I develop a ffxiv bot ... the first thing i've done is the waypoint system but i have a little issue with the rotation.
the player-rotation is much too vague with the keyboard ... I tried to find the best middle way to solve this ...
i write the toTarget radian in the memory... it works fine, but the player model still stuck'd at the old rotation (like a moonwalk)... see first movement test:
i use this offsets:
Code:
public struct Position
{
public static uint baseAddress = BaseAddresses.playerPositionAdress; // 0xF8BA14
public static uint rotation = 0xB0;
public static uint x = 0xA0;
public static uint y = 0xA8;
public static uint z = 0xA4;
}
PS: german / english answers are welcome






