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Country Flag Resource
Discussion on Country Flag Resource within the Flyff Private Server forum part of the Flyff category.
12/19/2012, 16:49
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#1
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Join Date: Apr 2012
Posts: 169
Received Thanks: 96
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Country Flag Resource
kann mir jemand die resource also Resdata.inc,Resdata.h und resdata.txt geben oder posten
Danke yo
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12/19/2012, 17:46
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#2
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ベトナム警察
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Posts: 16,496
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Code:
#ifndef __DPLOGINCLIENT_H__
Heißt es nicht
Code:
#ifdef __DPLOGINCLIENT_H__
?
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12/19/2012, 17:53
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#3
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ne, in jedem source ist es so
Code:
#ifndef __DPLOGINCLIENT_H__
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12/19/2012, 17:57
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#4
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ベトナム警察
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Na dann.
Kannst du uns mal bitte den Abschnitt reinkopieren?
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12/19/2012, 18:03
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#5
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Code:
#ifndef __DPLOGINCLIENT_H__
#define __DPLOGINCLIENT_H__
#include "DPMng.h"
#include "MsgHdr.h"
#undef theClass
#define theClass CDPLoginClient
#undef theParameters
#define theParameters CAr & ar
class CDPLoginClient : public CDPMng
{
private:
BOOL m_fDestroy;
BOOL m_fConn;
CTimer m_timer;
BOOL m_bShowDisconnectMsg;
LONG m_lError;
#if __VER < 15 // __2ND_PASSWORD_SYSTEM
u_long m_idNumberPad;
#endif // __2ND_PASSWORD_SYSTEM
public:
int m_nSlot;
// Constructions
CDPLoginClient();
virtual ~CDPLoginClient();
// Override
virtual void SysMessageHandler( LPDPMSG_GENERIC lpMsg, DWORD dwMsgSize, DPID idFrom );
virtual void UserMessageHandler( LPDPMSG_GENERIC lpMsg, DWORD dwMsgSize, DPID idFrom );
// Operations
LONG GetErrorCode() { return m_lError; }
LONG GetNetError();
void Destroy( BOOL fDestroy );
BOOL IsDestroyed( void );
BOOL IsConnected( void );
void Ping( void );
void QueryTickCount( void );
void SendGetPlayerList( DWORD dwID, LPCSTR lpszAccount, LPCSTR lpszpw );
#ifdef __COUNTRY_ICON
void SendCreatePlayer( BYTE nMode, BYTE nSlot, LPCSTR lpszPlayer/*, LPDWORD adwEquipment*/, BYTE nFace, BYTE nCostume, BYTE nSkinSet, BYTE nHairMesh, DWORD dwHairColor, BYTE nSex, BYTE nJob, BYTE nHeadMesh );
#else
#if __VER < 15 // __2ND_PASSWORD_SYSTEM
void SendCreatePlayer( BYTE nSlot, LPCSTR lpszPlayer/*, LPDWORD adwEquipment*/, BYTE nFace, BYTE nCostume, BYTE nSkinSet, BYTE nHairMesh, DWORD dwHairColor, BYTE nSex, BYTE nJob, BYTE nHeadMesh );
#else // __2ND_PASSWORD_SYSTEM
void SendCreatePlayer( BYTE nSlot, LPCSTR lpszPlayer/*, LPDWORD adwEquipment*/, BYTE nFace, BYTE nCostume, BYTE nSkinSet, BYTE nHairMesh, DWORD dwHairColor, BYTE nSex, BYTE nJob, BYTE nHeadMesh );
#endif // __2ND_PASSWORD_SYSTEM
void SendDeletePlayer( BYTE nSlot, LPCTSTR szNo );
#if __VER < 15 // __2ND_PASSWORD_SYSTEM
void SendPreJoin( const TCHAR* lpszAccount, u_long idPlayer, const TCHAR* lpszPlayer, int nSlot, int nSecretNum = 0 )
#else // __2ND_PASSWORD_SYSTEM
void SendPreJoin( const TCHAR* lpszAccount, u_long idPlayer, const TCHAR* lpszPlayer, int nSlot );
#endif // __2ND_PASSWORD_SYSTEM
void OnPreJoin( CAr & ar );
// Handlers
USES_PFNENTRIES;
void OnPlayerList( CAr & ar );
void OnError( CAr & ar );
void OnCacheAddr( CAr & ar );
void OnQueryTickCount( CAr & ar );
void OnOneHourNotify( CAr & ar );
void OnPing( CAr & ar );
void OnAuthQuery( CAr & ar );
#if __VER < 15 // __2ND_PASSWORD_SYSTEM
void OnLoginNumPad( CAr & ar );
void OnLoginProtect( CAr & ar );
public:
u_long GetNumberPad( void ) const;
#endif // __2ND_PASSWORD_SYSTEM
};
inline void CDPLoginClient::Destroy( BOOL fDestroy )
{ m_fDestroy = fDestroy; }
inline BOOL CDPLoginClient::IsDestroyed( void )
{ return( m_fDestroy ); }
inline BOOL CDPLoginClient::IsConnected( void )
{ return( m_fConn ); }
inline void CDPLoginClient::Ping( void )
{
if( m_timer.IsTimeOut() ) {
m_timer.Reset();
BEFORESENDSOLE( ar, PACKETTYPE_PING, DPID_UNKNOWN );
DWORD dwPingTime = GetCurrentTime();
ar << dwPingTime;
++g_Neuz.m_nPingCount;
if( g_Neuz.m_nPingCount > 1)
{
g_Neuz.m_dwPingTime = 0;
}
SEND( ar, this, DPID_SERVERPLAYER );
}
if( m_fDestroy ) {
DeleteDPObject();
m_fDestroy = FALSE;
}
}
#endif // __DPLOGINCLIENT_H__
habs schon gefixed ^^
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