done.
However when an user logs in and dont have an rebirth he is seeing only the master icon from the person who has rebirth.
Screens
Rebirth
No Rebirth
This is what my moverrender looks like
if(checkhero == LEGEND_CLASS_MASTER && m_nLevel >= 60 && m_nLevel <= 120 )
{
if( m_nLevel < 70 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[0];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master1_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master1_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master1_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master1_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master1_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 70 && m_nLevel <80 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[1];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master2_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master2_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master2_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master2_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master2_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 80 && m_nLevel < 90)
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[2];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master3_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master3_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master3_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master3_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master3_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 90 && m_nLevel < 100 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[3];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master4_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master4_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master4_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master4_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master4_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 100 && m_nLevel < 110 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[4];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master5_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master5_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master5_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master5_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master5_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 110 && m_nLevel < 120 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[5];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master6_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master6_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master6_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master6_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master6_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if( checkhero == LEGEND_CLASS_HERO )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pHeroIcon;
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "hero_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "hero_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "hero_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "hero_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "hero_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#ifdef __3RD_LEGEND16
else if( checkhero == LEGEND_CLASS_LEGENDHERO )
{
if(m_nCampusPoint == 0) {
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "legend_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "legend_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "legend_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "legend_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "legend_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif //__3RD_LEGEND16
{
if( m_nLevel < 70 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[0];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master1_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master1_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master1_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master1_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master1_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 70 && m_nLevel <80 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[1];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master2_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master2_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master2_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master2_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master2_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 80 && m_nLevel < 90)
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[2];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master3_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master3_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master3_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master3_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master3_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 90 && m_nLevel < 100 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[3];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master4_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master4_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master4_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master4_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master4_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 100 && m_nLevel < 110 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[4];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master5_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master5_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master5_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master5_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master5_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
else if( m_nLevel >= 110 && m_nLevel < 120 )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pMasterIcon[5];
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "master6_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "master6_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "master6_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "master6_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "master6_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if( checkhero == LEGEND_CLASS_HERO )
{
if(m_nCampusPoint == 0) {
pTexture = g_Neuz.m_pHeroIcon;
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "hero_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "hero_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "hero_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "hero_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "hero_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#ifdef __3RD_LEGEND16
else if( checkhero == LEGEND_CLASS_LEGENDHERO )
{
if(m_nCampusPoint == 0) {
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 1) {
strPath = MakePath( DIR_ICON, "legend_rebirth1.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 2) {
strPath = MakePath( DIR_ICON, "legend_rebirth2.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 3) {
strPath = MakePath( DIR_ICON, "legend_rebirth3.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 4) {
strPath = MakePath( DIR_ICON, "legend_rebirth4.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
else if(m_nCampusPoint == 5) {
strPath = MakePath( DIR_ICON, "legend_rebirth5.png" );
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
}
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif //__3RD_LEGEND16
I also tried it with
g_pPlayer->m_nCampuspoint also no luck.
Any help will be appriciated.
With kind regards.






