Das kann doch garnicht sein q.q
Warum gehts bei mir nicht o_o
Die Einträge sind doch korrekt oder nicht? ._.
Hier nochmal die Einträge ._.
defineitem.h
Code:
#define II_SYS_SYS_GM_DIS_TRAN7 74187
#define II_SYS_SYS_GM_DIS_TRAN8 74188
#define II_SYS_SYS_GM_DIS_TRAN9 74189
#define II_SYS_SYS_GM_DIS_TRAN10 74190
#define II_SYS_SYS_GM_DIS_TRAN11 74191
#define II_SYS_SYS_GM_DIS_TRAN12 74192
#define II_SYS_SYS_GM_DIS_TRAN13 74193
#define II_SYS_SYS_GM_DIS_TRAN14 74194
#define II_SYS_SYS_GM_DIS_TRAN15 74195
#define II_SYS_SYS_GM_DIS_TRAN16 74196
#define II_SYS_SYS_GM_DIS_TRAN17 74197
#define II_SYS_SYS_GM_DIS_TRAN18 74198
mdlDyna.inc
Code:
//Job Change Items
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN7 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN8 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN9 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN11 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN12 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN13 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN14 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN15 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN16 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN17 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenGemGemPublicB" II_SYS_SYS_GM_DIS_TRAN18 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propitem.txt.txt
Code:
IDS_PROPITEM_JOB_000001 Assist Trans
IDS_PROPITEM_JOB_000002 Verwandelt dich in einen Assist Level 16, NICHT umkehrbar!
IDS_PROPITEM_JOB_000003 Mercenary Trans
IDS_PROPITEM_JOB_000004 Verwandelt dich in einen Mercenary Level 16, NICHT umkehrbar!.
IDS_PROPITEM_JOB_000005 Magician Trans
IDS_PROPITEM_JOB_000006 Verwandelt dich in einen Magician Level 16, NICHT umkehrbar!
IDS_PROPITEM_JOB_000007 Acrobat Trans
IDS_PROPITEM_JOB_000008 Verwandelt dich in einen Acrobat Level 16, NICHT umkehrbar!
IDS_PROPITEM_JOB_000009 Ringmaster Trans
IDS_PROPITEM_JOB_000010 Verwandelt dich in einen Ringmaster Level 60, NICHT umkehrbar!
IDS_PROPITEM_JOB_000011 Billposter Trans
IDS_PROPITEM_JOB_000012 Verwandelt dich in einen Billposter Level 60, NICHT umkehrbar!.
IDS_PROPITEM_JOB_000013 Elementor Trans
IDS_PROPITEM_JOB_000014 Verwandelt dich in einen Elementor Level 60, NICHT umkehrbar!
IDS_PROPITEM_JOB_000015 Psykeeper Trans
IDS_PROPITEM_JOB_000016 Verwandelt dich in einen Psykeeper Level 60, NICHT umkehrbar!
IDS_PROPITEM_JOB_000017 Jester Trans
IDS_PROPITEM_JOB_000018 Verwandelt dich in einen Jester Level 60, NICHT umkehrbar!
IDS_PROPITEM_JOB_000019 Ranger Trans
IDS_PROPITEM_JOB_000020 Verwandelt dich in einen Ranger Level 60, NICHT umkehrbar!.
IDS_PROPITEM_JOB_000021 Blade Trans
IDS_PROPITEM_JOB_000022 Verwandelt dich in einen Blade Level 60, NICHT umkehrbar!
IDS_PROPITEM_JOB_000023 Knight Trans
IDS_PROPITEM_JOB_000024 Verwandelt dich in einen Knight Level 60, NICHT umkehrbar!
Spec_Item
Code:
6 II_SYS_SYS_GM_DIS_TRAN7 IDS_PROPITEM_JOB_000001 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Assist 16""" IDS_PROPITEM_JOB_000002 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN8 IDS_PROPITEM_JOB_000003 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Mercenary 16""" IDS_PROPITEM_JOB_000004 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN9 IDS_PROPITEM_JOB_000005 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Magician 16""" IDS_PROPITEM_JOB_000006 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN10 IDS_PROPITEM_JOB_000007 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Acrobat 16""" IDS_PROPITEM_JOB_000008 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN11 IDS_PROPITEM_JOB_000009 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Ringmaster 61""" IDS_PROPITEM_JOB_000010 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN12 IDS_PROPITEM_JOB_000011 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Billposter 61""" IDS_PROPITEM_JOB_000012 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN13 IDS_PROPITEM_JOB_000013 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Elementor 61""" IDS_PROPITEM_JOB_000014 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN14 IDS_PROPITEM_JOB_000015 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Psykeeper 61""" IDS_PROPITEM_JOB_000016 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN15 IDS_PROPITEM_JOB_000017 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Jester 61""" IDS_PROPITEM_JOB_000018 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN16 IDS_PROPITEM_JOB_000019 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Ranger 61""" IDS_PROPITEM_JOB_000020 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN17 IDS_PROPITEM_JOB_000021 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Blade 61""" IDS_PROPITEM_JOB_000022 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
6 II_SYS_SYS_GM_DIS_TRAN18 IDS_PROPITEM_JOB_000023 1 99 IK1_SYSTEM IK2_GMTEXT IK3_TEXT_DISGUISE = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 300000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_GenGemAmpere.dds""" 0 """/level Knight 61""" IDS_PROPITEM_JOB_000024 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0