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[Development] Problems with Movement

Discussion on [Development] Problems with Movement within the Final Fantasy XIV forum part of the MMORPGs category.

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Old   #1
 
plany123's Avatar
 
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[Development] Problems with Movement

Hi,

I develop a ffxiv bot ... the first thing i've done is the waypoint system but i have a little issue with the rotation.

the player-rotation is much too vague with the keyboard ... I tried to find the best middle way to solve this ...

i write the toTarget radian in the memory... it works fine, but the player model still stuck'd at the old rotation (like a moonwalk)... see first movement test:

i use this offsets:

Code:
public struct Position
        {
            public static uint baseAddress = BaseAddresses.playerPositionAdress; // 0xF8BA14
            public static uint rotation = 0xB0;
            public static uint x = 0xA0;
            public static uint y = 0xA8;
            public static uint z = 0xA4;
        }
any tips how can i solve this rotation issue?

PS: german / english answers are welcome
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Old 09/26/2013, 13:08   #2
 
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Eventhrought its "stuck" other players still see you facing the right direction , all you need to do is some aesthetical patching of the visual table .
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Old 09/26/2013, 13:17   #3
 
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Quote:
Originally Posted by Dr.unreal View Post
Eventhrought its "stuck" other players still see you facing the right direction
ah yes, i know this is not critical or risk, only "aesthetical"

Quote:
Originally Posted by Dr.unreal View Post
all you need to do is some aesthetical patching of the visual table.
and that means?
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Old 09/26/2013, 13:20   #4
 
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Quote:
Originally Posted by plany123 View Post
ah yes, i know this is not critical or risk, only "aesthetical"



and that means?
If you havent noticed , all of the in-game objects are in the memory multiple times , simply put , different tables in memory are responsible for different things in the game , simple as that . You can find a pointer refference from the original object too .
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Old 09/26/2013, 13:26   #5
 
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Quote:
Originally Posted by Dr.unreal View Post
If you havent noticed , all of the in-game objects are in the memory multiple times , simply put , different tables in memory are responsible for different things in the game , simple as that . You can find a pointer refference from the original object too .

aah thx ... oke i try to find the other addresses.
i already suspected something like that .. thx for the hint

EDIT:
ok i found the addresses ... tricky two addresses

if you only use one ... this happend
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