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OttoBot Source Code

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Old   #1
 
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OttoBot Source Code

I have said I would provide the sources for OttoBot once I am done maintaining Otto and this is just that post.

The attached file is a Visual Studio 2010 complete Solution/Project for v1.0 of OttoBot.
Attached Files
File Type: zip OttoBotVisualStudiosSolution.zip (2.99 MB, 278 views)
File Type: zip FindingUpdatedMemoryChains.zip (5.9 KB, 136 views)



Singular Conflux is offline  
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Old 08/05/2012, 09:20   #2
 
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Does anyone know how to keep this bot going fr 2.0? because its a amazing bot... hate to see it go to waste... if i knew how to use visual assist i would... **** he pretty much gave the full layout for it.


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Old 08/05/2012, 17:11   #3
 
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i will try my best to keep it updated and functional, maybe i'll try to get some pointer chain finding tops from SC himself.
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Old 08/06/2012, 04:09   #4
 
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Many thanks for making and updating this bot, and for posting the source. I hope you have a lot of fun with your Ipad2 and come back to check out v2.0 :P

Quote:
Originally Posted by kidz14 View Post
i will try my best to keep it updated and functional, maybe i'll try to get some pointer chain finding tops from SC himself.
From this point with V2.0 around the corner and 1.23 being the last update for the current version of FFXIV, the only thing we may need are memory chains if SE messes them up in the coming lettered patches. let's hope SE doesn't mess them up :P


trashit88 is offline  
Old 08/14/2012, 04:04   #5
 
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SE messed them up, lol. Anyone able to continue this fine piece of art?
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Old 08/14/2012, 22:29   #6
 
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Singular Conflux, I really do appreciate the work you put into this, I've donated to you before because of your huge efforts and the quality of your programs are awesome, I just wanted to let you know I'm highly tempted to do it again (and I will very soon when I make it back home). Just to say thank you.
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Old 08/16/2012, 01:20   #7
 
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I updated the offsets and posted the build to the original thread. See here:

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Old 08/16/2012, 11:57   #8
 
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Mc did you try the aim gauge? It seems not working with your setting. Thx anyway
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Old 08/17/2012, 02:45   #9
 
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I'll take a look and see. The aim gauge has never actually worked for me but I've seen some ppl post that it worked for them. :/
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Old 08/18/2012, 01:59   #10
 
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Quote:
Originally Posted by MCBarlan View Post
I'll take a look and see. The aim gauge has never actually worked for me but I've seen some ppl post that it worked for them. :/
This is my last weekend for my subscription so I went and updated memory chains to include the Aim Gauge and Remainder Bar. Auto update should pick them up. I hope they work for you. I also posted the tip file on finding the memory chains to the OP of the Otto thread (and attached it here).
Attached Files
File Type: zip FindingUpdatedMemoryChains.zip (5.9 KB, 46 views)
Singular Conflux is offline  
Old 11/05/2012, 01:57   #11
 
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ok maybe SC or someone else nice can help me with a little problem i've been having, really it should be simple to solve i'm just not quite fimiliar in that area of coding i guess i have been staring at the code for hours now try to see the problem, and still can't find it.

So here it is, in the HelperClass.cs there's a keybinding class that i've copied over into another project, my problem is trying to using it to send ctrl+v to the game, everything else seems to work fine with it except for ctrl+v. For some reason the current keybinder only works like 1/3 of the time, if even that. So hopefully some coder nice enough to read this can look into the issue for me, if not SC 'The Man' himself .

Code:
        KeySender myKeySender;
        IntPtr FFXIVhandle;

        void gameTextSender(string TextToSend)
        {
            myKeySender = new KeySender(FFXIVhandle);

            Clipboard.Clear();
            Clipboard.SetDataObject(TextToSend);

            myKeySender.send(Keys.Space); //open ffxiv send text box
            myKeySender.sendDown(Keys.V, 2); //2 is the ctrl modifier
            myKeySender.sendUp(Keys.V, 2); 
            myKeySender.send(Keys.Back);  //it leaves 1 v when it pastes
            myKeySender.send(Keys.Enter); //send the text
        }
Code:
        private void button9_Click(object sender, EventArgs e)
        {
            gameTextSender("/echo Test");
        }
but doesn't work, n me staring and tweaking the keysender hasn't helped by much

Edit: I've also thought maybe it was the time after hitting space for the enter test to appear that was the problem but adding a thread sleep after sending space to the game doesn't help much, i just get the same results.
kidz14 is offline  
Old 09/03/2013, 00:15   #12
 
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would this source work for FFXIV ARR by changing the memory offset to current or would this have to be rewritten completely?
mrkoykang is offline  
Old 09/05/2013, 17:19   #13
 
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mida perset naguuu.
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Old 09/07/2013, 00:12   #14
 
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Considering how crafting doesn't work through a menu where the only inputs are up down and select anymore I highly doubt it would work.
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Old 09/25/2013, 08:21   #15
 
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revive and continue OttoBot for FFXIV:ARR!


grey00 is offline  
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« [Development] Problems with Movement | In game Clock off sets »

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OttoBot - Crafter/Fisher - Free
09/02/2013 - Final Fantasy XIV - 857 Replies
OttoBot is a crafting, fishing, mining, logging bot with a battle parser. Built and tested on a Windows 7 desktop PC. Unknown how it reacts on other versions or on laptops. OttoBot relies on the .NET 4.0 framework (full). Compatible with game client version 1.23a. Sourced code for project posted under separate thread. See attachments for tips on finding memory chains.



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