so im currently tryin to create a server emulator. But just for educational uses (to see how far I get). So if there is something useful coming out I will definitly share it on github or so.
My biggest problem is the de/encryption of the packet data. I have a little knowledge about OllyDBG and x64dbg. So my first attempt was wireshark there i sniffed the login packet. Then I tried xor with 0xFF (thats the old encryption) which seems not to work. After that I used google and found out that I could find the place where data will be sent with OllyDBG. Because before it will be sent there must somewhere be a encryption method. But I have no idea how to get to that point.
Maybe someone could help me with this problem or know the encryption algorithm and key?
My other idea was to use an older version of Florensia, but with a missing server I would have to take a look in OllyDBG to see what the client needs. And I think this is way more difficult.
so im currently tryin to create a server emulator. But just for educational uses (to see how far I get). So if there is something useful coming out I will definitly share it on github or so.
My biggest problem is the de/encryption of the packet data. I have a little knowledge about OllyDBG and x64dbg. So my first attempt was wireshark there i sniffed the login packet. Then I tried xor with 0xFF (thats the old encryption) which seems not to work. After that I used google and found out that I could find the place where data will be sent with OllyDBG. Because before it will be sent there must somewhere be a encryption method. But I have no idea how to get to that point.
Maybe someone could help me with this problem or know the encryption algorithm and key?
My other idea was to use an older version of Florensia, but with a missing server I would have to take a look in OllyDBG to see what the client needs. And I think this is way more difficult.
Packet Decryption 07/10/2006 - Conquer Online 2 - 3 Replies My Other Thread Died (*sigh* And I Still Can't Decrypt The First Server -> Client Packet)
Heres What I Posted About It There:
http://www.elitepvpers.com/forum/index.php?...f=53 &t=25033&s=
But For Now, Becuase Im Not Tottally Selfish, Heres The Vb6 Solution To Decrypting The First Client -> Server Packet It Currently Has:
*Encrypt Packets
*Decrypt Packets
Packet decryption problem.. 06/02/2006 - Conquer Online 2 - 2 Replies In Lowfyr's packet decryption guide, first step to get key3/key4
1.) Add key 1 with key 2 205C48F4 + 0044A62E = 20A0EF22
What do I do when key1+key2 is more than 4 bytes? Discard the first byte?
Just as an example, I have gotten this from the server..
key1 363504E3 key2 D9007F2D
add them together = 10F358410
do I just discard the 1 and end up with 0F358410?
packet decryption für Lineage 2 C3 10/25/2005 - General Coding - 1 Replies Hi ich weiss das die Packete bei Lineage 2 verschlüsselt versendet werden (BFish glaube ich).
Wie kann ich die Packete decrypten? Die Protokollversion die ich entschlüssen will ist 412.
Kann man den key am anfang der Verbindung abfangen?
oder
Ist der Key Hardcoded das man ihn direckt auslesen kann?
Ich hoffe ihr könnt mir helfen
t4c packet decryption 09/29/2005 - General Coding - 0 Replies Hey I was wondering if anyone could help me with packet decrypting of a game. Its called The 4th Coming. its a 2d game, and speed hacks work on it, so you know the game is kinda crap. I have a server for it and the client, but now I need someone to try and figure out he packets.
Here is the Outpu of the Database, I was wondering if someone could use this info so they can either decrypt packets or change the data on another real server. The information is sotred on a Microsoft MDB. here the...