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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 03/20/2016, 08:05   #301
 
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Quote:
Originally Posted by AcmeCrafting View Post
This is a keybind misfiring or something keybound wrong.

Open craftflow.log under logs and look for the string CPERROR.

It's not good to have a skill bound as SHIFT + F and another as F, because shift + f can sometimes misfire as F, use secondary keybinds in FFXIV to set it to odd buttons you dont use for other skills.

It's ok to have skills bound to ALT+0, SHIFT+0, CTRL+0, as long as zero is no bound.
Ahh gotcha. I'll change the keybinds and if all is good, I'll report back. Thanks for the help!
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Old 03/20/2016, 08:13   #302
 
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UPDATED

If skill is not bound now bot doesn't attempt to use it. (I haven't tested it but it should work!)
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Old 03/20/2016, 10:49   #303
 
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Just dropping in to say that things are working fine now. I was also wondering, what are your stats for 2/3-star recipes?
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Old 03/20/2016, 12:14   #304
 
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Originally Posted by LeSatoXI View Post
Just dropping in to say that things are working fine now. I was also wondering, what are your stats for 2/3-star recipes?
I've got all professions maxed out, with IV's just last 2 slots are IV or III, Craftsmanship doesnt make much difference, CP makes a huge ******* difference, and Control is ok.

On the video on the first page I only had a few slots with 2*, the bot HQ'd every single end-item 2* I've made besides 2(iirc either 2 or 1), even when I had no gear, but this is up to your luck, some other user had it NQ twice out of a few attempts with bad gear, I sold a bunch of 2* on market board too, I'd say the bot's HQ rate is a good 98-99%, but **** happens, it HQ's more than humans because some times it finds a 100% solution on the Maker's Mark phase, usually an excellent with a Precise Touch is enough for a 100% solution with HQ mats, humans would not realize this and they'd just keep hitting hasty touch and have a small chance for it to go bad, it will snipe items from much farther away than humans, and try to play the chance game as well as humans(some times worst somet imes better).

Also 1* is harder than 2*, because 2* end items you usually have HQ mats, while 1* food you're usually starting with all NQ mats.
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Old 03/20/2016, 14:54   #305
 
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Great update for 3.2 you made there - just asking because very curious: any x64 love?
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Old 03/21/2016, 04:28   #306
 
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I'm having an issue where the program is overwriting CHARRetainer0 instead of creating additional files for each retainer. As a result I am only able to see which items I have on the currently open retainer.

I don't see anything in the logs to indicate this error? It all looks like crafting information (which works great!)
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Old 03/21/2016, 05:31   #307
 
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Someone else reported an error with retainers earlier today I'll take a look later.

Seems to be working here but haven't looked closely, do you guys have more than 2 retainers?
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Old 03/21/2016, 20:17   #308
 
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Yes, I have 3 retainers at the moment. It was working on a previous version in the middle of 2015 but I started again the other day.

I had 3 retainers then, too!

Also I have noticed that it is spamming synthesize while getting the "You have not selected all of the materials!" rather than trying to select them all again.
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Old 03/21/2016, 22:31   #309
 
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I've got 5 retainers and noticed the program not picking up on my remaining 3. Thinking it was an issue on my end I completely deleted everything aside from player.xml and recipe and started fresh to let the program rebuild from there. So far, it's still telling me that retainers have mats that they don't and the program isn't adding any more NameRetainer files outside of 0 and 1. If I go into a retainer not listed, the program will show the items on them, but it's not keeping a proper database when not being interacted with directly.
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Old 03/23/2016, 20:39   #310
 
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Yea I know whats the problem Ill fix soon... It's easy but requires me to use SE's website ;p.
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Old 03/24/2016, 03:24   #311
 
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Hi Acme,

So I downloaded everything and its up to date. I run the program as admin and when it loads up, it wont detect my character. Its not blocked, anti virus is turned off, firewall is allowed. but it wont detect my character. Any help would be greatly appreciated.
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Old 03/24/2016, 05:27   #312
 
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Quote:
Originally Posted by Teppei06 View Post
it wont detect my character
Are you running the DX9/32bit version of the EN/FR client?
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Old 03/24/2016, 06:06   #313
 
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im currently running DirectX version 12, 64bit system, OS windows 10. I am running the version that came with the updated patch from Acme. it used to work fine on this system before 3.2 but now when I load it, it doesnt detect my character or class. the selection window doesnt even show "Other", its just blank.
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Old 03/24/2016, 06:22   #314
 
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There is a 32bit/DX9 game client and a 64bit/DX11 game client. Confirm that you are using the DX9 client by going to the FFXIV Launcher Config.
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Old 03/25/2016, 00:48   #315
 
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Thanks Jelio. looks like it auto updated to use directX 11 64bit and I didnt realize it. Appreciate the help!
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