So doch noch gefunden:
DbManagerFun.cpp
Code:
#ifdef __WEAPON_LEVELING
pItemElem->m_nWeaponLevel = GetIntPaFromStr( pstrItem, pLocation );
pItemElem->m_nWeaponExp = GetIntPaFromStr( pstrItem, pLocation );
if(pItemElem->m_nWeaponExp < 0) pItemElem->m_nWeaponExp = 0;
if(pItemElem->m_nWeaponLevel < 1) pItemElem->m_nWeaponLevel = 1;
#endif
DbManagerSave.cpp
Code:
#ifdef __WEAPON_LEVELING
, pItemElem->m_nWeaponLevel
, pItemElem->m_nWeaponExp
#endif