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QuestData Struc - Offi

Discussion on QuestData Struc - Offi within the Fiesta Online forum part of the MMORPGs category.

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QuestData Struc - Offi

Bin damit eben fertig geworden, falls es jemand gebrauchen kann viel Spaß damit.
QuestaData Version:6

PHP Code:
using(ScriptAPI)
{
    
count AddUShort("QuestCount");
    for(
i=0i<counti++)
    {
        
QuestLenght AddUInt("QuestLenght");
        
StartNode("QuestInfo");
        
AddInt("QuestID");
        
AddInt("TitleID");
        
AddInt("DescriptionID");
        
AddField("unk",1);
        
AddByte("QuestGrade");
        
AddByte("MultiQuest");
        
AddByte("DailyQuest");
        
AddField("unk",4);
        
AddByte("Enable");
        
AddByte("InstAcc");
        
AddByte("NeedLevel");    
        
AddByte("MinLevel");
        
AddByte("MaxLevel");
        
AddByte("NeedNPC");
        
AddShort("StartingNPC");
        
AddByte("NeedItem");
        
AddField("unk",1);
        
AddShort("ItemID");
        
AddByte("ItemVanish");
        
AddField("unk",19);
        
AddByte("NeedPred");
        
AddField("unk",1);
        
AddShort("Predesessor");
        
AddField("unk",2);
        
AddByte("NeedClass");
        
AddByte("ClassType");
        
AddField("unk",24);
        
AddByte("InstHand");
        
AddByte("RequireLevel");
        
AddByte("FinishLevel");
        
AddField("unk",1);
        
EndNode(0);
        
        
StartNode("MobInfo");
        for (
inxMob 0inxMob 5inxMob++)
        {
            
StartNode("mob"+inxMob);
            
AddByte("IsActive");
            
AddByte("Unk1");
            
AddUShort("MobID");
            
AddByte("IsKillable");
            
AddByte("Amount");
            
AddByte("Unk2");
            
AddByte("Unk3");
            
EndNode(0);
        }
        
EndNode(0);
        
        
StartNode("ItemInfo");
        for (
inxItem 0inxItem 10inxItem++)
        {
            
StartNode("Item"+inxItem);
            
AddByte("IsActive");
            
AddByte("ItemType");
            
AddUShort("ItemID");
            
AddUShort("Amount");
            
EndNode(0);
        }    
        
EndNode(0);
        
        
StartNode("ItemDrop");
        for (
inxDrop 0inxDrop 10inxDrop++)
        {
            
StartNode("Item"+inxDrop);
            
AddInt("Amount");
            
AddInt("MobID");
            
AddInt("IsEnabled");
            
AddInt("ItemID");
            
AddInt("Rate");
            
AddInt("MinDrop");
            
AddInt("MaxDrop");
            
AddInt("Unk");
            
EndNode(0);
        }
        
AddInt("DropCount");
        
EndNode(0);
        
        
StartNode("RewardInfo");
        for (
inxReward 0inxReward 12inxReward++)
        {
            
StartNode("Reward"+inxReward);
            
AddByte("GiveType");
            
RewardType AddByte("RewardType");
            
AddUShort("unk");
            if(
RewardType == 2)
            {                
                
AddUShort("ItemID");
                
AddUShort("ItemCount");
                
AddUInt("Unk2");
            }
            else
            {
                
AddLong("Amount");
            }    
            
EndNode(0);
        }
        
AddField("RewardData",14);  
        
EndNode(0);
        
        
StartScriptLenght AddShort("StartScriptLenght");
        
ActionLenght AddShort("ActionLenght");
        
FinishScriptLenght AddShort("FinishScriptLenght");
        
AddNulledString("StartScript");
        
AddNulledString("ActionScript");
        
AddNulledString("FinishScript");
    }    

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