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[Source-Frage] Spec_item.txt im Source adden?

Discussion on [Source-Frage] Spec_item.txt im Source adden? within the Flyff Private Server forum part of the Flyff category.

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Old 07/20/2011, 14:23   #16



 
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Quote:
Originally Posted by .Crasy View Post
Code:
// v16
nMinLimitLevel
nMaxLimitLevel
nItemGroup
nUseLimitGroup
nMaxDuplication
nEffectValue
nTargetMinEnchant
nTargetMaxEnchant
bResetBind
nBindCondition
nResetBindCondition

// v17
dwHitActiveSkillId
dwHitActiveSkillLv
dwHitActiveSkillProb
dwHitActiveSkillTarget
dwDamageActiveSkillId
dwDamageActiveSkillLv
dwDamageActiveSkillProb
dwDamageActiveSkillTarget
dwEquipActiveSkillId
dwEquipActiveSkillLv
dwSmelting
dwAttsmelting
dwGemsmelting
dwPierce
dwUprouse
Credits: TwiLight.

Wer das so wie Sedrika adden will, muss man propSkill errors rechnen..
Komisch das ich keinen habe xD
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Old 07/20/2011, 14:47   #17
 
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in der PropSkill Resdata sind auch noch neue Stellen ausserdem es reicht nicht sie auslesen zu lassen, sie haben auch eine Funktion
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Old 07/20/2011, 15:15   #18
 
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Die meisten Funktionen sind wegen Baruna & den neuen EXP Scrolls drin.
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Old 07/20/2011, 16:48   #19
 
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Quote:
Originally Posted by .Crasy View Post
Credits: TwiLight.

Wer das so wie Sedrika adden will, muss man propSkill errors rechnen..
Ach also gibt es eine Methode die Spec_Item auszulesen ohne eine neue Funktion für die propSkill zu machen?

Vielleicht kannst du ja zaubern. Ich aufjedenfall musste sie unterschiedlich auslesen.. -.-

Quote:
Originally Posted by Killlerooo View Post
in der PropSkill Resdata sind auch noch neue Stellen ausserdem es reicht nicht sie auslesen zu lassen, sie haben auch eine Funktion
Ist doch total irrelevant was man mit dem Parametern im nachhinein macht o.O. Kannst sie auch in einem loop an den User spammen.
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