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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 03/23/2017, 20:11   #976
 
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Thanks for your amazing bot! By far the best way to craft

I am using the bot to level and am just grinding base materials for level. But every time I gain a level the bot pops up and says, that it needs help and I have to manually finish the craft. Means I have to be present to manually restart the bot after every level.
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Old 03/24/2017, 00:24   #977
 
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Quote:
Originally Posted by saik1992 View Post
Not using MaMa on a level 60 4* craft even tho I have it set up and crossclassed? It just came out with 75 NQ/50 HQ food..
It should always use mama on 4*, something weird going on, you sure the skill is bound correctly?

I HQ 85%+ of food/pots, probably close to 90% with this last change I made.

Quote:
Originally Posted by leperwdup View Post
Thanks for your amazing bot! By far the best way to craft

I am using the bot to level and am just grinding base materials for level. But every time I gain a level the bot pops up and says, that it needs help and I have to manually finish the craft. Means I have to be present to manually restart the bot after every level.
That's really really weird, never happened here, it makes no sense for it to be happening.


Im posting a new version soon, try that one .

Updated

3/23/2017
- Fixed collectible synthesis issue.
- Made algorithm that returns 100% solution returns the lowest step solution with the highest CP left, it will almost certainly find a solution if there is one, but it won't always give you the shortest one, just the shortest one we process.
- Returned Cancel search on mama useful for people in lower end systems.
- Made Minimize retainer option minimize retainer while pulling items, then restore the window once done.
- Made a button to copy retainer macro ( under hotkeys) .
- Changed IQ to be done after MaMa it's most likely better than what we were doing prob a couple % extra HQ chance on full NQ mats on 4* on average.
Sadly I fucked shit up and you're going to have to reset some keybinds/options. So take a screenshot of your current binds, shouldnt take you more than 30s to reset things.



For the future, what I'm looking at:

Build a Test suite for the AI with an UI.
Rewrite one of the algorithms make it better & faster.
Come up with another algorithm to completely smash end craft logic, accounting for current condition %'s.
Come up with a solution to retainer sort being done in a magical way I can't figure out.

If you guys have any suggestions let me know.
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Old 03/24/2017, 15:26   #978
 
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Any way we can shorten Control to Ctrl in the Hotkeys section? Reason I ask is if you do wind up using Control + Alt + Numpad, the string gets too long for viewing in the hotkeys section. Alternatively, we could modify the hover over tooltip to specify what's already in hte box?

Could also shorten Numpad, but I dunno what you'd use, maybe Num
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Old 03/24/2017, 15:54   #979
 
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Quote:
Originally Posted by CPCS0101 View Post
Any way we can shorten Control to Ctrl in the Hotkeys section? Reason I ask is if you do wind up using Control + Alt + Numpad, the string gets too long for viewing in the hotkeys section. Alternatively, we could modify the hover over tooltip to specify what's already in hte box?

Could also shorten Numpad, but I dunno what you'd use, maybe Num
I can change Control to ctrl sure. (done)

As for your earlier question, I'm hoping SE fixes that, but if they don't I'll take look at using the search, what are those delivery quests things good for?
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Old 03/24/2017, 16:14   #980
 
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Quote:
Originally Posted by AcmeCrafting View Post
I can change Control to ctrl sure. (done)

As for your earlier question, I'm hoping SE fixes that, but if they don't I'll take look at using the search, what are those delivery quests things good for?
Thanks!

The delivery things are good for Blue and Red Scrips, so usually when you actually are 60. However you can craft the items pre-60 and offered a great way to get early red scrips for those not yet 60 crafting (and a little exp too). So i figured I'd try.
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Old 03/25/2017, 15:24   #981
 
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the Download Problem still going on it freeze at 99% can we have any other link add to the Main Download link ?
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Old 03/25/2017, 15:29   #982
 
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I sent you a PM.
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Old 03/25/2017, 18:38   #983
 
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Failed to register Type Missing Material Name Global Hotkey ?

Also, checkboxes for 'display only missing materials', 'factor retainers', and 'HQ' and 'Collect', only show as checked when I mouseover them, otherwise they always show as unchecked.
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Old 03/25/2017, 22:22   #984
 
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Quote:
Originally Posted by Lyllandor View Post
Failed to register Type Missing Material Name Global Hotkey ?

Also, checkboxes for 'display only missing materials', 'factor retainers', and 'HQ' and 'Collect', only show as checked when I mouseover them, otherwise they always show as unchecked.
Failed to register... global hotkey is basically windows informing the program that the key isn't valid, you're probably running a 2nd ACME .

No clue about your 2nd issue, it should work.
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Old 03/25/2017, 22:25   #985
 
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I'll just set the hotkey to something else then cause I'm not running a 2nd acme. =P

The checkbox thing isn't too big an issue but it'd be nice to be fixed.

Also, in the materials listing, can we hide 0's? Also, filter out retainer columns that are 0 for every material in the list? And finally (when there's enough room) use the retainer names instead of numbers?
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Old 03/25/2017, 23:06   #986
 
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Checkbox thing (whatever it is) is definitely an issue on your end, very odd, maybe reinstall .net or repair your install.

Yea I thought about hiding columns, just didn't have the time to check it out.
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Old 03/25/2017, 23:11   #987
 
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I'll look into the checkbox thing when I care enough about it. =D

Oh and DX11 would be lovely! I really miss playing in DX11. =( But thanks again for an awesome tool =D

One more bug, ish. When the next thing in the queue is collectible, but also on a different job, it will enable collectible buff, switch jobs (which removes buff), and then enable buff again.
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Old 03/27/2017, 06:59   #988
 
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Overall do like the new UI.

The 'starting recipe' step seems to hang and be a bit slower to start the first action compared to previous versions. If this extra delay is due to algorithm calculation improvements that's fine but thought I should point it out. Navigating the recipe book is way faster (especially for multiples of same craft) but then there's that slight pause every single time before the first action is taken.

Occasionally when crafting a lot of the same thing it will hang on the 'updating materials step' and switch back and forth between the synthesis and quick synthesis buttons. It continues, but this delay slows things down.

I've only done one 'equipment required' recipe (laundry pole which requires a rope belt) but it got stuck on that.

And this was a one-time error that I can't repeat: It was going to do a basic touch, but then the condition was Good, so it changed it to precise touch, but it was right at that tail end of the craft where it overrides and does a steady hand 1 in preparation for the last few moves, so it did a steady hand 1 using up the Good condition and then it went to do Precise Touch...well of course it couldn't since the Good condition was gone. It just hung there trying to do Precise Touch when condition was normal. I did a Basic touch and it finished (still 100% hq) but that was weird to happen once. Basically it's like it changed plans twice before the step performed steady hand 1. Weird.
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Old 03/27/2017, 12:37   #989
 
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Quote:
Originally Posted by Lyllandor View Post
Overall do like the new UI.

The 'starting recipe' step seems to hang and be a bit slower to start the first action compared to previous versions. If this extra delay is due to algorithm calculation improvements that's fine but thought I should point it out. Navigating the recipe book is way faster (especially for multiples of same craft) but then there's that slight pause every single time before the first action is taken.

Occasionally when crafting a lot of the same thing it will hang on the 'updating materials step' and switch back and forth between the synthesis and quick synthesis buttons. It continues, but this delay slows things down.

I've only done one 'equipment required' recipe (laundry pole which requires a rope belt) but it got stuck on that.

And this was a one-time error that I can't repeat: It was going to do a basic touch, but then the condition was Good, so it changed it to precise touch, but it was right at that tail end of the craft where it overrides and does a steady hand 1 in preparation for the last few moves, so it did a steady hand 1 using up the Good condition and then it went to do Precise Touch...well of course it couldn't since the Good condition was gone. It just hung there trying to do Precise Touch when condition was normal. I did a Basic touch and it finished (still 100% hq) but that was weird to happen once. Basically it's like it changed plans twice before the step performed steady hand 1. Weird.
Do you have a log for that last one? See if you can find it.

The initial step lag is something else, not algorithm.
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Old 03/27/2017, 15:49   #990
 
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I'm actually running into the "not enough CP" situation a lot more often now afraid this one will cost me the craft lol. I'll attach what you recommend if you need.
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