Hi,ich hab ein kleines Problem und zwar mein FFAssist Recast zeigt Blood Pacts nicht mehr and,wäre toll wenn das jemand mal "kontrollieren" könnte
Ich benutze die neuste Version von FFAssist und eine .Ini zusammengestellt aus mehreren,hoffe jemand findet einen Fehler und kann mir helfen,danke schonmal im Vorraus
P.S. hier nochmal meine .Ini (ist wirklich alles aus der Ini):
Hi,i have a small problem with my FFAssist Recast Timer,"Blood Pacts" aren't showed anymore,would be great if anyone could correct it and tell it to me
thx for future work
P.S. i'm working with the current version of FFAssist and .Ini is showing below :
[AlarmString]
key0=? ?È?½?ð?¶?Á?Æ?©?Â?ß?½
sound0=wave/bcritical.wav
attribute0=
key1=^[A-Z][a-z]*>>
sound1=wave/notify.wav
attribute1=
[FFassist]
/echo /recast on
RecastWindowSetting= (displayed)
DefaultSound=wave/ringin.wav
TargetDefine=?§?,0,17.2,???@,0,20.8,?ï?b,0,6.0
//TargetDefine=Provoke,0,17.2,Magic,0,20.8,Talk,0,6. 0
Search=0
Lang=1
AppPosition=636,593,798,278
RecastWindow=8,421,0,5,220,14,0,fff600,ff0000
//////////////////////////////////////////////////////////////////////////////////
// RECAST WINDOW
//////////////////////////////////////////////////////////////////////////////////
//
// RecastDefine= Defines any JA,MA,NIN,etc you want to be displayed in the Recast Window
//
// Notes:: This is much more efficient for JA & MA then custom Alarms & Timers
// because it utilizes the game's .dlls to get a accurate /recast time
// unlike alarms, this will be true regardless of your equipment or status
//
// Notes:: The current RecastDefine= is a copy of all 15 jobs listed below
RecastDefine="Meikyo Shisui","Demon Circle","Third Eye","Meditate","Provoke","Astral Flow","Blood Pact",
"Berserk","Warcry","Defender","Aggressor","Boost", "Dodge","Focus","Chakra","Chi Blast","Counterstance","Divine
Seal","Haste","Regen","Regen II","Regen III","Erase","Blindna","Flash","Banish","Banish II","Banish
III","Paralyze","Slow","Silence","Cure","Cure II","Cure III","Cure IV","Cure V","Banishga","Banishga
II","Holy","Curaga","Curaga II","Curaga III","Curaga IV","Stona","Cursna","Viruna","Silena","Raise III","Raise
II","Raise","Poisona","Sneak","Invisible","Blink", "Stoneskin","Aquaveil","Dia","Dia II","Protect","Protect II","Protect
III","Shell","Shell II","Shell III","Elemental Seal","Stun","Sleep","Sleep II","Sleepga","Sleepga
II","Bind","Bio","Poison","Aspir","Drain","Tractor ","Warp II","Convert","Dispel","Gravity","Refresh","Phalan x","Sneak
Attack","Trick Attack","Steal","Last Resort","Weapon Bash","Soul
Eater","Familiar","Charm","Fight","Gauge","Heel"," Stay","Call
Beast","Sic","Tame","Sharpshot","Scavenge","Barrag e","Shadowbind","Unlimited Shot","Katon: Ichi","Katon:
Ni","Hyoton: Ichi","Hyoton: Ni","Doton: Ichi","Doton: Ni","Raiton: Ichi","Raiton: Ni","Suiton: Ichi","Suiton:
Ni","Utsusemi: Ichi","Utsusemi: Ni","Jubaku: Ichi","Hojo: Ichi","Hojo: Ni","Kurayami: Ichi","Kurayami: Ni","Dokumori:
Ichi","Tonko: Ichi","Tonko: Ni","Call Wyvern","Ancient Circle","Jump","Spirit Link","High Jump","Super Jump",
// WAR - RecastDefine="Mighty Strikes","Provoke","Berserk","Warcry","Defender"," Aggressor"
// MNK - RecastDefine="Hundred Fists","Boost","Dodge","Focus","Chakra","Chi Blast","Counterstance"
// WHM - RecastDefine="Divine Seal","Haste","Regen","Erase","Blindna","Flash","B anish","Banish II","Banish
III","Paralyze","Slow","Silence","Cure","Cure II","Cure III","Cure IV","Cure V","Curaga","Curaga II","Curaga
III","Curaga
IV","Stona","Cursna","Viruna","Silena","Raise","Po isona","Sneak","Invisible","Blink","Stoneskin","Aq uaveil","Dia","Dia
II","Protect","Protect II","Protect III","Shell","Shell II","Shell III",
// BLM - RecastDefine="Mana Font","Elemental Seal","Stone III","Stone IV","Water III","Water IV","Aero III","Aero
IV","Fire III","Fire IV","Thunder III","Thunder IV","Blizzard III","Blizzard IV","Stonega III","Waterga III","Aeroga
III","Firaga III","Blizzaga III","Thundaga III","Stun","Sleep","Sleep II","Sleepga","Sleepga II","Bind","Bio","Bio
II","Poison","Poison
II","Frost","Rasp","Drown","Shock","Choke","Burn", "Aspir","Drain","Freeze","Flood","Tornado","Quake" ,"Burst","Flare",
"Tractor","Warp II",
// RDM - RecastDefine="Chainspell","Convert","Dispel","Grav ity","Refresh","Phalanx"
// THF - RecastDefine="Perfect Dodge","Sneak Attack","Trick Attack","Steal","Hide","Flee","Mug"
// PLD - RecastDefine="Invincible","Holy Circle","Shield Bash","Sentinel","Cover","Rampart"
// DRK - RecastDefine="Blood Weapon","Arcane Circle","Last Resort","Weapon Bash","Soul Eater"
// BST - RecastDefine="Familiar","Charm","Fight","Gauge","H eel","Stay","Call Beast","Sic","Tame"
// RNG - RecastDefine="Eagle Eye Shot","Sharpshot","Scavenge","Camouflage","Barrage ","Shadowbind","Unlimited
Shot"
SAM - RecastDefine="Meikyo Shisui","Demon Circle","Third Eye","Meditate"
// NIN - RecastDefine="Mijin Gakure","Katon: Ichi","Katon: Ni","Hyoton: Ichi","Hyoton: Ni","Doton: Ichi","Doton:
Ni","Raiton: Ichi","Raiton: Ni","Suiton: Ichi","Suiton: Ni","Utsusemi: Ichi","Utsusemi: Ni","Jubaku: Ichi","Hojo:
Ichi","Hojo: Ni","Kurayami: Ichi","Kurayami: Ni","Dokumori: Ichi","Tonko: Ichi","Tonko: Ni"
// DRG - RecastDefine="Call Wyvern","Ancient Circle","Jump","Spirit Link","High Jump","Super Jump"
// SMN - RecastDefine="Astral Flow","Blood Pact"
MaxLogWindow=10
LogFont=Tahoma
LogWindowTitle0= Linkshell
LogWindowAttribute0=06,0e
LogWindowTitle1= Party
LogWindowAttribute1=05,0d
LogWindowTitle2= Tell
LogWindowAttribute2=04,0c
LogWindowTitle3= Shadow Counter
//LogWindowAttribute3=all
LogWindowTitle4= Monster Actions
//LogWindowAttribute4=all
LogWindowTitle5= Time of Death
//LogWindowAttribute5=all
LogWindowTitle6= Bazaar Log
//LogWindowAttribute6=all
LogWindowTitle7= Skillup Log
//LogWindowAttribute7=all
//LogWindowTitle8= Unused
//LogWindowAttribute8=all
//LogWindowTitle9= Unused
//LogWindowAttribute9=all
key11=([1-4]) of MYNAME's shadows (absorbs|absorb) the damage and (disappears|disappear).
attribute11=1d
description11=-$1 shadow(s)
logwindow11=03
key12=MYNAME's attack is countered by the TARGET. ([1-4]) of MYNAME's shadows (absorbs|absorb) the damage
and (disappears|disappear).
attribute12=
description12=-$1 shadow(s)
logwindow12=03
key13=MYNAME's attack is countered by TARGET. ([1-4]) of MYNAME's shadows (absorbs|absorb) the damage and
(disappears|disappear).
attribute13=
description13=-$1 shadow(s)
logwindow13=03
key14=MYNAME casts Utsusemi: Ichi.
attribute14=38
description14=Utusemi:Ichi [3]
logwindow14=03
key15=MYNAME casts Utsusemi: Ni.
attribute15=38
description15=Utusemi:Ni [3-4]
logwindow15=03
key16=(MYNAME) casts Blink.
attribute16=38,40
description16=Blink [2]
logwindow16=03
key17=(MYNAME) recieves the effect of Blink.
attribute17=38,40
description17=Aerial Armor [3]
logwindow17=03
key18=MYNAME's Copy Image effect wears off.
sound18=wave/notify.wav
attribute18=bf
description18=[0] Shadows!
logwindow18=03
key19=MYNAME's Blink effect wears off.
sound19=wave/notify.wav
attribute19=bf
description19=[0] Shadows!
logwindow19=03
key20=MYNAME's (Food|Signet) effect wears off.
sound20=wave/bcritical.wav
attribute20=bf
delay20=10
description20= [$1 OFF!]
key26=(MYNAME)'s (archery|axe|club|dagger|evasion|great axe|great katana|great sword|guard|hand-to-
hand|katana|marksmanship|parrying|polearm|scythe|s hield|spear|staff|sword|throwing) skill rises 0\.([1-5]+) points.
sound26=
attribute26=79,81
logwindow26=07
description26=(Combat Skill) +0.$3 $2 skill
key27=(MYNAME)'s (archery|axe|club|dagger|evasion|great axe|great katana|great sword|guard|hand-to-
hand|katana|marksmanship|parrying|polearm|scythe|s hield|spear|staff|sword|throwing) skill reaches level ([0-9]+).
sound27=
attribute27=79,81
logwindow27=07
description27=(Combat Skill) $2 level $3
key28=(MYNAME) learns "([\w\W\s\D]*)"
sound28=81
attribute28=79,81
logwindow28=07
key29=(MYNAME)'s (summoning|divine|enhancing|healing|enfeebling|dar k) magic skill rises 0\.([1-5]+) points.
sound29=
attribute29=79,81
logwindow29=07
description29=(Magic Skill) +0.$3 $2 skill
key30=(MYNAME)'s (summoning|divine|enhancing|healing|enfeebling|dar k) magic skill reaches level ([0-9]+).
sound30=
attribute30=79,81
logwindow30=07
description30=(Magic Skill) $2 level $3
key31=(MYNAME)'s (fishing|woodworking|smithing|goldsmithing|clothcr aft|leathercraft|bonecraft|alchemy|cooking) skill
rises 0\.([1-5]+) points.
sound31=
attribute31=79,81
logwindow31=07
description31=(Craft Skill) +0.$3 $2
key32=(MYNAME)'s (fishing|woodworking|smithing|goldsmithing|clothcr aft|leathercraft|bonecraft|alchemy|cooking) skill
reaches level ([0-9]+).
sound32=
attribute32=79,81
logwindow32=07
description32=(Craft Skill) $2 level $3
description30=(Magic Skill) $2 level $3
key31=(MYNAME)'s (fishing|woodworking|smithing|goldsmithing|clothcr aft|leathercraft|bonecraft|alchemy|cooking) skill
rises 0\.([1-5]+) points.
sound31=
attribute31=79,81
logwindow31=07
description31=(Craft Skill) +0.$3 $2
key32=(MYNAME)'s (fishing|woodworking|smithing|goldsmithing|clothcr aft|leathercraft|bonecraft|alchemy|cooking) skill
reaches level ([0-9]+).
sound32=
attribute32=79,81
logwindow32=07
description32=(Craft Skill) $2 level $3
TimerWindow=0,270,128,8,400,12
SystemWindow=400,200,128,5,12,000000
LogWindow0=100,550,128,8,400,12,000000
LogWindow1=100,550,128,8,400,12,000000
LogWindow2=100,550,128,8,400,12,000000
LogWindow3=100,550,128,8,400,12,000000
LogWindow4=100,550,128,8,400,12,000000
LogWindow5=100,550,128,8,400,12,000000
LogWindow6=100,550,128,8,400,12,000000
LogWindow7=100,550,128,8,400,12,000000
LogWindow8=100,550,128,8,400,12,000000
LogWindow9=100,550,128,8,400,12,000000
MapWindow=14,109,80
RepWindow=300,100,128
TimeTableWindow=400,200,128
ClockWindow=300,100,128
TargetWindow=300,100,128
MemoWindow=200,200,128






