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🔥 UNDETECTED 🔥 XENBOT 🔥 ALL CLASS PVP/PVE SCRIPTS 🔥 AUTO FISH/GATHER 🔥 FREE TEST

Discussion on 🔥 UNDETECTED 🔥 XENBOT 🔥 ALL CLASS PVP/PVE SCRIPTS 🔥 AUTO FISH/GATHER 🔥 FREE TEST within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 08/27/2022, 05:34   #16
 
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Join Date: Jan 2021
Posts: 251
Received Thanks: 98


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XeN Bot Updates

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A couple of people have started taking interest into developing so this update is mostly API updates. There's still a couple more to add I'll be adding those soon as well here's the changelog:

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Everything here can be found at

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[ New Callbacks ]

+ CALLBACK_ACTION_EFFECT { executed when client receives action}

[ New Class XGlobal { contains information about global functions available } ]

- Methods:
+ LoadModule(string scriptName, string path)

[ Changes to XAction ]

- New Properties:
+ recastTime - returns float time remaining for action to be castable again
+ contains - returns an int with the cost of the action
- Method Changes:
+ XAction.canUse() - now can take object or targetid or none

[ New Class XJobGauge { default class for all job gauges } ]

[ New Class XBardGauge {class for Bard Job Gauge} ]

- Properties:
+ songTime { returns the timer of ballad in milliseconds}
+ reportoire { returns an int with reportoire value}
+ soulVoice { returns an int with soulVoice value}

[ New Class XBlackMageGauge {class for Black Mage Job Gauge} ]

- Properties:
+ enochianTimer { returns short with the remaining time of enochian }
+ elementTimer { returns short with the remaining time of current element }
+ umbralStacks { returns int with the amount of umbral stacks }
+ umbralHearts { returns int with the amount of umbral hearts }
+ astralStacks { returns int with the amount of astral stacks }
+ polyglotStaks { returns int with the amount of polyglot }
+ enochianActive { returns true if enochain is active }
+ paradoxActive { returns true if paradox can be activated }
+ isUmbralIce { returns true if player is current in umbral ice stand }
+ isAstralFire { returns true if player is current in astral fire stand }

[ New Class XDragoonGauge {class for Dragoon Job Gauge} ]

- Properties:
+ lotdTimer { returns short with the remaining time of lotd }
+ lotdState { returns int with the current value of lotd state }
+ eyesCount { returns int with the current amount of eyes }
+ firstMindsCount { returns int with the current value of first minds }

[ New Class XMachinistGauge {class for Machinist Job Gauge} ]

- Properties:
+ overHeatTime { returns short with the remaining time of over heat }
+ summonTime { returns short with the remaining time of summons }
+ heat { returns int with the heat value of gauge }
+ battery { returns int with the battery value of gauge }
+ lastSummon { returns int with the id of the last summon power }
+ timerActive { returns a bool with true if gauge timer is active }

[ New Class XNinjaGauge {class for Ninja Job Gauge} ]

- Properties:
+ hutonTimer { returns short with the remaining time of huton }
+ ninki { returns int with the ninki value of gauge }

[ New Class XSamuraiGauge {class for Samurai Job Gauge} ]

- Properties:
+ kaeshi { returns int with the kaeshi value }
+ kenki { returns int with the kenki value }
+ meditationStacks { returns int with count of Meditation Stacks }
+ sen { returns int sen value of gauge }

[ New Class XSummonereGauge {class for Summoner Job Gauge} ]

- Properties:
+ summonTime { returns short with summon timer remaining }
+ attunementTime { returns short with attunement timer remaining }
+ returnSummon { returns int with return summon id }
+ returnGlam { returns int with the glam of return summon }
+ attunement { returns int with attunement status }
+ aetherStacks { returns int with aether stacks count }
+ garudaAttuned { returns true if garuda is currently attuned }
+ ifritAttuned { returns true if ifrit is currently attuned }
+ titanAttuned { returns true if titan is currently attuned }
+ garudaReady { returns true if garuda is ready to for summon }
+ ifritReady { returns true if ifrit is ready to for summon }
+ titanReady { returns true if titan is ready to for summon }
+ phoenixReady { returns true if phoenix is ready to for summon }
+ bahamutReady { returns true if bahamut is ready to for summon }

[ New Class XCastInfo { XGameObject.castInfo } ]

- Properties:
+ isCasting { returns true if object is casting }
+ isInterruptible { returns true if object can be interrupted }
+ valid { returns true if cast info valid }
+ acitonId { returns int with actionId being used }
+ castTargetId { returns int with action target id }
+ recipientCount { returns int with amount of recepients }
+ currentCastTime { returns float with current cast time }
+ adjustedCastTime { returns float adjusted cast time }

[ XGameObject Changes ]

- Properties:
+ isMelee { returns true if object is melee }
+ isRanged { returns true if object is ranged }
- Local Player Only:
+ isMoving { returns true if player is moving }
+ isAutoRunning { returns true if player is auto Running}
+ isAutoDescending { returns true if player is auto Descending }
+ setAutoRunning(bool value) { sets auto running value }
+ setAutoDescending(bool value) { sets auto descend value }

[ XGameObjectManager Changes ]

- New :
+ GetById(int id) { returns the object by given id }
+ PartyMembers() { returns all objects in same party as player}
+ BattleObject() { returns single battle object that passes filter}
+ EventObject() { returns single event object that passes filter}
+ EventObjects() { returns table of event object that passes filter}
+ EventObject() { returns single event object that passes filter}
+ EventObjects() { returns table of event objects that passes filter}
+ EventNpcObject() { returns single eventnpc object that passes filter}
+ EventNpcObjects() { returns table of eventnpc objects that passes filter}
+ TreasureObject() { returns single treasure object that passes filter}
+ TreasureObjects() { returns table of treasure objects that passes filter}
+ GetClosestBattleObj() { returns closest battle obj that passes filter }

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08/22/2022 - XeN Bot version 1.1.0.30

"This update adds some features requested as well as some bug fixes and some new features to existing scripts"

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[ XPVE ]

+ Added draw settings showing if rotations are on / off with menu option
+ Fixed issues with targeting mounts/allies

[ XPVP ]

+ Fixed issue with targetting allies (for good hopefully)

[ XSquadron ]

- Reworked the way missions are being used
+ Switched objects from obj.name to obj.npcId for cross-region support
+ Added The Aurum Vale [Lvl 47]

[ XeN Library ]

+ Fixed FPS Drop issue that occured when menu is showing
- Deleted class AgentModule { Reworked into AgentManager }

[ New clas XAgentManager { Manages UI Agents } ]

- Methods:
+ GetAgent(string agentName)

[ New class XAgentMap { handles map agents }]

- Properties:
+ currentMapPath { returns string with current map path }
+ currentMapPathBg { returns string with current map path's bg }
+ currentMapSize { returns short with current map size }
+ currentMapSizeF { returns float with current map size }
+ currentOffsetX { returns short with current map offset x }
+ currentOffsetY { returns short with current map offset y }
+ currentTerritoryId { returns int with current territory id }
+ currentMapId { returns int with current map id }
+ currentMarkerRange { returns int with map marker range }
+ currentDiscoveryFlag { returns int with current map discovery flags }
+ selectedMapPath { returns string with selected map path }
+ selectedMapBgPath { returns string with selected map path's bg }
+ selectedMapSize { returns short with selected map size }
+ selectedMapSizeF { returns float with selected map size }
+ selectedOffsetX { returns short with selected offset x }
+ selectedOffsetY { returns short with selected map size }
+ selectedTerritoryId { returns int with selected territory id }
+ selectedMapId { returns int with selected map id }
+ selectedMarkerRange { returns int with selected marker range }
+ selectedDiscoveryFlag{ returns int with selected discovery flags }
+ mapMarkerCount { returns int with map marker count }
+ tempMapMarkerCount { returns int with temp marker count }
- Methods:
+ GetMapMarkers(function filter) { returns a table with maap markers }

[ New class XMapMarker { class agent map markers }]

- Properties:
+ text { Returns string with marker text }
+ textStyle { Returns string with marker text style }
+ iconId { Returns int with marker icon id }
+ iconFlags { Returns int with marker icon id Flags }
+ secondaryIconId { Returns int with marker secondary icon id }
+ scale { Returns int with marker scale }
+ x { Returns short with marker x pos }
+ y { Returns short with marker y pos }

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08/23/2022 - Updated for today's 6.2 patch.

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Antebellum is offline  
Old 09/17/2022, 00:53   #17
 
elite*gold: 60
The Black Market: 138/0/0
Join Date: Jan 2021
Posts: 251
Received Thanks: 98


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XeN Bot Updates

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XPVE:
Machinist :
Adjusted DPS rotation (no longer spams grazes on cd)
Added Better use of Reassemble
Dragoon :
Added True North usage on positional Abilities
Bard :
Moved to proper menu

Black Mage :
Updated Rotation to improve fire stance
Added menu option for AoE Mode
Added Min Enemies Slider for AoE Mode
Fixed Despair being used at high mana
Added better filler rotation
Added Proper Paradox Usage to Extend Fire Phase

XPVP:
Bard :
Added Empyreal Usage
Added Menu slider for Empyreal Stacks
Added Blast Arrow Usage
Added Final Fantasia Usage

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Old 09/27/2022, 00:57   #18
 
elite*gold: 60
The Black Market: 138/0/0
Join Date: Jan 2021
Posts: 251
Received Thanks: 98


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XeN Bot Updates

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Hello guys!

While working on some script functions for XeN Bot, we found some fun functions and decided to add them to XUtilities.

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Use any mount you want without having to own them!

You can now use XUtilities to set use any mount you want without having to own them and you can also fly in any map including maps that don't allow flying. You also don't require to have any aether currents to fly!

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I've included a video that shows how it works!

Also forgot to mention, these are CLIENT SIDED hacks. This means other people will not see your custom mount. They will also not see you flying making it safe to use its crowded areas, but as always be cautious! ��

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More to come soon!

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Old 10/13/2022, 21:16   #19
 
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Thank you the fishing bot and gathering works great, will try the pvp soon
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Old 10/20/2022, 08:12   #20
 
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The Black Market: 138/0/0
Join Date: Jan 2021
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Received Thanks: 98


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Old 11/22/2022, 15:52   #21
 
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Hello congratulations for your release, may i know how long last the free trial?
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Old 12/10/2022, 04:37   #22
 
elite*gold: 60
The Black Market: 138/0/0
Join Date: Jan 2021
Posts: 251
Received Thanks: 98


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Old 03/03/2023, 23:02   #23

 
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How is the FPS loss with this?

As many know, Minion's FPS loss is quite significant. Despite the great rotation performance (always top DPS in PvE and PvP), the FPS loss is what keeps a lot of users away from them.
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Old 08/29/2023, 03:58   #24
 
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This still going?
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Old 10/12/2023, 19:48   #25
 
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Seems Dead.

No Support
And Keys not working anymore.
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