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[Release] Namensfix OllyDBG
Discussion on [Release] Namensfix OllyDBG within the Fiesta Online forum part of the MMORPGs category.
09/27/2017, 15:43
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#1
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[Release] Namensfix OllyDBG
Credits: D0n!
Moin moin,
einige von euch kennen den Bug ja.. Man kann per OllyDBG seinen Charakter nennen wie man will.. z.B [Admin]Geneth oder sonst wie. Den Bug an sich release ich nicht, jedoch den Fix dafür.
1.
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Löscht alles was dort vorhanden ist, und fügt das dort ein:
Code:
USE [Character]
GO
/****** Object: StoredProcedure [dbo].[p_Char_Create] Script Date: 09/27/2017 15:35:42 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** 개체: 저장 프로시저 dbo.p_Char_Create 스크립트 날짜: 2007-03-13 오후 6:25:10 ******/
ALTER PROCEDURE [dbo].[p_Char_Create]
/*
Character Create
2004.6 By CJC
input:
All Args
output:
nCharNo = 1~? 생성된 캐릭의 번호(에러시 = 0 )
= 0 캐릭 생성 에러
= -1 해당 유저의 슬롯에 캐릭이 있음.
= -2 캐릭 외모 기록 에러
= -3 캐릭 옵션 기록 에러
*/
[MENTION=7094823]nuse[/MENTION]rNo int, -- 1 1 ~ ? [MENTION=3476088]ncr[/MENTION]eateWorld tinyint, -- 2 0 ~ ? [MENTION=1267808]nad[/MENTION]minLevel tinyint, -- 3 0=USER, 1~?=GM Level 1~?
[MENTION=1672162]nsL[/MENTION]otNo tinyint, -- 4 0 ~ 5
[MENTION=325240]Sid[/MENTION] nvarchar(40), -- 5
[MENTION=7011834]nRa[/MENTION]ce tinyint, -- 6 0 = Human, 1 = Elf, 2 = Dark elf [MENTION=1440671]Nclass[/MENTION] tinyint, -- 7 1 = Fighter,4 = Cleric, 7 = Archer, 10 = Mage [MENTION=1572698]nGeN[/MENTION]der tinyint, -- 8 0 = Male, 1 = Female
[MENTION=928935]Nhai[/MENTION]rType tinyint, -- 9 0 ~ ?
[MENTION=928935]Nhai[/MENTION]rColor tinyint, -- 10 0 ~ ? [MENTION=1193570]nface[/MENTION]Shape tinyint, -- 11 0 ~ ?
@nCharNo int OUTPUT -- 12
AS
SET NOCOUNT ON
-- 에러코드 일단 세팅
SET @nCharNo = 0
-- 해당유저의 해당슬롯에 캐릭이 있는지 확인
IF EXISTS (SELECT nUserNo FROM tCharacter(NOLOCK) WHERE nUserNo = [MENTION=7094823]nuse[/MENTION]rNo AND nSlotNo = [MENTION=1672162]nsL[/MENTION]otNo AND bDeleted = 0)
BEGIN
SET @nCharNo = -1
RETURN
END
IF EXISTS (SELECT sID FROM tCharacter(NOLOCK) WHERE sID = [MENTION=325240]Sid[/MENTION])
BEGIN
RETURN
END
ELSE
-- 캐릭 생성
BEGIN TRAN
IF EXISTS (SELECT sID FROM tCharacter(NOLOCK) WHERE sID = [MENTION=325240]Sid[/MENTION])
BEGIN
RETURN
END
ELSE
INSERT tCharacter ( nUserNo, nSlotNo, sID, nCreateWorld, nAdminLevel )
VALUES ( [MENTION=7094823]nuse[/MENTION]rNo, [MENTION=1672162]nsL[/MENTION]otNo, [MENTION=325240]Sid[/MENTION], [MENTION=3476088]ncr[/MENTION]eateWorld, [MENTION=1267808]nad[/MENTION]minLevel )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
RETURN
END
SET @nCharNo = @@IDENTITY
-- 캐릭 외모 세팅
INSERT tCharacterShape ( nCharNo, nRace, nClass, nGender, nHairType, nHairColor, nFaceShape )
VALUES ( @nCharNo, [MENTION=7011834]nRa[/MENTION]ce, [MENTION=1440671]Nclass[/MENTION], [MENTION=1572698]nGeN[/MENTION]der, [MENTION=928935]Nhai[/MENTION]rType, [MENTION=928935]Nhai[/MENTION]rColor, [MENTION=1193570]nface[/MENTION]Shape )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -2
RETURN
END
-- 캐릭 옵션 세팅
INSERT tCharacterOptions ( nCharNo )
VALUES ( @nCharNo )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -3
RETURN
END
-- 캐릭 생성 성공
IF PATINDEX('%[^A-Za-z0-9_]%', [MENTION=325240]Sid[/MENTION]) <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -3
RETURN
END
COMMIT TRAN
-- end
Und schon ist es gefixt
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09/27/2017, 17:37
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#2
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elite*gold: 0
Join Date: Aug 2017
Posts: 48
Received Thanks: 39
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Getestet? Kann ich das in meinen releasten Files mit aufnehmen?
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09/27/2017, 17:42
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#3
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,153
Received Thanks: 696
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Quote:
Originally Posted by Cℓoυd
Getestet? Kann ich das in meinen releasten Files mit aufnehmen?
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Klar kannst du machen 
Funktioniert einwandfrei
Das ist der fix nochmal im einzelnen :
Quote:
IF PATINDEX('%[^A-Za-z0-9_]%', @ ) <> 0 BEGIN ROLLBACK TRAN SET @nCharNo = -3 RETURN END
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Kommt vor Commit Tran am Ende
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09/27/2017, 21:11
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#4
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elite*gold: 4
Join Date: Nov 2012
Posts: 567
Received Thanks: 553
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Seit wann ist Cloud wieder entbannt o.O ?!
Ah ist ein neuer accound name xD
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09/27/2017, 21:43
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#5
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elite*gold: 0
Join Date: Sep 2013
Posts: 562
Received Thanks: 361
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Quote:
Originally Posted by Cℓoυd
Getestet? Kann ich das in meinen releasten Files mit aufnehmen?
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Kannst es aufnehmen aber thanks oder credits hat Xarva dafür nicht verdient
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09/27/2017, 23:17
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#6
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,153
Received Thanks: 696
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Quote:
Originally Posted by D0n!
Kannst es aufnehmen aber thanks oder credits hat Xarva dafür nicht verdient 
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Jetzt wo du es erwähnt,
der Fix ist von dir.. ganz vergessen^^ Sorry.
Jedoch bin ich der Meinung, dass die Community den Fix gut gebrauchen kann.
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09/27/2017, 23:35
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#7
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elite*gold: 0
Join Date: Sep 2013
Posts: 562
Received Thanks: 361
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kein ding, aber dann ladts besser als .sql file hoch, wer das per copy&paste einfügt der sollte
aufgrund der automatischen formatierung des Forums wohl vor nem dicken problem stehen
wenn er/sie nicht weis was da überhaupt passiert.
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09/28/2017, 17:16
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#8
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elite*gold: 0
Join Date: Aug 2017
Posts: 48
Received Thanks: 39
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Quote:
Originally Posted by D0n!
Kannst es aufnehmen aber thanks oder credits hat Xarva dafür nicht verdient 
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Habe es geändert, trotzdem danke an Xarva für den Release.
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10/08/2017, 11:09
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#9
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elite*gold: 0
Join Date: Aug 2017
Posts: 41
Received Thanks: 1
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Quote:
Originally Posted by хαrvα
Credits: D0n!
Moin moin,
einige von euch kennen den Bug ja.. Man kann per OllyDBG seinen Charakter nennen wie man will.. z.B [Admin]Geneth oder sonst wie. Den Bug an sich release ich nicht, jedoch den Fix dafür.
1.
2.
Löscht alles was dort vorhanden ist, und fügt das dort ein:
Code:
USE [Character]
GO
/****** Object: StoredProcedure [dbo].[p_Char_Create] Script Date: 09/27/2017 15:35:42 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** 개체: 저장 프로시저 dbo.p_Char_Create 스크립트 날짜: 2007-03-13 오후 6:25:10 ******/
ALTER PROCEDURE [dbo].[p_Char_Create]
/*
Character Create
2004.6 By CJC
input:
All Args
output:
nCharNo = 1~? 생성된 캐릭의 번호(에러시 = 0 )
= 0 캐릭 생성 에러
= -1 해당 유저의 슬롯에 캐릭이 있음.
= -2 캐릭 외모 기록 에러
= -3 캐릭 옵션 기록 에러
*/
[MENTION=7094823]nuse[/MENTION]rNo int, -- 1 1 ~ ? [MENTION=3476088]ncr[/MENTION]eateWorld tinyint, -- 2 0 ~ ? [MENTION=1267808]nad[/MENTION]minLevel tinyint, -- 3 0=USER, 1~?=GM Level 1~?
[MENTION=1672162]nsL[/MENTION]otNo tinyint, -- 4 0 ~ 5
[MENTION=325240]Sid[/MENTION] nvarchar(40), -- 5
[MENTION=7011834]nRa[/MENTION]ce tinyint, -- 6 0 = Human, 1 = Elf, 2 = Dark elf [MENTION=1440671]Nclass[/MENTION] tinyint, -- 7 1 = Fighter,4 = Cleric, 7 = Archer, 10 = Mage [MENTION=1572698]nGeN[/MENTION]der tinyint, -- 8 0 = Male, 1 = Female
[MENTION=928935]Nhai[/MENTION]rType tinyint, -- 9 0 ~ ?
[MENTION=928935]Nhai[/MENTION]rColor tinyint, -- 10 0 ~ ? [MENTION=1193570]nface[/MENTION]Shape tinyint, -- 11 0 ~ ?
@nCharNo int OUTPUT -- 12
AS
SET NOCOUNT ON
-- 에러코드 일단 세팅
SET @nCharNo = 0
-- 해당유저의 해당슬롯에 캐릭이 있는지 확인
IF EXISTS (SELECT nUserNo FROM tCharacter(NOLOCK) WHERE nUserNo = [MENTION=7094823]nuse[/MENTION]rNo AND nSlotNo = [MENTION=1672162]nsL[/MENTION]otNo AND bDeleted = 0)
BEGIN
SET @nCharNo = -1
RETURN
END
IF EXISTS (SELECT sID FROM tCharacter(NOLOCK) WHERE sID = [MENTION=325240]Sid[/MENTION])
BEGIN
RETURN
END
ELSE
-- 캐릭 생성
BEGIN TRAN
IF EXISTS (SELECT sID FROM tCharacter(NOLOCK) WHERE sID = [MENTION=325240]Sid[/MENTION])
BEGIN
RETURN
END
ELSE
INSERT tCharacter ( nUserNo, nSlotNo, sID, nCreateWorld, nAdminLevel )
VALUES ( [MENTION=7094823]nuse[/MENTION]rNo, [MENTION=1672162]nsL[/MENTION]otNo, [MENTION=325240]Sid[/MENTION], [MENTION=3476088]ncr[/MENTION]eateWorld, [MENTION=1267808]nad[/MENTION]minLevel )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
RETURN
END
SET @nCharNo = @@IDENTITY
-- 캐릭 외모 세팅
INSERT tCharacterShape ( nCharNo, nRace, nClass, nGender, nHairType, nHairColor, nFaceShape )
VALUES ( @nCharNo, [MENTION=7011834]nRa[/MENTION]ce, [MENTION=1440671]Nclass[/MENTION], [MENTION=1572698]nGeN[/MENTION]der, [MENTION=928935]Nhai[/MENTION]rType, [MENTION=928935]Nhai[/MENTION]rColor, [MENTION=1193570]nface[/MENTION]Shape )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -2
RETURN
END
-- 캐릭 옵션 세팅
INSERT tCharacterOptions ( nCharNo )
VALUES ( @nCharNo )
IF @@ERROR <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -3
RETURN
END
-- 캐릭 생성 성공
IF PATINDEX('%[^A-Za-z0-9_]%', [MENTION=325240]Sid[/MENTION]) <> 0
BEGIN
ROLLBACK TRAN
SET @nCharNo = -3
RETURN
END
COMMIT TRAN
-- end
Und schon ist es gefixt 
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Danke für den release ist sehr gut zu wissen und hätte noch 1 frage wie läuft es so mit KeRnOnline ?
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10/09/2017, 14:15
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#10
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,153
Received Thanks: 696
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Quote:
Originally Posted by xXTaksumiXx
Danke für den release ist sehr gut zu wissen und hätte noch 1 frage wie läuft es so mit KeRnOnline ?
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Musst du auf der Facebook Seite Kern Online gucken. Ich arbeite nicht an kern
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