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My Source (v16)
Discussion on My Source (v16) within the Flyff Private Server forum part of the Flyff category.
08/13/2011, 21:43
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#1
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elite*gold: 0
Join Date: Aug 2010
Posts: 16
Received Thanks: 42
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My Source (v16)
What this source have?
- Every exploit that I know blocked;
- Comands like /gmlist - /playercount;
- Chat logging;
- New Amp System;
- 3rd Job;
- Baruna on Safe Upgrade;
- Hack detection logging;
- Working FM / Mentalist skills;
- Sleeping skill fixed;
- Auto job-change (1st and 2nd class via command and the rest is auto);
- New element glows;
- Asal nerfed (in PvP, but in PvM the asal dmg is mutiplied by two);
- Link for everyone in the party;
- Get buffs when login or die;
- New loading screens;
- Old PvP damage formula (based on level);
- Able to read the Spec_Item.txt;
- Able to read the new ResData.inc;
- Able to read the new PropLang.txt;
- Able to read the new PropSkill.txt.
F.A.Q.
Quote:
How do I change the Cache Port, the Neuz Version, the Salt and the IP?
Just search for "NEUZ CONFIG", without the "".
There are exploits in the source?
No, there isn't.
Where can I download the source?

Why the source is just 11mb?
Because I didn't include the libs and the pre-compiled things, since you can get it from any place.
Why there are lots of strings in portuguese?
Because I'm brazillian. By the way those strings are easy to translate, so you won't have problems with that, I hope.
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By the way, I'd appreciate if someone translate to german.
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08/13/2011, 21:50
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#2
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elite*gold: 18
Join Date: Sep 2009
Posts: 20,174
Received Thanks: 14,475
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Everything you added into the "list" is public.
So theres nothing whats interesting.
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08/13/2011, 21:53
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#3
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Join Date: Jul 2011
Posts: 97
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Looks Good Guy you get a Thanks.
Better for people you upload the resource.txt
For Merging
Sry for my bad english ^^
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08/13/2011, 21:54
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#4
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Ah, I add'd the new amp system and baruna on safe upgrade too, I forgot that.
@Schambala, thank you.
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08/13/2011, 21:59
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#5
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looks pretty nice. Do you added the 3rd job class also or is it missing. Cause you are writing V16 source.
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08/13/2011, 22:41
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#6
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Quote:
Originally Posted by Neonbilli
looks pretty nice. Do you added the 3rd job class also or is it missing. Cause you are writing V16 source.
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The 3rd class are add'd too.
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08/14/2011, 01:50
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#7
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Join Date: Oct 2008
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uhmm ... could you say wich definition in VersionCommon is for What ...
so Like ...
3rd Job; = #define __3RD_LEGEND16
This would be great ^^
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08/14/2011, 03:58
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#8
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Join Date: Apr 2010
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Is this a full v16 files or are there any features of v16 missing, like linked system, which is v17 feature, i think..
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08/14/2011, 08:32
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#9
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
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mmh..
Able to read the new PropLang.txt;
What is in this file New?  okay my english is **** but yee
Proplang has no update since 2006?.
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08/14/2011, 12:03
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#10
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Join Date: Jul 2011
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Received Thanks: 12
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Working Skillwindow, no bugs?
There's no petfilter in this source or?
Sorry for my bad english ~~~
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08/14/2011, 14:06
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#11
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Join Date: Jun 2008
Posts: 198
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Es werden ab v17 keine Sublanguages mehr genutzt.
Wie man diese entfernt ist nicht public und auch ne ziemliche fummelarbeit...
Baruna ist unvollständig und das lvlnde pet fehlt
es fehlt so viel damit man überhaupt sagen könnte V16.
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08/14/2011, 14:10
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#12
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elite*gold: 59
Join Date: Aug 2009
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Mehr hast du dazu auch nie zusagen?
Btw schöner neuer Acc killeroo ^^ Is Multiacc nicht verboten?
@topic
is absolute barrier from the Florist working?
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08/14/2011, 15:55
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#13
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Join Date: Aug 2010
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Quote:
Originally Posted by .Tear
is absolute barrier from the Florist working?
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No, it isn't, but if you search for "::MinusHp" you have just to un-comment that
part and make a small fix.
Quote:
Originally Posted by FragGoogle
Working Skillwindow, no bugs?
There's no petfilter in this source or?
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Yes, the skillwindow works petry nice. No, there isn't a petfilter.
Quote:
Originally Posted by 19Dani92
Is this a full v16 files or are there any features of v16 missing, like linked system, which is v17 feature, i think..
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I think that only the aggro system are missing from v16.
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08/14/2011, 16:12
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#14
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Join Date: Jul 2011
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Which files does I need for that bins and which client?
I get this Error on compiling:
Quote:
c:\Users\Jenny\Desktop\Source\Official Source\_Common\vutil.h(10): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\_DirectX\d3dfont.h(11): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\_DirectX\d3dfont.h(11): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\CACHESERVER\StdAfx.h(24): fatal error C1083: Cannot open include file: 'd3dx9math.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\CORESERVER\StdAfx.h(24): fatal error C1083: Cannot open include file: 'd3dx9math.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\Neuz\StdAfx.h(54): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Jenny\Desktop\Source\Official Source\WORLDSERVER\StdAfx.h(40): fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
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I added all missing folders to the source and the above-named datas are all existing..
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08/14/2011, 16:21
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#15
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Join Date: Aug 2005
Posts: 231
Received Thanks: 67
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the baruna are fully functioning??
and all of the skills??
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